Any other PC gamers concerned?

Post » Thu Nov 04, 2010 1:34 pm

Like most of you, I have been following this game since it was announced. After each new video and interview, my "hype" for this game grew tremendously (except for when they delayed it). But as the release date draws near, I am starting to get very concerned that the PC version of Brink may end up being like most AAA PC games these days... buggy, half-done console port. The main reason for this concern is that out of all the gameplay videos that have been released, not a single one is from the PC. On a weekly basis, I scour the net looking for PC gameplay videos and they simply don't exist.

So my question to all of my fellow PC gamers, are you guys concerned that the game is less than a month away and there's absolutely no PC gameplay videos?

I REALLY REALLY hope I am wrong. I have been waiting for the next revolutionary FPS since CoD4 and I thought Brink was it, but now I am not so sure...
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Sarah Evason
 
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Post » Thu Nov 04, 2010 12:06 pm

I played the game on a PC, with gamepad.
We can not really tell if we see PC or Console footage because they just never showcase the game with Mouse & Keyboard.

However I won't say your concerns are void, because they're absolutely valid.
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Lakyn Ellery
 
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Post » Thu Nov 04, 2010 6:35 pm

I don't think they are overlooking the computer version of the game just because they use primarily footage from console versions. PC gaming is nowhere near as popular as console gaming, or so I've heard. I don't actually know, but I suspect.
Anyway, I am psoitive companies make more money on the console versions of their games, and so it's no wonder that they focus on that.

Not to worry though, i have only heard good things about the games developers. I think we'll be ok. ^^
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Nicole Coucopoulos
 
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Post » Thu Nov 04, 2010 5:51 pm

Splash Damage is a primarily PC developer. They've made two games much like BRINK and helped with DOOM 3, all on the PC. They know what they're doing.

Thank gods.
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Sophie Payne
 
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Post » Thu Nov 04, 2010 7:49 pm

We can not really tell if we see PC or Console footage because they just never showcase the game with Mouse & Keyboard.


It is fairly easy to tell what system the video is from. During all the gameplay videos I have seen, the colored Xbox controller buttons appear on the screen at certain points, like when the dev brings up the objective menu.
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Brandon Wilson
 
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Post » Thu Nov 04, 2010 9:23 am

The reason i believe why there using consoles - Is mainly due too the fact its easier...

Its harder to demonstrate these games through pc - Cause PCs themselves can have crashes/Blue screens anything. Setting it all up would be a nuisance.

Easier to "pop in disc - press power - demonstrate game"...

I too have argued constantly with myself is this game going to run well on the pc all together? I like to say yes - Cause look at the Recommended specs - Minimal specs alone.

Too me it shows that theres going to be alot of rendering - amazing graphics, amazing artwork - As for server stability - lag - bugs....Time will tell.
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Alkira rose Nankivell
 
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Post » Thu Nov 04, 2010 1:07 pm

As a PS3 gamer, I can honestly say that SD made ET:QW on PS3 as a shoddy port of a PC game.

I'm hoping, for all your sakes, that they haven't tipped the balance too far the other way, and are giving ALL platforms equal consideration.

I expect they will, personally, but I guess we have to wait and see.
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Mrs Pooh
 
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Post » Thu Nov 04, 2010 3:54 pm

Splash Damage is a primarily PC developer. They've made two games much like BRINK and helped with DOOM 3, all on the PC. They know what they're doing.

Thank gods.

My counter-argument has only one word: Crytek.

It is fairly easy to tell what system the video is from. During all the gameplay videos I have seen, the colored Xbox controller buttons appear on the screen at certain points, like when the dev brings up the objective menu.

Games For Windows ensures that all these control-elements appear when you use a XBox 360 gamepad on PC.
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His Bella
 
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Post » Thu Nov 04, 2010 10:58 am

Splash allayed the concerns of ports by explaining they built the game from the ground up on each platform.

And no, I don't have a link to substantiate this statement, but trust me on this info. :)

- F
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ijohnnny
 
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Post » Thu Nov 04, 2010 4:33 pm


Games For Windows ensures that all these control-elements appear when you use a XBox 360 gamepad on PC.



