Any tutorials dealing with Wyre Bash?

Post » Wed Sep 01, 2010 10:44 am

I decided to go ahead and follow some sort of guide for installing a set of mods that are actually proven to work together as oppossed to just randomly experimenting with EVERYTHING i want and then finding it that all mods i want don't play nice with each other.

Right now i'm following the FCOM convergence guide http://devnull.sweetdanger.net/fcominstall.html and i figure that once i get the complicated stuff outta the way i'll THEN start tackling the graphical side of things, once everything is done and working i can simply make a copy of the entire Oblivion directory and if i screw something up, it'll be easy to fix, but i've kinda run into another problem here and wondering if someone could point me in the right direction.

I got Wyre Bash and all the requisite stuff installed to run it, but i ummm.....have no idea how to use it. I have the latest version of OOO (OMOD version) downloaded and i already have the files extracted from the .rar archive and i've launched Wyre Bash, but no clue how to use it to install mods.

If someone could tell me how or link me to a tutorial that covers how to install mods with Wyre Bash, i'ld greatly appreciate it. I already looked over some of the documentation for Wyre Bash, but can't really find anything that'll help. Either that, or i'm more lost then i think i'am :(
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Pawel Platek
 
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Post » Wed Sep 01, 2010 8:37 pm

Here you go http://www.tesnexus.com/downloads/file.php?id=35230
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-__^
 
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Post » Wed Sep 01, 2010 11:50 am

Here you go http://www.tesnexus.com/downloads/file.php?id=35230


Wyre Bash should already have that tutorial packaged in by default :P

The steps required to install these mods using Wyre Bash looks awfully complicated, but we'll see, lol, i expect to be back here alot :)

Thanks for the link, much appreciated.
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Maria Leon
 
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Post » Wed Sep 01, 2010 10:57 am

Wyre Bash should already have that tutorial packaged in by default :P

The steps required to install these mods using Wyre Bash looks awfully complicated, but we'll see, lol, i expect to be back here alot :)

Thanks for the link, much appreciated.


How do you use OMOD files with Wyre Bash?
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Your Mum
 
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Post » Wed Sep 01, 2010 7:33 pm

Wrye Bash cannot read OMOD files directly, so it needs to be converted to an archive format (.7z, .zip etc.) first. This conversion can be done through the OBMM tool.

You go to OBMM, select the omod, and select convert to Archive (it will ask you if it should include OMOD conversion data, say no as as that is useless to Wrye BAsh).

Then place the created archive in the BASH installers folder wherever you created it - Most probably under
[your drive etc]\Bethesda Softworks\Oblivion\Data\Mopy\

PS: FCOM is NOT a newbie-firendly mod. Try using other simpler mods first, like just OOO, get comfortable with Wrye Bash, OBMM, BOSS etc., before tackling heavy-duty FCOM. It will reduce the frustration too.

And OOO by itself is VERY easy to install, and really adequate by itself for a game-changing experience. It will chew you up and spit you out pretty well, gameplay wise :)
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Mrs shelly Sugarplum
 
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Post » Wed Sep 01, 2010 2:11 pm

I already got OOO installed, working on MMM now. Is it possible to simply wrap up the OMOD in a rar archive? or does it have to be done with OBMM?

Thanks!
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Jack Bryan
 
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Post » Wed Sep 01, 2010 1:05 pm

I already got OOO installed, working on MMM now. Is it possible to simply wrap up the OMOD in a rar archive? or does it have to be done with OBMM?

Thanks!

You need to use OBMM to convert to archive as i said before - adding another wrapper around the omod will obviously not help wrye bash decrypt the omod it can't read to begin with...

It is fairly simple with obmm to archive the omod. try it.

Curiously, why don't you use OBMM and theniceone's fcom installer - it will definitely help you install that mod without much trouble - although, going the wrye bash way is definitely better and recommended, although more complicated if you are new...
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Honey Suckle
 
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Post » Wed Sep 01, 2010 9:29 am

You need to use OBMM to convert to archive as i said before - adding another wrapper around the omod will obviously not help wrye bash decrypt the omod it can't read to begin with...

It is fairly simple with obmm to archive the omod. try it.

Curiously, why don't you use OBMM and theniceone's fcom installer - it will definitely help you install that mod without much trouble - although, going the wrye bash way is definitely better and recommended, although more complicated if you are new...


There are just so many options, that i went with the one i linked to above, but thanks for the advice, if i mess this up again, i'll go that route. Right now i got everything down except the UOP which i didn't install (the main installation instructions didn't make mention of it...) and i think MMM needed which might be why Oblivion just plain crashes, lol.

Once i get my head wrapped around it, it isn't as complex, but i did run into a snag or two (like why installed Oblivion Warcry didn't give me the esp/esm it should have...). The installtion instructions for the whole thing could use more simplification and details to cater to newbs, but oh well, can't have it all, should be worth it when i finally get it up and running.
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benjamin corsini
 
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Post » Wed Sep 01, 2010 9:36 pm

It's Wrye rather than Wyre. It's installer is not as difficult to get started with as you might think. Basically, you can just place, say, OOO_133_Complete.7z in the Bethesda Softworks\Oblivion Mods\Bash Installers folder, load up Wrye Bash, click the Installers tab, highlight OOO_133_Complete.7z, check the esp/esm, right-click OOO_133_Complete.7z and choose install. Of course, you can also repackage it in a more BAIN-friendly way and control which priority it will have etc., but that's not necessary from the start. Most other FCOM mods come with bsa's now so they are very easy to install. Also note that you don't HAVE to use the complete FCOM install - several of them are optional. As you're new to both Wrye Bash and FCOM I'd recommend starting out with a rather basic FCOM set up and make sure it's stable before adding other mods. Oblivion is very robust when it comes to adding mods to an ongoing game.

