Anybody here hate the quest "I Fought the Law"?

Post » Sun Dec 11, 2011 7:04 pm

I hope this is right section. This isn't about the quest itself, I actually enjoyed it. However, one thing irritates me. The only way to betray Eddie, strike up the band and take over the prison is by siding with the Powder Gangers. If you are vilified, such as being ambushed by random Gangers or helping Goodsprings, it doesn't help your case. Every time you need to do a quest for Eddie, you need to dress up as a Powder Ganger, sneak up right beside Eddie's office, and BANZAI !!!!!!!!! charge into his office, receive whatever task he wants you to do, and you got to bum rush it out of there because you shook the hornet's nest and EVERY powder Ganger, including Eddie and his guards, are instantly hostile after conversation and you must high tail it out and they chase you. Rinse and repeat until you get "I Fought the Law." I did this once, and I'm not doing it again. I shouldn't have to do all this just to shut down NCRCF. I want the end-game cutscene about the prison getting re taken but it's too much effort. Besides, a lot of my files I play on I go against the NCR(they are basically Old-Word government bureaucrats)


I am pretty certain this quest is the ONLY way to get NCR to attack, and I think that is unfair.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Sun Dec 11, 2011 6:32 pm

If im not mistaken, you can visit Primm, talk to the Mojave Express owner after you clean out the town, and with a modertly high speech get access to info that the nearby encampment of NCR soldiers are planning to attack the prison, then talk to the commander there and he gives you the quest.

At least thats how I did it.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sun Dec 11, 2011 7:45 pm

wait, are you serious?
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Sun Dec 11, 2011 12:27 pm

wait, are you serious?


I am.

Its quite easy, and much much quicker then going the long way if your focusing mainly on eliminating the Powder Gangers.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Mon Dec 12, 2011 2:38 am

Oh wow. I didn't realize this. I tried talking to everybody, including trying to pickpocket Hayes and at the time I tried doing this quest, it was believed you had to do I fought the Law to deal with NCRCF. THANK YOU!!!!
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sun Dec 11, 2011 3:01 pm

Oh wow. I didn't realize this. I tried talking to everybody, including trying to pickpocket Hayes and at the time I tried doing this quest, it was believed you had to do I fought the Law to deal with NCRCF. THANK YOU!!!!


No problem buddy, glad I could help.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sun Dec 11, 2011 8:46 pm

The easiest solution is to single-handedly eliminate NCRCF. On levels above 10 they're a pushover.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Mon Dec 12, 2011 3:41 am

That's why I usually skip a lot of parts of quests and come back to them later after finishing off other stuff.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sun Dec 11, 2011 8:54 pm

No problem buddy, glad I could help.

you sir win a cookie! *throws a cookie*
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Sun Dec 11, 2011 2:34 pm

The easiest solution is to single-handedly eliminate NCRCF. On levels above 10 they're a pushover.


This. Never seen the speech option with Nash either, but maybe it was added with a patch or something.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sun Dec 11, 2011 12:07 pm

The easiest solution is to single-handedly eliminate NCRCF. On levels above 10 they're a pushover.



I agree, but I think the only way for the NCRCF to officially be taken over is to have NCR overrun it.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Sun Dec 11, 2011 3:19 pm

This. Never seen the speech option with Nash either, but maybe it was added with a patch or something.


I seem to remember that it only comes up after you save Primm and install a new sheriff.

Then you play the guilt card on Nash, and he tells you what he knows.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Mon Dec 12, 2011 1:51 am

I seem to remember that it only comes up after you save Primm and install a new sheriff.

Then you play the guilt card on Nash, and he tells you what he knows.


Interesting, the only extra dialogue I get from Nash after installing a sheriff pertains to whoever I put in charge, saying how much better things are etc.

Oh, I've never let NCR take over the town, maybe that's got something to do with it.
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Mon Dec 12, 2011 12:27 am

Me either, don't have the heart. The NCR is overstretched as it is, no need to make it worse for them. And Meyers needs a way out of the NCRCF, or he'll probably get wiped out when NCR retakes the prison.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sun Dec 11, 2011 8:04 pm

I also want that ending, but too bad I had killed Eddie :P
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sun Dec 11, 2011 10:01 pm

My complaint about this quest is that there's no option to just start the raid on the prison from the beginning.

I wanted a dialogue option for Primm where I said, "Oh by the way - I killed every Powder Ganger there. You can thank me in caps."

I went Paradise Falls on those dudes.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sun Dec 11, 2011 5:08 pm

what quest is that? I go to the prison to fetch the Sheriff, and massacre the lot of them. There is a quest to take over the prison? Wow... going to have to go back and play that now lol

learn something new every day
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Sun Dec 11, 2011 5:24 pm

My complaint about this quest is that there's no option to just start the raid on the prison from the beginning.

I wanted a dialogue option for Primm where I said, "Oh by the way - I killed every Powder Ganger there. You can thank me in caps."

I went Paradise Falls on those dudes.


And that is why you failed. You had no right to kill all of them without hearing their side of the story. I could easily do the same thing in any other settlement, then complain that I'm not rewarded.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Sun Dec 11, 2011 12:23 pm

And that is why you failed. You had no right to kill all of them without hearing their side of the story. I could easily do the same thing in any other settlement, then complain that I'm not rewarded.


