Any way how to find out which esps were used with save file?

Post » Sun Jan 10, 2016 5:37 am

The problem is, my game is crashing after a minute, or as soon as I cross the bridge from the Sanctuary, I'm not that far in the story, but I would rather find and fix the cause than start new game. The game is saying that an esp is missing and I'm not able to remember what I removed or and that is more possible which mod changed name of its esp. Is there any way how to find which esps I had installed in my save game? Any program or is there a list somewhere for each save file?

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BRAD MONTGOMERY
 
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Post » Sat Jan 09, 2016 11:51 pm

You need http://www.nexusmods.com/fallout4/mods/3699/? for that. If you aren't familiar with it just download the standalone version, unzip it wherever you like [the FO4 folder is fine], run Wrye Bash.exe, click on the Saves tab, right click on your save file and select List Masters. You'll get a list of whatever ESP that save requires.

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Jay Baby
 
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Post » Sun Jan 10, 2016 5:33 am

i believe NMM will say something bout this......i know if you deactivate an esp and have one in there that is dependednt it will change colors

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Tyrone Haywood
 
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Post » Sun Jan 10, 2016 5:35 am

Thank you. I didn't know Wrye Flash is already available for Fallout 4 that should make things little bit easier.

Yes I know that NMM will mark esps with missing masters, it was added in one of the latest versions, but unfortunately this doesn't help. My problem shouldn't be caused by that, I can run the game and for couple of minutes it works. If I stay still I don't think it would crash at all, but where is the fun in that. ;)

Edit: Well, I found missing esps, but I seriously doubt Item sorting mod is able to crash the game. The other option was CBBE, but after I reinstalled it the ctd continues. The third are True Storms, but I was using it since the release, and after 1.3 it is pretty stable so probably another dead end.

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Kelsey Hall
 
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Post » Sun Jan 10, 2016 8:56 am

I wonder what damage a missing mod could do at the moment anyhow? Most of the problems with removing mods in Skyrim was due to scripts being baked into save games, right? Modders don't have those sorts of capabilities yet. And the game can't be too sensitive to removing mods if consoles are going to use them ... that would end up a nightmare.

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Dan Stevens
 
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Post » Sun Jan 10, 2016 2:53 am

Don't know about CBBE but if you're talking about http://www.nexusmods.com/fallout4/mods/897/? item sorting mod it's severely malformed as it alters VMAD records [script data] with no apparent reason.

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Jack
 
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Post » Sun Jan 10, 2016 9:02 am

zilav might shed a light on this but I believe that once VMAD records are tampered with, removing the ESP doesn't revert the script data to its original state.

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Pat RiMsey
 
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Post » Sun Jan 10, 2016 5:47 am

I doubt on consoles would be possible to add more complex mods than outfits or possibly some weapons with new models and everything still will need to be approved by publisher.

It wasn't CBBE nor the sorting mod (Valdacil's Item Sorting), and I don't removed it completely just changed two esps for another ones from same mod. My CTD was caused by corrupted texture from http://www.nexusmods.com/fallout4/mods/7003/ or at least it seems so, I wasn't able to test it myself because I'm away from my PC. Author fixed it in the meantime so it should be safe to use.

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TASTY TRACY
 
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Post » Sun Jan 10, 2016 11:34 am

Oh ok, glad you've managed to sort this out. And yes, corrupted textures are a real pain in the ass, primarily because no one ever thinks they could be the culprit.. also, tracking them down when you have hundreds or thousands of loose files around isn't exactly easy.

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Trish
 
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