Any news on if levitation is back/being considered?

Post » Tue Nov 30, 2010 11:38 pm

The topic title says it all. I'm supposing the likely answer is no, however I'm sure there may one or two people out there more in the loop than I am.
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Sharra Llenos
 
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Post » Tue Nov 30, 2010 3:25 pm

Search bar is your friend,,, :facepalm:
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Jesus Lopez
 
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Post » Tue Nov 30, 2010 6:29 pm

No news as far as I know. Chances are its not coming back, for two reasons. First one, the lore said that levitation stopped working (its the nature of magic in the lore. sometimes spells stop working.) so unless someone has found a new way to caSt levitation it wont work. And reason number two, the designers wont put it back in probably because it would interfere with the instanced towns.
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Farrah Barry
 
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Post » Tue Nov 30, 2010 9:54 pm

No news as far as I know. Chances are its not coming back, for two reasons. First one, the lore said that levitation stopped working (its the nature of magic in the lore. sometimes spells stop working.) so unless someone has found a new way to caSt levitation it wont work. And reason number two, the designers wont put it back in probably because it would interfere with the instanced towns.


yup that was my thinking, as for the "search bar" fellow now new people to the forums will have a more updated post to read from when they do search.
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Imy Davies
 
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Post » Tue Nov 30, 2010 11:05 pm

Levitation is confirmed not to have made the cut.
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trisha punch
 
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Post » Wed Dec 01, 2010 3:45 am

No news as far as I know. Chances are its not coming back, for two reasons. First one, the lore said that levitation stopped working (its the nature of magic in the lore. sometimes spells stop working.) so unless someone has found a new way to caSt levitation it wont work. And reason number two, the designers wont put it back in probably because it would interfere with the instanced towns.


whoa, wait... what?

where the hell is there lore saying levitation doesnt work anymore?

i've searched UESP's lore section and searched the spell in the search bar, which just takes me to the morrowind page for it... i dont see anything like that.

is it in a book, or something?

you really should link people to the source of info like that... cause i have NEVER heard of that bit of lore.
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Amy Siebenhaar
 
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Post » Tue Nov 30, 2010 4:37 pm

yup that was my thinking, as for the "search bar" fellow now new people to the forums will have a more updated post to read from when they do search.


Because the copious amounts of new information outlined is this thread really helps so many people.
:whistling:
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Kieren Thomson
 
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Post » Wed Dec 01, 2010 4:46 am

whoa, wait... what?

where the hell is there lore saying levitation doesnt work anymore?

Yeah, I've never heard that one before.
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Cash n Class
 
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Post » Wed Dec 01, 2010 4:15 am

Yeah, I've never heard that one before.


I have heard it before, but as others have stated I've not been able to verify it, my guess would be a book in Oblivion.
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April
 
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Post » Tue Nov 30, 2010 8:48 pm

levitation is gone.
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Laura Richards
 
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Post » Tue Nov 30, 2010 8:31 pm

I have heard it before, but as others have stated I've not been able to verify it, my guess would be a book in Oblivion.

From uesp:
http://www.uesp.net/wiki/Oblivion:Levitation_Act

That is all I have heard before this, just the weak cop out they used for excluding levitate from OB.
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Matt Gammond
 
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Post » Tue Nov 30, 2010 4:23 pm

Isn't a major plot point in The Infernal City about rediscovering Levitation? :stare:
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Grace Francis
 
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Post » Tue Nov 30, 2010 10:31 pm

Levitation is not going to be in Skyrim. Todd Howard joked about it by saying that it will be included as a DLC for like $100.
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April D. F
 
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Post » Wed Dec 01, 2010 3:58 am

Levitation is not going to be in Skyrim. Todd Howard joked about it by saying that it will be included as a DLC for like $100.


Hey he shouldn't joke about that kind of stuff, some people would actually pay it :P
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Irmacuba
 
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Post » Wed Dec 01, 2010 6:07 am

The only people who will miss levitation will be those who exploited it. You know who you are <_<
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Danger Mouse
 
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Post » Tue Nov 30, 2010 6:03 pm

Levitation is recovered in Infernal city...but you know...its not the first time beth didn't adhere to Lore....and Cities are seperate cells again so no, no levitation.
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Pixie
 
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Post » Tue Nov 30, 2010 10:29 pm

The only people who will miss levitation will be those who exploited it. You know who you are <_<

Absolutely tired of people assuming that everybody who used levitation used it for exploitation. Equally tired of people assuming that, if levitation were to return, it would have to be a carbon-copy of Morrowind's implementation.

