Any word on a hardcoe mode?

Post » Fri Nov 27, 2015 2:40 pm

It wouldn't make any sense if they don't add it. It was a well-received feature that worked really well and it's not that complicated to add. I would be flabbergasted if it's not in.

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Jaki Birch
 
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Post » Fri Nov 27, 2015 9:34 pm

Well they didn't add it to skyrim, and it would have been easy to add it to that game as well judging by all the mods that were based off of it.

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R.I.p MOmmy
 
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Post » Fri Nov 27, 2015 9:43 pm

Skyrim was also in development before NV was.

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Taylor Tifany
 
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Post » Fri Nov 27, 2015 2:04 pm


Except Skyrim was quite obviously rushed. They had to cut tons of content to make their deadlines. Implementing a hardcoe mode in a series that never used it was at the bottom of their agenda.
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Jamie Lee
 
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Post » Fri Nov 27, 2015 1:04 pm

Yeah Skyrim is Fallout without guns.... or could it be that Bethesda really does have different strategies with both series.... we will know in a few months.

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Natasha Biss
 
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Post » Fri Nov 27, 2015 12:55 pm

There's been a whole bunch of survival mods for Bethesdas games, both Fallout and Skyrim. They've already taken a lot from the modding community, and I wouldnt be suprised if we got at the very least primary needs but also something like camping. Personally I love the camping in Frostfall so much that I really wish it was base game feature in Bethesda titles from now on.

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El Khatiri
 
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Post » Fri Nov 27, 2015 7:49 pm

Actually, it wasn't.

The content that was cut, such as most of the civil war, was cut because of unresolvable scripting problems, as noted in several of the scripts for the cut civil war stuff that are still in the game.

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Kit Marsden
 
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Post » Fri Nov 27, 2015 5:30 pm

And yet, according to Steam Achievements, only 4.5% of PC players went all the way through on hardcoe.

(yes, I know, some small fraction of people disabled achieves, so it's not 100% accurate. Even if you doubled it, that's still less than 10%)

Seems to me that this is another case of "very popular with the vocal internet crowd, but not the wider playerbase" thing. Kind of like everyone on the net talked up how awesome Jennifer Hale's FemShep was in Mass Effect, to the point that it seemed like nearly everyone picked female..... but Bioware released stats showing it was an 80/20 split for BroShep.

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Julie Ann
 
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Post » Fri Nov 27, 2015 11:34 am

I have my doubts about how hard it would be. All we would need is something like Skyproc to auto make patches. Using keywords like Irradiated (to give a negative to the food). Or Cola (to give some sort of bonus to wakefulness and negative to hydration).

Not saying it'd be easy to set up, but once its done, all you do is alter the spread sheet and in add in new keywords as needed.

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Darren
 
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Post » Fri Nov 27, 2015 10:13 pm


Unresolvable for what reason?
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Eddie Howe
 
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Post » Fri Nov 27, 2015 1:18 pm

In that there became so many variables stacked on top of each other that it became effectively impossible for the game, and the people coding it, to keep it all straight.

The original plan for the civil war had things like

-Upwards of 12 repeatable radiant quests, such as recruiting giants, orc mercs, taking out enemy commanders, and capturing resource points such as villages and mines.

-A non-linear attack pattern, where the player could go after any hold in any order they wanted, even taking the enemy "base" hold first, causing the enemy to move to another hold and set THAT up as their base.

-The enemy could actively attack your holds, and try to capture them.

-Every city had its own "battle of whiterun" siege event, and they were all playable on both an attacking and a defending way, and you could actually lose said events if you did poorly.

Which meant they had to find a way to dynamically update things like hold guards, jarls, NPC dialog, town allegiances, and settings to check for if giants or orcs occupied this hold or that hold, to see if the quest about recruiting them were appropriate for that hold or not, and they had to have the system do this throughout the game as holds changes all the time due to attacks and counter attacks by the various sides.

Not to mention stuff like being able to betray your side at certain spots, like originally you could favor your enemies side during the High Hrothgar truce talks so much that your side would drop you, and the other side would pick you up.

Eventually it all just began pooping itself due to constantly having to check for all the possible variables, all the time, as it simulated all these city/fort attacks/defense events even when you weren't actively participating in the war.

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Nikki Morse
 
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Post » Fri Nov 27, 2015 5:11 pm

Whose to say Fallout 4 wont have the same problem?

