Do any of you mod faces with CS/FaceGen?

Post » Sat Feb 19, 2011 6:32 am

Okay, first off: using the Face Gen program in the TES CS to make a likeness is about as pleasant as getting a corneal tattoo would be (at least what I imagine)! :eek:

Second, after screwing around with it for hours trying to make a face, I finally DLed the Face Gen demo program and read in some photos. I got the Face Gen values and I am now entering them in CS, but as I do that, the previous values keep changing! I've tried the "clamp values" button, but the way it works is not very intuitive. In fact, I am still not sure of the quirks... do you enter a value in the box, then click "clamp" to set it, then move to the next value? It seems no matter what I do, the previous values change ever so slightly... This seems like a very tedious process...

Any experts on FaceGen (for the CS) out there with any good tips? Is there any particular order I should paste the values in so that they don't change as much or any other method of doing it that works better?

Is there a work around the CS clunkyness? Something to import facegen files into an esp file or something like that?

Well, I'll be up late trudging along with CS textboxes... :banghead: If anyone has any suggestions...
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Jynx Anthropic
 
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Post » Sat Feb 19, 2011 5:18 am

ive actually got my faces down to a science now where it takes me about 2 minutes to get what i want........mostly cause im lazy and its a first person game anyways. :)

one thing i did awhile back which was really easy was to download a mod that has an npc face you like and then simply transfer them with wrye bash to your character. only takes a couple of minutes to do. as for the clamp thing its been awhile since ive used the CS editor but i think you move the cursor to the value you want and then clamp it. an easy way to test it is to clamp a setting and then hit randomize and that will let you know if its working. i believe thats how i used to make characters for the cm partners mod.
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Tinkerbells
 
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Post » Sat Feb 19, 2011 1:25 am

ive actually got my faces down to a science now where it takes me about 2 minutes to get what i want........mostly cause im lazy and its a first person game anyways. :)

one thing i did awhile back which was really easy was to download a mod that has an npc face you like and then simply transfer them with wrye bash to your character. only takes a couple of minutes to do. as for the clamp thing its been awhile since ive used the CS editor but i think you move the cursor to the value you want and then clamp it. an easy way to test it is to clamp a setting and then hit randomize and that will let you know if its working. i believe thats how i used to make characters for the cm partners mod.

Cool. Well, still plugging away but hopefully finished soon.

I was making a new face. I don't think it exists yet b/c I looked all over. I needed one for Rachel Weisz (Mummy+ Mummy Returns). I decided to base a new companion NPC on her. I say *base* b/c the char is an Ohmes-Raht (a Khajiit race I made based on the Tabaxi by Luchiare) I wanted to give her a little character. I thought of Natalie Portman, but she's been done before (maybe not as a cat girl!). ^_^

The face is coming out fairly well; not as good as I'd hoped, but cute enough I suppose. To really do Rachel right I would have gone with a Breton. But I wanted something that fits in well with my Elsweyr exploration. Now if I could just find a good voice... she's Breton for now, though, and that works pretty well. :shrug:
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Miss K
 
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