» Thu Mar 17, 2011 12:07 am
This having turned into a general discussion on graphics enhancement, I'll repost a somewhat modified version of my recent contribution to the forum screenshot thread, listing many of the visual enhancements I currently use. Screenshots and links are provided when available.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/ImpIslePanorama1.jpg. - and - http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/ElderlyKnightEscort1.jpg.
One of the more obvious modifications here might be http://www.tesnexus.com/downloads/file.php?id=18497. I consider it a mixed blessing. When everything works, as it does here, the effect can be stunning. But at times “gray areas”, where near and far landscapes transition, can be pug-ugly. Plus, the difference between these and smoother standard-resolution LODs provided by certain other mods can be jarring. Still, for me pluses outweigh minuses. I'll continue to use it until something better comes along.
I complement it with http://www.tesnexus.com/downloads/file.php?id=18677 from his Vibrant Textures collection, replacing the more peppery http://www.tesnexus.com/downloads/file.php?id=9952.
Another recent addition is http://www.tesnexus.com/downloads/file.php?id=14342. It is not my ideal grass, looking a bit too pristine and manicured, like a well tended park lawn. That said, it's not bad at all, and the near total absence of tiling more than compensates.
Also on display are http://www.tesnexus.com/downloads/file.php?id=20053, road textures from AmpolX Makeover, http://www.tesnexus.com/downloads/file.php?id=32261, http://www.tesnexus.com/downloads/file.php?id=7694, http://www.tesnexus.com/downloads/file.php?id=9531, http://www.tesnexus.com/downloads/file.php?id=22828, http://www.tesnexus.com/downloads/file.php?id=22751, and even a bit from http://www.tesnexus.com/downloads/file.php?id=21856 (the watch tower seen atop a distant mountain peak).
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/ImpIsleSoutnBridgeStation1.jpg.
Tower and bridge courtesy of Arthmoor's http://www.tesnexus.com/downloads/file.php?id=20218 with, again, DarkerRegal_IC textures.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/ICElvenGardens1.jpg.
http://www.tesnexus.com/downloads/file.php?id=19589 combined with http://www.tesnexus.com/downloads/file.php?id=15500.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/BlueNebulaLeyawinn1.jpg.
Besides http://www.tesnexus.com/downloads/file.php?id=19628, this shows something of yet another recent addition, http://www.tesnexus.com/downloads/file.php?id=26700, which I use in conjunction with that old standby http://www.tesnexus.com/downloads/file.php?id=4135. Nebula provides quite dramatic night skies! Something of an immersionist, my avatar normally spends his evenings abed. Yet the first crystal clear night after installing Nebula Vilja and he ended up riding until dawn, doing little but drinking in the many glorious views.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/WeyeVillageScenic1.jpg.
Again featuring road textures by AmpolX roads and ReallyBetterTilingGrass in addition to the usual suspects.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/FortAkotoshfromImpIsle1_captioned.jpg.
Roadwork again by AmpolX.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/BrumaMorning1.jpg.
Features http://www.tesnexus.com/downloads/file.php?id=8954 and ground textures by AmpolX, as well as hi-res mountains in the background. My favorite city retexture. (I also use the same author's Improved Skingrad and am considering his Improved Bravil.)
Two installed texture mods I do not yet have screen captures with.
http://www.tesnexus.com/downloads/file.php?id=9498.
http://www.tesnexus.com/downloads/file.php?id=25429. (overwriting the above as needed)
I do not consider either of these essential simply because one encounters signs at close distance so rarely, or takes time to ponder them. I even went so far as to uninstall Improved Signs to conserve resources. Only its hard to revert to the blurrier originals once one is used to these. So back in they went. I ran a different Road Sign mod for a while. Nice as that one was, it proved a bit too shiny for me, as if the Council payed someone to coat signs with Lemon Oil every few days.
I've left stuff out, but can always amend this or do a followup.