Eh, I heard it posthumously via computer.

Oddly, I felt no guilt killing all of Eddie's Gang at the Correctional Facility.

Yet, I helped Lem's Gang become Great Khans.

Despite being the same gang.

Eddie's gang just seemed more like the psychotic yahoos of the Powder Gangers.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sun Dec 11, 2011 11:43 pm

Also if you start the quest ghost town gun fight and side with goodsprings you can still get the quest and also complete Eddies quests in the prison....all you have to do is DO NOT FIRE ON THE POWDER GANGERS...you WILL get a slight negative karma hit. but if you just loot some PG clothes you can still get into the prison with no problem....a bit longer but thats how i did it.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Sun Dec 11, 2011 1:22 pm

Also if you start the quest ghost town gun fight and side with goodsprings you can still get the quest and also complete Eddies quests in the prison....all you have to do is DO NOT FIRE ON THE POWDER GANGERS...you WILL get a slight negative karma hit. but if you just loot some PG clothes you can still get into the prison with no problem....a bit longer but thats how i did it.

There is an alternative that does not require you to wear the PG's silly p.j.'s AND kill them all before the NCR's takeover of the prison:

You can finish Ghost Town Gunfight, siding with Goodsprings and helping during the shootout (the PG's will hate you, but not so much). That's what I did, after recruiting all of Goodspring's possible allies, and crouching near a crate for stability while shooting (perhaps this helped with stealth as well, but I doubt it).
Then retake Primm from the PG's (if possible, try to remain relatively stealthy during Primm's takeover).
Head towards NCRCF to find Meyers.

The trick: don't get seen/caught shooting the Powder Gangers (and don't get a reputation that's too low with them before attacking NCRCF). I didn't shy away from shooting at the PG stragglers along my way, but I was always careful to be discreet about my own special kind of justice. You'll cross a few during your travels between Goodsprings, Primm and NCRCF, and if you are modestly stealthy, the PG's won't know who or what hit them.

Snipe the tower guards and the roaming PG's hanging in the NCRCF courtyard from the hills just west of the prison entrance. Far enough so that if you miss a shot, they won't know where it comes from (quite far, like the top of the highest hills). Take your time, place your headshots well and you won't have any problems. Once most of them have been dispatched (I couldn't reach the tower guards on the East Side, I still had a "young" and ill-equipped level 7 character (used a silenced Varmint Rifle for the NCRCF clean-up, no scope)), proceed in the prison itself and tell Meyers to leave. The PG's won't be hostile (at that point, they didn't like me but they didn't hate me too much... yet), so just shoot the surviving PG's in the "living quarters" (closed-up buildings) point blank in the back of the head (again, and this is crucial, silently and stealthily). Shoot everybody at NCRCF with the exception of Eddie, of course and (little suggestion) spare the "medic" sitting on the first floor of Eddie's "new HQ" in the prison. Once you reach Eddie, he'll give you work thinking his men are all still alive and well.

Of course, it takes a while, but I think it's very rewarding to be Justice's Silent Executioner for this particular takeover. Then you can do Eddie's dirty work AND retake the prison with the NCR. There were, of course, only two people for the NCR soldiers to kill (and I did manage to kill Eddie myself, just for the sake of role play: I wanted him to know who betrayed his sorry bastard's a$$).

Indeed, once Meyers is Primm's Lawman, nag Nash a little. Pull on his heartstrings. Say something along the lines of "If you don't tell me what you know about the impending NCR attack on NCRCF, I'm just going to do it myself". He'll say you've been so helpful to Primm that he'd feel bad for you to get in harm's way (Ha! If he only knew... You are harm's way), and he'll spill the beans on NCRCF's attack. Go tell Lt. Hayes that you know everything about the attack and want to join in. He'll accept and send you to regroup with his men near NCRCF. Once the soldiers blow up the fence and storm the prison, you'll have a smirk on your face thinking Eddie's about to meet his doom and the NCR won't lose a single soldier in the attack. If you want to kill Eddie yourself, rush to him and let the NCR take care of the medic: because they'll have no other opposition, it'll buy you a few precious seconds to get to the 2nd floor and reconstruct Eddie's smug face with your favorite shotgun of the moment.

Afterwards, the PG's will definitely despise you though.

Jolipinator: even though I got to know the PG's rapist/thieving/murdering side of the story only after caving their faces in, the PG's hatred is probably one of the sweetest rewards I got. These guys don't deserve to be heard, not even for a handful of caps.

(BTW: for precision's sake, this was on hardcoe mode, my character was proficient with guns, obviously, and the Varmint Rifle I used was in top condition during the whole ordeal.)
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Sun Dec 11, 2011 12:53 pm

I agree that is also a viable option...im more of an opportunist myself so i saw no issues letting the NPC's of goodsprings handle their own business while i went to work for eddie who offered the best option for me...until he ran out of his own usefulness that is lol....really saw no reason to cleanse the wastes of the PG im nobodies santa clause in this particular playthrough.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sun Dec 11, 2011 9:10 pm

Do any of these methods work to correct Mr. Vegas on-radio announcements regarding NCR's failure to retake the NCRCF facilty, even when clearly you've helped them take it over? That bug really irks me. I am irked.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am


Return to Fallout: New Vegas