Still, one of the reasons I loved it was (aside from the fact it was so open in what you could do) that it was an interesting way to use a directly post-war setting. Right after the bombs had occurred, and how it had affected those that didn't get into a vault. So I decided to set up a thread for the community to brianstorm pre-war and post-war ideas, and perhaps take at least something useful out of the discussion. :]
I was considering discussing "vault experiments," too-but those are far trickier to accomplish in the typical case. It would have to cause a constant, on-going conflict that comes into effect almost immediately and does not become static.