Any way to fix third-person archery?

Post » Sat May 26, 2012 3:03 pm

I play solely in first-person, but when the archery kill-cam happens, sometimes it breaks immersion.

For instance when on the edge of a cliff and shooting an arrow in first-person, it works. When the kill-cam starts, it's obviously in third-person and it shoots the arrow directly into an invisible wall. I'll shoot randomly in third-person just to test it and the cursor is far above any wall or rock and it still hits right in-front of me. This is annoying.

Me, on top of a flat plane, with wide open space ahead of me, shooting an arrow at someone below me shouldn't be a problem.
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RObert loVes MOmmy
 
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Post » Sun May 27, 2012 4:02 am

porsha i believe the issue you are having is due to the auto-aim that is on by default in the game. btw i love your skeletons for automatic variants.
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james reed
 
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Post » Sun May 27, 2012 1:08 am

Glad you like them.

Are you sure? I have auto-aim off, unless it's related somehow. Third-person aiming is different than first-person, even on static objects. It's sort of a collision thing even in first-person, as the mesh detection of the arrow as soon as it's shot doesn't match up with where it's being detected. It's as if the arrow texture is just there for cosmetic purposes. It's just even worse in third-person.
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Yvonne Gruening
 
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Post » Sat May 26, 2012 10:27 pm

Anyone? :cool:


Also, I've read before some INI configuration that does something with the bow's axis? I actually think it makes the arrows shoot straight instead of higher than where you aimed, but that's not what I'm looking for. Unless there's a similar fix to that which fixes the problem?
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louise tagg
 
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Post » Sat May 26, 2012 7:00 pm

The thing is, there is different aim and arrow trajectory in third person as opposed to first person.
I tested this on the targets in Solitude, no mods, no .ini tweaks.
1.Point the cursor in 1st person at the middle, it strikes at the middle (from an appropriate range where it will strike at the middle)
2. Switch to 3rd person from exact position, the arrow fires off course, slightly to the right of the cursor.

I use http://skyrim.nexusmods.com/downloads/file.php?id=13652 from the Nexus to correct this. There is a video there on the mod page that shows what it corrects.

Hope this is what you were looking for...
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joannARRGH
 
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Post » Sat May 26, 2012 3:41 pm

Yes, I've noticed when the killcam once kept triggering incessantly for 5 times in a row that the killcam seemed to be forcing my arrows downwards, as if they were being fire from a lower elevation than they actually were. I used the .ini tweak to make arrows shoot more accurately with the cross-hair, but I'm suspecting that the killcam might actually disregard the .ini tweak when it fires off.

I'm thinking:

1) You're aiming at an enemy.
2) Conditions have been met that it is a killshot using the current parameters
3) Killcam is possible and so it triggers
4) Killcam uses aiming settings that disregard original .ini tweaks.
5) Killcam arrows fail

Note also I think there's just bad collision detection in a lot of places in the gameworld. Invisible 'walls' and 'edges' that block arrows that should clearly go over the edge. I've tipped my character right over the edge of cliffs, pointing at an angle, with tons of space away from the nearest edge - arrows still get 'blocked'.

Edit: Combination of .ini tweaks + mods would probably cause the miscalculations with arrow killcams might cause all this to happen. I'm using the Closer quivers mod as well, which might be causing miscalculations because the arrows were moved and enlarged by the mod I think.

Edit2: Apparently killcams need auto-aim or something, and if you use a mod that removes it, the killcams actually fail even more because they need the auto-aim to work O_o

Also I can give you the .ini tweak to remove ranged killcams, one sec...


[VATS]fVATSCastingAfterKillDelay=1.2000uVATSRangedPercentSneak=0uVATSRangedPercentGlobal=0bVATSIgnoreProjectileTest=0bVATSAllowNoKill=0bVATSMultipleCombatants=0bVATSForceRanged=0

This should work to make ranged killcams never happen. I actually use a version that gives me a ranged killcam when possible because I really do like the look of it. Except for ranged magic killcams, they are ridiculously silly.

Also yes, it's actually called VATS XD

Which is funny because I wonder why locational injuries aren't bundled with Skyrim then T.T
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stephanie eastwood
 
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Post » Sat May 26, 2012 4:39 pm

The thing is, there is different aim and arrow trajectory in third person as opposed to first person.
I tested this on the targets in Solitude, no mods, no .ini tweaks.
1.Point the cursor in 1st person at the middle, it strikes at the middle (from an appropriate range where it will strike at the middle)
2. Switch to 3rd person from exact position, the arrow fires off course, slightly to the right of the cursor.

I use http://skyrim.nexusmods.com/downloads/file.php?id=13652 from the Nexus to correct this. There is a video there on the mod page that shows what it corrects.

Hope this is what you were looking for...
I will look into this. Thank you.



Yes, I've noticed when the killcam once kept triggering incessantly for 5 times in a row that the killcam seemed to be forcing my arrows downwards, as if they were being fire from a lower elevation than they actually were. I used the .ini tweak to make arrows shoot more accurately with the cross-hair, but I'm suspecting that the killcam might actually disregard the .ini tweak when it fires off.

-snip-

I actually had edited the VATS to make the projectile cam appear more. I just wish it didn't shoot in third-person and only show the killcam based on first-person shots. I'm all for seeing my character shooting and having a cam follow the arrow. I have some cool shots recorded. I just wish it worked the way it should. Total immersion breaker at times.
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He got the
 
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Post » Sat May 26, 2012 3:11 pm

I'm looking at the cameras in Skyrim.esm. I'm seeing the Arrow follow cam (named "ArrowCloseUp") but I have no idea which one is the one that triggers to show your character in 3rd person.

Actually it might be "ProjectileBaseCamLeftLong" and "ProjectileBaseCamLong". No idea how to disable them specifically though.

Edit: They are being used by RangedKill01 and RangedKill02. Looks like these are the ones.

Could always contact one of the killmove mod peoples, some of them have settings that force the killcams to only work with the same Point-of-view as you're playing in (3rd person to 3rd person and 1st person to 1st person). Not sure how that would work with ranged killcams, but associating first-person view with only the ArrowCloseUp camera might work.

I'm not a very moddy person, so I have no idea how any of that works honestly @_@
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Lewis Morel
 
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Post » Sat May 26, 2012 10:27 pm

I'm looking at the cameras in Skyrim.esm. I'm seeing the Arrow follow cam (named "ArrowCloseUp") but I have no idea which one is the one that triggers to show your character in 3rd person.

Actually it might be "ProjectileBaseCamLeftLong" and "ProjectileBaseCamLong". No idea how to disable them specifically though.

Edit: They are being used by RangedKill01 and RangedKill02. Looks like these are the ones.

Could always contact one of the killmove mod peoples, some of them have settings that force the killcams to only work with the same Point-of-view as you're playing in (3rd person to 3rd person and 1st person to 1st person). Not sure how that would work with ranged killcams, but associating first-person view with only the ArrowCloseUp camera might work.

I'm not a very moddy person, so I have no idea how any of that works honestly @_@
You're awesome. Thanks. I'll check it out.
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Louise
 
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