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courtnay
 
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Post » Fri Nov 27, 2015 6:24 pm

Not to mention how much of it was dropped because it just wasn't fun in practice (holds getting taken over randomly wasn't well received b playtesters). And when I think of things like Giants in the Civil War, sometimes I wonder if the devs just thought, "nah, that's kinda silly" and dropped it there. Not every cut feature was cut just for time/resource constraints.

Besides, they delivered a game with hundreds of hours of solid content that spent years in development, and the most stable launch Bethesda's had to date (which, admittedly, isn't saying much). Cut content or no, Skyrim is a complete game.

I'm hoping they incorporate a needs system in some way, but not in as complicated a way as some mods like to take it. Frostfall could completely change the focus of Skyrim from adventure to bitter survival, and while that might be more appropriate for the Fallout universe, not even the original Fallouts made you keep track of your hunger, thirst, sleep, and temperature.

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Alan Cutler
 
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Post » Fri Nov 27, 2015 1:16 pm


I've heard similar, and that was my point about them running out of time. They had to meet a deadline, and when they had to cut a particularly ambitious part of the game, things got sloppy. Remember, even after cutting all that stuff, the questline was still buggy. Just recently I had to port my save over to PC because it took five minutes to transform into a VL. I came to find out that it was due to having over 1300 active scripts running. Over 1200 of those were the same five scripts (all of them from the CW questline) repeated over and over again. Not only that, but Bethesda's script cleanup in that game left much to be desired. I'm not saying Skyrim was a bad game, I loved it. However, I do believe it ended up being rushed near the end.

Fallout 4, on the other hand, seems to have some really...inconsequential...bells and whistles. I'm not sure if you're a programmer, but when you work on a project and you're under a tight deadline, those are the last things you focus on. That tells me that Bethesda has created their vision of what Fallout 4 should be, and not something that's only "mostly done". They've achieved their goals in this game.

That's my view on it, at least.
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Jonathan Egan
 
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Post » Fri Nov 27, 2015 3:08 pm

It would be nice to see the option for hardcoe mode to return again. Although personally I wasn't too fond of it. Having to keep up with all of those stats like hunger, thirst, and sleep were nice at first, but then it began to felt like chore to micro manage and having to keep up with them. This was on my first playthrough of New Vegas and I did go all the way through the game with it enabled.

As much as the survival aspect fits Fallout, I much prefer to just play it like a RPG without survival mechanics. Perhaps I will give it another try in a future playthrough of New Vegas and see if it will grow on me.

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Lil Miss
 
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Post » Fri Nov 27, 2015 12:10 pm

The CW scripts thing is just a bug that happens in many open world games, regardless of time spent on them. MMORPGs have had similar problems, despite having even longer development times then even Bethesda's unusually long 4-5 year dev time.

Bugs like that are basically impossible to avoid in games as large as these, and that has nothing to do with being rushed, its just due to the fact people are flawed, and games this large are impossible to make not buggy.

The giant thing was done in reference to "The Seven Fights of the Aldudagga", a out-of-game text created by former Bethesda writer Kirkbride, that made mention of how Nords would give giant painted cows to get them to leave their crops alone.

The cut civil war quest had the player escorting a painted cow to a giant, to get it on your side. The painted cow still exists in-game though, as a random encounter where a farmer tries, and fails, to give a giant a painted cow as a peace offering.

One of the big devs on Skyrim said he was really sad to see that go, but was happy it still made its way into the game via the random encounter. So they obviously DID want to include it.

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Charlie Ramsden
 
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Post » Sat Nov 28, 2015 12:40 am

A lot of people who used hardcoe mode turned it off occassionally. Your statistics are meaningless because the methodology is flawed. Playing the entire game with hardcoe mode =/= every person who used it and enjoyed it.

I don't recall any bugs like the ones I experienced in skyrim in The Witcher 3, which definitely has more content than Skyrim

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Rob Smith
 
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Post » Sat Nov 28, 2015 12:23 am

I read the Seven Fights of the Aldudagga, yeah, I just think it's kinda silly to have Giants join the civil war. I much prefer how they referenced it with the farmer. Anyone interested in Skyrim's cut content should look through what the http://www.nexusmods.com/skyrim/mods/47327/? mod brings back in. The Civil War Overhaul tries to bring back cut stuff from the civil war, but I find it really freaking heavy-handed; perhaps it makes a good case for why Bethesda pared down the Civil War stuff in the first place.

Now, New Vegas, that was a game that suffered from being rushed. Awful bugs at launch, lots of Legion content got the axe, and the world size is a little underwhelming. And despite that, and despite all the crap I give it, New Vegas is still a pretty great game. Natch. (another game I love and love to hate despite it noticeably suffering from rushed development is Daggerfall, but I digress :tongue:)

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maria Dwyer
 
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Post » Fri Nov 27, 2015 6:54 pm

>Witcher 3

>More content then Skyrim

HAHAHAHAHAHAHA................................. no.