Firstly, and I know we're all kind of divided on this, I think it's pretty hard for a single-player open world RPG to be "imbalanced". Every potentially game-breaking decision may be made at your own discretion, and frankly, part of what gave Daggerfall and Morrowind such nice player subcultures is because there were secrets to enchantment and spellmaking to be passed around through word-of-mouth. Skyrim doesn't have to be completely padded down and idiot-proofed in order to keep people from breaking the game. My only real argument in favor of keeping the game balanced is that everything the player does should be easily replicated, or be capable of being countered, by NPCs.

With that in mind, have you considered we could just have a limited-use version of levitation? Instead of floating to infinite heights, you could be capped at a maximum altitude relative to the ground beneath your feet. Say, no higher than 15 feet above the ground beneath you. This would certainly open up a more interesting dynamic for those who do choose to use levitation. Not only that, but with the new combat system and its alleged emphasis on staggering and timed attacking, players could be easily "grounded" by attacks (weapon perks, especially for pole-arms, would work quite well here). If you still have reason to worry, we could simply have the character fall to the ground if they take any damage: almost as if they have to "channel" their energy into maintaining the spell, and any interruption will break the effect. :shrug:

So yeah. Let's stop assuming anybody who wants any inkling of Morrowind's gameplay mechanics in Skyrim is a grizzled, nostalgic old gamer who wants to be able to use their knowledge of previous games to cheat their way through. :P
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matt
 
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Post » Wed Dec 01, 2010 8:29 am

From uesp:
http://www.uesp.net/wiki/Oblivion:Levitation_Act

That is all I have heard before this, just the weak cop out they used for excluding levitate from OB.


nice little quote from that page...

The problem with the given date of 3E 421 is that the events of Morrowind take place in 3E 427, as evinced by the Release Identification note, although it is possible that act does not apply on Vvardenfell.

proves they were in a hurry to come up with an excuse in-game for it, completely forgetting morrowind's starting date.

kinda doubt the last part, about vvardenfell not being affected by it...

also, what exactly is the levitation law, did the mages just get forced to stop teaching and using it... or was something altered to actually disable the ability to levitate?

if its the former, you'd think necromancers and outlaw sorcerors would still use it... if its the latter, you'd think it would've reached vvardenfell, too, if the law supposedly took hold six years before morrowind...

ah well, this is getting into more of a discussion on lore than skyrim, now...

back on topic... i highly doubt we'll ever see levitation again, since it was mainly taken out for balance issues, and it would just... not work out.

i mean, with dragons occupying the air... would you REALLY wanna be moving through the air, with nowhere to hide, since all the hiding spots would be on the ground?

not to mention, the combat is completely different, i dont think it would play out right if you were floating.
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Haley Cooper
 
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Post » Wed Dec 01, 2010 4:46 am

very unlikly, its one of those things that doesn't necessarily need to be adressed to know the answer to. it was gone in OB mostly to prevent people from flying out from with in cities because that would prevent you from loading the actual world map. and if you have ever gotten out from with in cities any ways you'll know why in that instance levitation just should not be applied. although I wish levitation was back. it adds a whole new demention of level disign like we saw for telvani and the ministry of truth.

Search bar is your friend,,, :facepalm:


you ever use the search bar? its the worst. any time that i have tried it I don't get any thing near to what I typed in relevance wise.
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Emerald Dreams
 
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Post » Tue Nov 30, 2010 5:06 pm

The only people who will miss levitation will be those who exploited it. You know who you are <_<

Is that so? Funny, I thought it was for the free airline miles.
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Kira! :)))
 
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Post » Wed Dec 01, 2010 4:10 am

Absolutely tired of people assuming that everybody who used levitation used it for exploitation. Equally tired of people assuming that, if levitation were to return, it would have to be a carbon-copy of Morrowind's implementation.

Firstly, and I know we're all kind of divided on this, I think it's pretty hard for a single-player open world RPG to be "imbalanced". Every potentially game-breaking decision may be made at your own discretion, and frankly, part of what gave Daggerfall and Morrowind such nice player subcultures is because there were secrets to enchantment and spellmaking to be passed around through word-of-mouth. Skyrim doesn't have to be completely padded down and idiot-proofed in order to keep people from breaking the game. My only real argument in favor of keeping the game balanced is that everything the player does should be easily replicated, or be capable of being countered, by NPCs.