Ah I did not know that. I would never even consider using a gamepad for an FPS on a PC! :rofl:
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Stefanny Cardona
 
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Post » Thu Nov 04, 2010 9:13 am

No real point in being worried about this since there is only two things we can do if any version of the game is buggy or not on par with the other platforms its released on. One being play anyways and wait for patches or two, not play and wait for patches. The people who should be worried about it though is SD, since they are the ones who will take the hit when their game gets bad reviews due to bugs etc. Which they know obviously and are probably doing everything they can to make the release as sooth as possible. Remember also they moved the release date up one week, which is a good sign on this front at least in my book; if bugs were a huge problem we certainly wouldn't be seeing that happen.
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leni
 
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Post » Thu Nov 04, 2010 11:51 pm

I don't think they are overlooking the computer version of the game just because they use primarily footage from console versions. PC gaming is nowhere near as popular as console gaming, or so I've heard. I don't actually know, but I suspect.
Anyway, I am psoitive companies make more money on the console versions of their games, and so it's no wonder that they focus on that.

Not to worry though, i have only heard good things about the games developers. I think we'll be ok. ^^


That is complete bull crap. Gaming started out on the pc and it is still going strong. Now I will say that in shear numbers console gaming has more players. The reason is simple, consoles are cheap. But if you want to talk enthusiasm then pc gamers win out. On average a pc gamer spends around $700 on his system, while console gamers spend around 400 or less. I personally spent 1300 on my rig. That and if you want an example just look at Blizcon. Any single one of them, any year.
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Darren
 
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Post » Thu Nov 04, 2010 8:21 pm

It is easier to patch a pc game than a console game. Just throwing that out there.

EDIT: @Crypt750: Complete bullcrap? Really? Did you even read what I wrote?
Yes, gaming started out on the PC. Everyone knows this. But you even admit yourself that more people play on consoles than on the PC. Which means thats where the money is. Which means thats where any sensible developer is going to have their focus.
But, as I wrote, that is NOT a reason to fear for a poor PC version.

And enthusiasm, in this context, is completely meaningless to discuss.

Also, I play almost exclusively on a PC, and have preordered the PC version of Brink. Just for reference.
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Chrissie Pillinger
 
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Post » Thu Nov 04, 2010 4:57 pm

I used to only play on pc until it became too expensive to keep updating my rig. I like ps3 bc it let's me sit on the couch and I don't have to worry about losing to somebody solely due to the fact that they threw thousands into their set up. Consoles provide even footing from a hardware stand point, course lack of dedicated servers and diffs in connection speed are a huge downside to consoles online.
So both sides have their ups and downs
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Lavender Brown
 
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Post » Thu Nov 04, 2010 11:33 pm

It is easier to patch a pc game than a console ngame. Just throwing that out there.

EDIT: @Crypt750: Complete bullcrap? Really? Did you even read what I wrote?
Yes, gaming started out on the PC. Everyone knows this. But you even admit yourself that more people play on consoles than on the PC. Which means thats where the money is. Which means thats where any sensible developer is going to have their focus.
But, as I wrote, that is NOT a reason to fear for a poor PC version.

And enthusiasm, in this context, is completely meaningless to discuss.

Also, I play almost exclusively on a PC, and have preordered the PC version of Brink. Just for reference.


As a PC gamer yourself you should see that PC gaming makes or breaks the gaming industry. I say this as ALL new new game tech, from the sharers to the physics engines to the tools used in their creation, are first implemented on the PC then the consoles. Common tactics to compete with this are lowering the prices of the consoles (the 360's full cost to Microsoft is around 1 grand, they make money on the games.) and to make "console only games."

As for the topic of this thread, brink was designed with a code that can utilize any of the systems (except wii). The computer code is virtually the same as on 360 and PS3. So the risk of the computer gamer getting screwed is minimal in a worst case scenario.
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Jesus Sanchez
 
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Post » Thu Nov 04, 2010 8:21 am

That is complete bull crap. Gaming started out on the pc and it is still going strong.

Gaming split up into consoles and PC right at the beginning. Technically arcades were consoles, not PCs. And Pong was made by Atari, who older gamers know for their video-game-consoles.

Also the PC is only strong outside of the US.
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barbara belmonte
 
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Post » Thu Nov 04, 2010 2:38 pm

Like most of you, I have been following this game since it was announced. After each new video and interview, my "hype" for this game grew tremendously (except for when they delayed it). But as the release date draws near, I am starting to get very concerned that the PC version of Brink may end up being like most AAA PC games these days... buggy, half-done console port. The main reason for this concern is that out of all the gameplay videos that have been released, not a single one is from the PC. On a weekly basis, I scour the net looking for PC gameplay videos and they simply don't exist.

So my question to all of my fellow PC gamers, are you guys concerned that the game is less than a month away and there's absolutely no PC gameplay videos?

I REALLY REALLY hope I am wrong. I have been waiting for the next revolutionary FPS since CoD4 and I thought Brink was it, but now I am not so sure...


