» Tue Sep 21, 2010 2:18 am
Animations can call sounds to play they can also trigger FaceGen -> but trying to Animate an entire conversation though a .kf is going to be very tedious to say the least.
I use SpecialIdles to animate Creatures talking with sound files and morph tags, works great except that sound tags do not falloff based on distance from source so you have to make sure the sounds get triggers only when the player is near so you do not get ghost voices.