Any news on if levitation is back/being considered?

Post » Tue Nov 30, 2010 5:03 pm

this and lets fly dragons threads are created every hour.


closed cities mean no levitation it also means no flying
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Amysaurusrex
 
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Post » Wed Dec 01, 2010 2:33 am

when the next game comes out on the 720 you can expect it back because then they likely wont need seperate cells
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cassy
 
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Post » Tue Nov 30, 2010 11:54 pm

Not only has Howard stated the levitation did not make the cut but the implementation of separately loaded cities puts the nail in the coffin.
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Pixie
 
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Post » Tue Nov 30, 2010 11:13 pm

Not only has Howard stated the levitation did not make the cut but the implementation of separately loaded cities puts the nail in the coffin.

Where's my occlusion culling already? The kind that most game engines had like, six years ago? :mellow:
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KiiSsez jdgaf Benzler
 
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Post » Wed Dec 01, 2010 6:14 am

The only people who will miss levitation will be those who exploited it. You know who you are <_<


That statement is completely not true at all, I never "exploited" levitation, I used it for very legitimate purposes, like say, getting to places only accessable with it. I want it back because it allowed for creative environment design that wasn't possible in Oblivion, namely, places that could not be reached without it, and its absence in Oblivion allowed Bethesda to make some VERY annoying decisions in environment design, most notably, the artificial "longevity" in Oblivion gates which serves only to make a feature that already was pretty repetitive even more annoying.

Still, I don't think we'll see it in Skyrim, since it's been confirmed that major cities are in seperate world spaces, maybe in the Elder Scrolls VI. The "levitation act" doesn't prevent it as with a name like that, I would assume it's simply a ban on levitation, not anything actually stopping levitation from working at all, and those things CAN change in time, especially when the authority that originally instituted it collapses, not to mention the player can do other things that are illegal, such as say, stealing, murdering, and trading in skooma, so why should casting illegal spells be excluded? And in any case, the whole thing seems like a lazy hand-wave for the absence of levitation in Oblivion to me. Just as the whole "Talos did it." is an attempt to explain Cyrodiil becoming Generic Fantasy Land, and like that one, I don't really buy it. If your going to make changes for the worse and explain them with such poor explanations, I'd rather they not be explained at all, that way, I can assume that it's just a game design thing and doesn't accurately reflect lore, so it's easier to change it back in future installments.

not to mention, the combat is completely different, i dont think it would play out right if you were floating.


That's easy to fix, just don't allow attacking when the player is levitating, that would also remove the percieved "balance issues" with it.
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Quick draw II
 
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Post » Wed Dec 01, 2010 1:37 am

That's easy to fix, just don't allow attacking when the player is levitating, that would also remove the percieved "balance issues" with it.

Yep, agree on this. Levitation should require constant focus, aka not attacking or using things while doing so or it will stop working, like invisibility in OB.
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jessica Villacis
 
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