Any support for dynamic batch commands?

Post » Sun Dec 11, 2011 2:56 am

Just wondering if anyone knows whether the console supports dynamic batch commands. If you don't know what I'm talking about when I say batch commands, you can create a text file with a list of console commands called a batch file, then type bat in the console to execute them all at once. I'm wondering if there's any support for dynamic batch commands:

i.e. can I spawn an actor using player.placeatme then apply a command like actor.setav Aggression 0 to the actor I just spawned? Any support for control structures like if-then-else, for, while, etc.?

Thanks in advance for any help you can provide.
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Marquis T
 
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Post » Sun Dec 11, 2011 4:07 am

Since the CK hasn't been released we don't actually know the scripting language. However from how console commands work it seems pretty similar.

You could try the old "bat xx" command, however if it's anything like Oblivion you won't be able to do things dynamically. You'll need to write a script to do that (which is impossible at the moment).
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Jah Allen
 
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