Any news on animations?

Post » Mon Dec 13, 2010 11:23 pm

Just wondering, I know Todd said that they've focused a lot on animations this time around. And I don't know if they still use a GameBryo or a new version of it. Or possibly a completely revamped version. But I do know that the latest version of GameBryo did support Euphoria and DMM both actually. And this is a series that would definitely need something like Euphoria! DMM would be a dream though, but Euphoria is completely necessary!
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Miragel Ginza
 
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Post » Tue Dec 14, 2010 5:50 am

The Skyrim engine is brand new. No more Gamebyro.
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GLOW...
 
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Post » Tue Dec 14, 2010 1:10 am

Well, they're using a completely new, internally developed engine (as far as I know, the RAGE engine), so I'm sure they've managed to incorporate an excellent animation system into it - perhaps we'll hear more news on it later. Will put the question forward to the devs :)
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Reven Lord
 
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Post » Mon Dec 13, 2010 11:28 pm

It's not the RAGE engine either. That was dev'd by id software.

The Skyrim engine has no name as of yet besides... Skyrim engine. :P
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!beef
 
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Post » Tue Dec 14, 2010 6:27 am

Judging by the posture of NPCs in the GI screens, I'm willing to bet the animations will be pretty good.
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Kelsey Hall
 
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Post » Tue Dec 14, 2010 2:51 am

Euphoria should be standard in all games these days, so I truly hope they're using it! I know they do play lots of games, like GTAIV, Red dead redemption and Star Wars Force Unleashed. So they must have seen these awesome features and though, "hey, we should use that in our own games!" We should do a fan interview with them that's got these questions.
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ladyflames
 
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Post » Mon Dec 13, 2010 6:25 pm

It's not the RAGE engine either. That was dev'd by id software.

The Skyrim engine has no name as of yet besides... Skyrim engine. :P


I think they should name it Skyrim engine, or Scroll engine, TES engine? but over to topic, I think the animations has improved alot this time! :D todd knew that was bethesda's biggest weakness
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Nathan Maughan
 
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Post » Mon Dec 13, 2010 7:11 pm

I think they should name it Skyrim engine, or Scroll engine, TES engine? but over to topic, I think the animations has improved alot this time! :D todd knew that was bethesda's biggest weakness


He said the same thing last time. I don't believe a word Todd says until I see it.
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TOYA toys
 
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Post » Mon Dec 13, 2010 6:14 pm

The animations are a big part of the immersion in these sorts of games. Oblivion felt like a static and stiff world to say the least.
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Symone Velez
 
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Post » Tue Dec 14, 2010 5:37 am

I've got lots of respect for Bethesda, but they've been really weak on animations with both Morrowind and Oblivion, and Fallout 3 wasn't great either (though improved over their TES games). I do hope what Todd says is true, but I'm not holding by breath. Luckily, animations aren't make or break for a game, IMO.
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Del Arte
 
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Post » Tue Dec 14, 2010 1:44 am

I think they should name it Skyrim engine, or Scroll engine, TES engine? but over to topic, I think the animations has improved alot this time! :D todd knew that was bethesda's biggest weakness


Man, what about Skyengine? :P
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Danial Zachery
 
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Post » Mon Dec 13, 2010 8:39 pm

the build up for oblivion and the huge letdown did kinda ruin their believability... im hoping this time around, they dont disappoint us.

hopefully the first video we see will renew our faith in them.
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Rachel Tyson
 
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Post » Mon Dec 13, 2010 8:05 pm

I think they should name it Skyrim engine, or Scroll engine, TES engine? but over to topic, I think the animations has improved alot this time! :D todd knew that was bethesda's biggest weakness


The 'Fargoth Engine'.
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Sarah Unwin
 
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Post » Mon Dec 13, 2010 9:26 pm

He said the same thing last time. I don't believe a word Todd says until I see it.


Well to his credit, Oblivion's animations were better then Morrowind.
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Marguerite Dabrin
 
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Post » Tue Dec 14, 2010 6:27 am

Well to his credit, Oblivion's animations were better then Morrowind.

I'm just hoping for really good animations for combat.
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Eilidh Brian
 
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Post » Tue Dec 14, 2010 3:50 am

Euphoria should be standard in all games these days, so I truly hope they're using it! I know they do play lots of games, like GTAIV, Red dead redemption and Star Wars Force Unleashed. So they must have seen these awesome features and though, "hey, we should use that in our own games!" We should do a fan interview with them that's got these questions.


Or rather the system implemented in Overgrowth.
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Cameron Garrod
 
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Post » Mon Dec 13, 2010 7:19 pm

Euphoria will not work here, at least not to the extent it does in GTA. You could beat any enemy by bumping into them repeatedly so they could never stand up. It's how I kill cops in GTA, how I killed gang members in RDR, and would be how I killed enemies in FU2 if I didn't have crazy force powers. If they use it they need to tweak the stumbling back a ton.