With that in mind, have you considered we could just have a limited-use version of levitation? Instead of floating to infinite heights, you could be capped at a maximum altitude relative to the ground beneath your feet. Say, no higher than 15 feet above the ground beneath you. This would certainly open up a more interesting dynamic for those who do choose to use levitation. Not only that, but with the new combat system and its alleged emphasis on staggering and timed attacking, players could be easily "grounded" by attacks (weapon perks, especially for pole-arms, would work quite well here). If you still have reason to worry, we could simply have the character fall to the ground if they take any damage: almost as if they have to "channel" their energy into maintaining the spell, and any interruption will break the effect. :shrug:

So yeah. Let's stop assuming anybody who wants any inkling of Morrowind's gameplay mechanics in Skyrim is a grizzled, nostalgic old gamer who wants to be able to use their knowledge of previous games to cheat their way through. :P

yes, not only that though.

When people hear levitation they typically think back to morrowind and flying (AKA exploit) when I think levitate I think getting from one land mass (say a cliff) to a further land mass that I couldn't reach normally by jumping, certainly this should consume a large amount of magika and should have a hight limit and it should be interruptible. though I like the idea of wizards flying around battling each other I just don't see it as practical. I remember exploiting levitation and it did me no good ever. In fact it was a real pain I much prefer to travel on foot for the most part and for battles it generally got me kill. As StoneFrog said we do not need the game to be idiot proof, play the way you enjoy the most it is single player, it is "your" world.
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saharen beauty
 
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Post » Tue Nov 30, 2010 5:44 pm

Mmm srry, I was mistaking the lore between levitation and passwall. Passwall was the spell that stopped working, Levitation was just made illegal in Oblivion (though technically it should still be able to be learned by those who dont abide by the law.)
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W E I R D
 
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Post » Tue Nov 30, 2010 4:30 pm

If Skyrim were to be "idiot-proofed" it would contain all kinds of unbalanced features so that players would not have to think about forming strategies for anything.
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Heather Stewart
 
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Post » Wed Dec 01, 2010 6:12 am

If Skyrim were to be "idiot-proofed" it would contain all kinds of unbalanced features so that players would not have to think about forming strategies for anything.

You mean like how what little information we can glean from the gameplay preview articles seems to suggest that all it takes to make a fight with a dragon stupidly easy is one well-placed Fus Roh Dah? :P
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Lance Vannortwick
 
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Post » Tue Nov 30, 2010 10:56 pm

nice little quote from that page...

The problem with the given date of 3E 421 is that the events of Morrowind take place in 3E 427, as evinced by the Release Identification note, although it is possible that act does not apply on Vvardenfell.

proves they were in a hurry to come up with an excuse in-game for it, completely forgetting morrowind's starting date.

kinda doubt the last part, about vvardenfell not being affected by it...

also, what exactly is the levitation law, did the mages just get forced to stop teaching and using it... or was something altered to actually disable the ability to levitate?

if its the former, you'd think necromancers and outlaw sorcerors would still use it... if its the latter, you'd think it would've reached vvardenfell, too, if the law supposedly took hold six years before morrowind...

ah well, this is getting into more of a discussion on lore than skyrim, now...

back on topic... i highly doubt we'll ever see levitation again, since it was mainly taken out for balance issues, and it would just... not work out.

i mean, with dragons occupying the air... would you REALLY wanna be moving through the air, with nowhere to hide, since all the hiding spots would be on the ground?

not to mention, the combat is completely different, i dont think it would play out right if you were floating.


okay, what are you talking about. OB definitly takes place after morrowind, if the correct date does not prove it for you there is also people talking about the neverine which was you in morrowind so I don't know how people in OB could be talking about things that havent happened.

and combat while levitating was the same as when on the ground, you click/pulltrigger and you swing your weapon/cast your spell. thats what it was like in morrowind. and as far as law and lore is concerned, the lore was built around the game after the fact to make it make sense in application to the game. the lore cant say that levitation was banned because it screwed up the exterior cells, utimatly its not lore that dictates what mechanics are in the game but whethor or not it works and or belongs in the developing process.
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Pawel Platek
 
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