EDIT: Also note that the FCOM homepage is partly outdated. Use the opening post in http://www.gamesas.com/index.php?/topic/1122753-relz-fcom-convergence-and-ufcom/ to get the latest versions and info.
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Taylah Illies
 
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Post » Wed Sep 01, 2010 9:20 am

Remember, you've got four and a half years worth of modding to catch up on. If it looks complicated, it's because it is!
The link Arkngt gives is best to follow, it has all the links, info, install order, options etc set out.
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Joie Perez
 
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Post » Thu Sep 02, 2010 12:15 am

Remember, you've got four and a half years worth of modding to catch up on. If it looks complicated, it's because it is!
The link Arkngt gives is best to follow, it has all the links, info, install order, options etc set out.

Yep, that's a good link to start with and I've another http://www.gamesas.com/index.php?/topic/1106994-tesivpositive-installation-guides/ or should I say http://tesivpositive.animolious.com/?page=guides_mod_installation that you really should read. :read:
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Davorah Katz
 
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Post » Wed Sep 01, 2010 9:34 am

Yep, that's a good link to start with and I've another http://www.gamesas.com/index.php?/topic/1106994-tesivpositive-installation-guides/ or should I say http://tesivpositive.animolious.com/?page=guides_mod_installation that you really should read. :read:


Thanks alot guys, i think i got FCOM finally down and installed last night, i was so tired i just hit the sack right after verifying that Oblivion didn't crash on start-up, gonna do some more testing now before i make a copy of the current data folder and start working on the graphical side of things.

Just to see if someone can verify this for me, all i have to do to install a mod with Wrye Bash is move the compressed archive to the Bash Installers folder and bring up the Wrye Bash menu and install it from the Installers tab and finally select the mod(s) in the Mods tab and hit the BOSS button to setup the load order automatically and then i'm good to go?

And last, might anyone know why no esp/esm is unpacked from the Oblivion Warcry download even though it's inside the package? i don't think i'm going to die over not using this package, but kinda curious what the problem might be?

Thanks!
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D LOpez
 
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Post » Wed Sep 01, 2010 4:52 pm

Just to see if someone can verify this for me, all i have to do to install a mod with Wrye Bash is move the compressed archive to the Bash Installers folder and bring up the Wrye Bash menu and install it from the Installers tab and finally select the mod(s) in the Mods tab and hit the BOSS button to setup the load order automatically and then i'm good to go?


Uhm, yes, except you missed rebuilding your bashed patch after those steps - AND so long as the archive is already Bain ready/friendly, you need to make sure the archive you are using before you put it in the bash installers folder can be installed by bash - If the author of the mod did not say it is a bain then you need to ensure its packed correctly, for that you need to study how the mod should be installed, and apply that knowledge to creating the bain archive out of the mods files.

If you are creating a bain archive installer from an extracted OMOD, its obvious the file structure was not meant to be for Bain so you definately have work/study to do on those... how much depends on the complexity of the mod, and the mods authors idea of arranging files in his OMOD .. it may not conform to the usual subfolder structure of the oblivion data folder - Sometimes they rely on using the OBMM script to rename files from the OMOD at install time with OBMM, so in those case experienced knowledge of what files go where during an install comes in handy, or delving into the content of the omod installation script and getting a clue as to the logical chain of choices.

For instance there may be a body mod with texture1.dds and texture2.dds in the same folder of the OMOD, after install only one of them ends up in your textures folder, either the tattoo version or the non-tattoo version - Going by the naming in the OMOD ... which texture is which?, its a puzzle to solve.

Thats where you need to also read the second pdf of my guide, the advanced one. If you are new to this you have a fair bit of studying to do, and probably a hiccup or two along the way.

But the best thing about bains is, even if its not right, go back into the installers tab, right click it and un-install. Then Anneal all, boss load order, rebuild your bashed patch, and play on from the save where you were before you installed your last borked installer. Problems are no problem :).
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Jesus Duran
 
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Post » Wed Sep 01, 2010 10:42 pm

Cool beans, thanks alot.

Any idea why the game keeps minimizing itself every now and again? i haven't had any crashes, but this seems to be an issue, especially if it crops up often enough and even more so during a fight.
I ran into the green enemies problem, it seems to have been the missing mmm.bsa, i had it and popped it into the data folder and added it to the ini files and that fixed.
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Milagros Osorio
 
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Post » Wed Sep 01, 2010 11:58 am

Re: The Minimizing issue:
Probably something (anti-virus?) in your PC is running in the background, and changing focus.

Get a program like Gamebooster (google it) to suppress those background programs while playing games...
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мistrєss
 
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Post » Wed Sep 01, 2010 11:13 am

:laugh: Or it could be that damned windows sticky keys feature... hit the shift key five times in a row - forget where you turn that off but its one of the first things I do after updating a windows OS.

http://www.microsoft.com/enable/training/windowsxp/stickykeys.aspx
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Invasion's
 
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Post » Wed Sep 01, 2010 10:02 pm

:laugh: Or it could be that damned windows sticky keys feature... hit the shift key five times in a row - forget where you turn that off but its one of the first things I do after updating a windows OS.

http://www.microsoft.com/enable/training/windowsxp/stickykeys.aspx


Wasn't happening before. but then Windows has been a bit wonky lately, i'll dig around some more if the problem persists o.O
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Madison Poo
 
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