Well they said there are no ports so that means that PC shouldnt suffer because of consoles and the PS# shouldnt suffer because of the Xbox lol
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Lexy Corpsey
 
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Post » Thu Nov 04, 2010 10:35 am

As a PC gamer yourself you should see that PC gaming makes or breaks the gaming industry. I say this as ALL new new game tech, from the sharers to the physics engines to the tools used in their creation, are first implemented on the PC then the consoles. Common tactics to compete with this are lowering the prices of the consoles (the 360's full cost to Microsoft is around 1 grand, they make money on the games.) and to make "console only games."


What are you arguing about? I am not claiming that consoles are better than PC's, I'm just saying that from a monetary standpoint, developing and marketing games for consoles first and PC's second is a good idea.

I refuse to get involved in a "consoles vs. PC" debate, especially since I have said nothing either way in any of my posts.

EDIT: Clarified a sentence to get my point across better.
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Michael Russ
 
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Post » Thu Nov 04, 2010 10:46 pm

As a PC gamer yourself you should see that PC gaming makes or breaks the gaming industry. I say this as ALL new new game tech, from the sharers to the physics engines to the tools used in their creation, are first implemented on the PC then the consoles. Common tactics to compete with this are lowering the prices of the consoles (the 360's full cost to Microsoft is around 1 grand, they make money on the games.) and to make "console only games."

As for the topic of this thread, brink was designed with a code that can utilize any of the systems (except wii). The computer code is virtually the same as on 360 and PS3. So the risk of the computer gamer getting screwed is minimal in a worst case scenario.


He didn't say anything about that though, he was just stating that they're most likely showcasing the console versions due to their popularity. he wasn't having a go at the technology behind pcs
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Hayley O'Gara
 
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Post » Thu Nov 04, 2010 7:26 pm

Gaming split up into consoles and PC right at the beginning. Technically arcades were consoles, not PCs. And Pong was made by Atari, who older gamers know for their video-game-consoles.

Also the PC is only strong outside of the US.


You do realize that before the implementation of dedicated graphics (e.g. graphics cards) that "consoles" and "gaming pc's" were exactly the same thing?
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Emily Jeffs
 
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Post » Thu Nov 04, 2010 10:28 am

What are you arguing about? I am not claiming that consoles are better than PC's, I'm just saying that from a monetary standpoint, developing and marketing games for consoles first and PC's second is a good idea.

I refuse to get involved in a "consoles vs. PC" debate, especially since I have said nothing either way in any of my posts.

EDIT: Clarified a sentence to get my point across better.


All I'm saying is that PC gaming makes or breaks the gaming industry. If a game like Brink really hurt PC gamers it would damage Bethesda's reputation in more ways than one. The dev's also said that Brink will not show console nor PC "extra love." So I don't see why you pulled the "it's a port so it's gonna have problems"card on this one.
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Elizabeth Lysons
 
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Post » Thu Nov 04, 2010 2:06 pm

All I'm saying is that PC gaming makes or breaks the gaming industry. If a game like Brink really hurt PC gamers it would damage Bethesda's reputation in more ways than one. The dev's also said that Brink will not show console nor PC "extra love." So I don't see why you pulled the "it's a port so it's gonna have problems"card on this one.


I did what? Dude, are you dyslexic or something? I never wrote anything like that.
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Emma Parkinson
 
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Post » Thu Nov 04, 2010 11:33 pm

I did what? Dude, are you dyslexic or something? I never wrote anything like that.


I think he was referring to my original post where I said that I am concerned that the PC version might end up being a buggy, half-done console port. With big companies like Crytek, who started out on PC and now have given the PC gamers the shaft, I'd say no game is 100% safe... I guess only time will tell and we won't know for sure until the game is released.
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Heather Stewart
 
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Post » Thu Nov 04, 2010 11:44 pm

Like most of you, I have been following this game since it was announced. After each new video and interview, my "hype" for this game grew tremendously (except for when they delayed it). But as the release date draws near, I am starting to get very concerned that the PC version of Brink may end up being like most AAA PC games these days... buggy, half-done console port. The main reason for this concern is that out of all the gameplay videos that have been released, not a single one is from the PC. On a weekly basis, I scour the net looking for PC gameplay videos and they simply don't exist.

So my question to all of my fellow PC gamers, are you guys concerned that the game is less than a month away and there's absolutely no PC gameplay videos?

I REALLY REALLY hope I am wrong. I have been waiting for the next revolutionary FPS since CoD4 and I thought Brink was it, but now I am not so sure...

I feel exactly the same...
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Isaiah Burdeau
 
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Post » Thu Nov 04, 2010 7:53 am

Just hope the FOV isn't locked to console size.
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Lily
 
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