Edit: Even more so, the very reason it works in those games is because you have 30 people who you can barely tell apart and have no reason to because all you are going to do is shoot at them. You don't get 30 semi decent enemies at once in ES you get 1-6 enemies at once that have completely different ways of fighting then just shooting at you with a handgun. On top of that you have all the traps and other objects with physics in the world around you as you fight and if you kill an NPC it means something because you don't just fail a mission and get to start over again.
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~Amy~
 
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Post » Mon Dec 13, 2010 6:59 pm

Euphoria will not work here, at least not to the extent it does in GTA. You could beat any enemy by bumping into them repeatedly so they could never stand up. It's how I kill cops in GTA, how I killed gang members in RDR, and would be how I killed enemies in FU2 if I didn't have crazy force powers. If they use it they need to tweak the stumbling back a ton.



Seems like you don't have a lot of fun playing those games.....
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krystal sowten
 
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Post » Tue Dec 14, 2010 8:33 am

Judging by the posture of NPCs in the GI screens, I'm willing to bet the animations will be pretty good.


indeedy
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Katie Louise Ingram
 
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Post » Tue Dec 14, 2010 12:05 am

Screenshots don't show much, I won't judge them until I've seen them in motion.
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Mashystar
 
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Post » Tue Dec 14, 2010 8:38 am

Seems like you don't have a lot of fun playing those games.....


Actually I love those games (Except Force Unleashed 2 it was pretty, but really half baked like the first one). Until recently RDR was part of my collection until I traded it in for GTA4 complete. My point was that Euphoria strictly does not work well on a game like an ES title. It can be used in those games because the enemies aren't challenging obstacles or incredibly detailed (each enemy group has maybe 3-4 models), the don't run out and fight you or stand their ground they utilize a cover system whenever they can which is why Euphoria works. It is a great engine, just not suitable for an ES title.
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Samantha Wood
 
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Post » Mon Dec 13, 2010 10:16 pm

Euphoria should be standard in all games these days, so I truly hope they're using it! I know they do play lots of games, like GTAIV, Red dead redemption and Star Wars Force Unleashed. So they must have seen these awesome features and though, "hey, we should use that in our own games!" We should do a fan interview with them that's got these questions.


No. Euphoria does not work like that, you can't have it in every game. Lemme quote something I said explaining how Euphoria wouldn't work on a game like TES for instance:

In RDR and GTAIV, Euphoria added realistic simulation to every bullet that hit the enemy, how would that work in Skyrim? I would be overpowered if every attack the enemy would start to move funny... As much as I don't want enemy sponges, every RPG needs some kind of balance so it can be balanced and make skills count without making the combat boring and frustrating.

With Euphoria, each hit would result in the NPC losing balance and falling. Which would become dumb overtime, however if we tweaked it to simulate these ragdolls only after NPC death or near-death, it wouldn't feel right.


I'd rather have something like Left 4 Dead's death animations, where the NPC falls executing an animation and then applies physics to finish the animation in a ragdoll way.

And, DMM is too CPU-heavy and it would fry our systems, plus it can't be implemented in such big scale that TES's games are.
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Chris Johnston
 
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Post » Tue Dec 14, 2010 8:03 am

What are you people talking about? Of course Euphoria would work in Skyrim. The rules in previous games using Euphoria has been specifically set for those games. In an Elder Scrolls game, how an NPC moves would be controlled by his stats amongst other factors. It's not like a high level character would fly backwards if you hit him with a stick. t's a matter of how it's implemented that would affect the end results more.
I see no reason at all why Euphoria wouldn't work in Skyrim. Not at all. Of course, if they copied the rules RockStar used with GTAIV, that would be horrible. But that's not the only way Euphoria can be implemented. It's the developers that set the rules on how it behave.

Again, Euphoria is a framework that is highly customizable. It's implemented a lot better in GTAIV than it was in RDR. Also, how fast the animations play can also be altered.
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Gavin boyce
 
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Post » Tue Dec 14, 2010 2:03 am

I think they should name it Skyrim engine, or Scroll engine, TES engine? but over to topic, I think the animations has improved alot this time! :D todd knew that was bethesda's biggest weakness


How was it bethesda's weakness? The animations in Oblivion were great for it's time in a persistent, sandbox world.
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neen
 
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Post » Tue Dec 14, 2010 2:40 am

How was it bethesda's weakness? The animations in Oblivion were great for it's time in a persistent, sandbox world.


Not at all, actually. They were pretty similar to Morrowinds. Assassins Creed is a persistent free roaming game that only came out about a year after Oblivion, with animations approximately x12,000,000 better.
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kiss my weasel
 
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