Larger map =/.= more content, especially when its mostly empty, and 99% of the points of interest are nothing more then 6-7 bandits/monsters standing around a tent/nest with some minor loot. Not even getting into places like the skellige isles, where over half the PoIs are nothing more then smugglers caches or hidden treasures. You could combine every enterable area in Novigrad, and not even get 1/20 the interior space of Skyrim's dungeons.

And Witcher 3 had tons of hilarious bugs. I got one where Roche's animations wouldn't play properly, so when going up a hill, he remained perfectly leveled with the flat ground, thus his front half ended up clipping through hills until I came to a stop. I have also seen many of those explosive barrels glitch out and just start flying all over the place, like how ragdolls glitch out and start flying through the air in Fallout 3/NV.

Civil War Overhaul is best avoided if you like your save game, it breaks things more then Beth games normally break themselves.

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TWITTER.COM
 
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Post » Fri Nov 27, 2015 2:09 pm

When I said more content I mean a much longer questline, more branching paths, more choices to make, larger map, more activities, more detailed settlements, more unique-looking npcs, more dialogue, more characters, etc.

I've never had a quest in the Witcher 3 become completely unplayable because an npc stopped working, forcing me to reload from an earlier save or start over, a common problem in the civil war questline. Saves also don't become corrupted and unable to load like in Skyrim. That's all I'm trying to say.

Also, let's try to remain civil. There's no reason to act immature and "laugh" at people you're having a discussion with.

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Lori Joe
 
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Post » Fri Nov 27, 2015 5:41 pm


Normally I'd agree with you, but when you have something around 1000 hours on a character and that script buildup occurred in only one questline, that questline was quite likely buggy. Beyond that, there are other signs that some of Skyrim was rushed. Some of the animations were janky, there were easily findable, repeatable bugs, and so on and so forth. Bethesda got the big, more important things right with Skyrim, and screwed up with smaller things. Also, if you notice, the DLCs were filled with new mechanics and ways to change how the game is played, which were seemingly absent from the main game. Fallout 4, thus far, already seems to have those. Skyrim had tons of ambition, but didn't quite get to fulfill them. From what we're seeing with Fallout 4, Bethesda has achieved at least a few.

Again, that's my opinion. I don't know for a fact that Skyrim was rushed, but that's my feeling. It wasn't majorly rushed if it was there, but to me, the signs are there. Again, Skyrim was far better than almost any other game I've ever played. I'm not trying to knock the game by any means.
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M!KkI
 
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Post » Fri Nov 27, 2015 11:15 pm

Let's not forget how staves didn't show up on your back, and how left handed weapons would just appear out of nowhere. Also, you had to wait a full second after sprinting before you could jump. That one's nitpicky but it was incredibly annoying. Oh and let's not forget the oversight that brought me to the forums to begin with oh so long ago. Look at my signature.

Skyrim was either rushed or just made by incompetent people.

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Amanda Leis
 
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Post » Fri Nov 27, 2015 6:33 pm

I sincerely hope that storms will really cause radiation. That to me is a great example of something I can consider hardcoe. I would also eagerly accept if they could do things like make some of the old and decayed buildings and floors crumble in on the player but sadly technology isn't there yet. (This last thing isn't something Bethesda has ever mentioned anyways, just my imagination at work.)


Eating and sleeping tbough isn't something I can consider hardcoe though in it,s current state. Eating and drinking is somewhat fixable though in that fresh water can be made a rare find and most food with the exception maybe of veggies should irradiate you a little bit and old food should have a fairly large chance to get you sick and cause a health and maybe attribute penalty for a while.
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Samantha Pattison
 
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Post » Fri Nov 27, 2015 1:34 pm

That is literally every Bethesda game ever.

That is also every single Bethesda DLC post-Oblivion.

That is kind of why people buy DLC, to get new ways to experience the game, and things that weren't in the base game.

That was originally not going to happen.

An unused .ini setting allows both left and right handed weapons to be shown, as well as bows, arrows, and two handers, all at the same time. It was disabled bcuase the non-primary weapons wouldn't vanish when you transformed into a werewolf.

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KIng James
 
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Post » Fri Nov 27, 2015 7:36 pm


But again, it was mostly minor stuff. Stuff that we haven't really seen in the Fallout 4 trailers thus far. I have high hopes for this game.
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Karine laverre
 
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