Anybody kind of tired of the save the world route these game

Post » Sat Oct 15, 2011 1:05 pm

http://www.youtube.com/watch?v=wBzqOa9y02I

This sums it up



Cool video. Thanks for sharing. It is kinda depressing though when you have all the hype for a game, you play it, and like all good things, has to end. However that one thing i like about TES games. They never end if you dont want them to end.
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Catherine N
 
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Post » Sat Oct 15, 2011 10:51 am

From what I understand, there are quite a bit who hated being a bystander in Oblivion, what with Martin stealing all the glory and kicking Dagon's booty. Then there was also Daggerfall, where the Agent wasn't actually a chosen one or anything; just a man in the wrong place at the wrong time, playing Mr. Espionage.

But yea, the Eternal Champion, the Nerevarine, and the Dovahkiin are totally save-the-world guys.
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Lil Miss
 
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Post » Sat Oct 15, 2011 6:47 pm

totally agree with you
i wouldve much rather have been a mill worker with no magic abilities or dragon shouts
and instead of saving the world, just cut wood for the 300 hours of the game :vaultboy:

You some how managed to not only fail at sarcasm, but not contribute a single sapient thought you brain dead simian. LOL, but in all seriousness please read the posts in a topic before responding.
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Neliel Kudoh
 
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Post » Sat Oct 15, 2011 11:49 am

You some how managed to not only fail at sarcasm, but not contribute a single sapient thought you brain dead simian. LOL, but in all seriousness please read the posts in a topic before responding.

somebody sounds grumpy :sadvaultboy:
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Lucky Girl
 
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Post » Sat Oct 15, 2011 9:24 am

The whole "world is ending" plot is a desperately overused motivational crutch, and severely undermines its potential to be original and enthralling (at least for me)

Don't get me wrong, high stakes are great and can do a lot to help the story motivation along. But 80% of the time its apparent from the get go and never goes far beyond that in most games. Is it so hard to introduce high stakes without falling onto the ever growing pustule girth of motivational stew that is "Oh Em Gee, world is ending!"?

Its just lazy writing if you ask me... Completely lack luster and mediocre. Jamima Puddle Duck offers a more diverse plot.

*Edit*
Yeah I realize we dont 'actually' know much about the story yet, but if gaming history is anything to go off my point stands firm.
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Mike Plumley
 
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Post » Sat Oct 15, 2011 11:03 pm

This is the most biased poll I have ever seen. How about a doing main quest first and enjoying it option?
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stephanie eastwood
 
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Post » Sun Oct 16, 2011 12:55 am

I do enjoy it when the MQ is a real pressing issue. It needs to be a very obvious issue (dragons killing EVERYTHING!)
I like to hop in and out of the main quest and really take my time with it so i can better immerse myself in the world.
Oblivion did a decent job with the portals to oblivion, but they advertised them as "completely random" dungeons, when in fact, there were 5-10 different versions of portals. it was disappointing.
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yessenia hermosillo
 
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Post » Sat Oct 15, 2011 2:50 pm

somebody sounds grumpy :sadvaultboy:

Sorry for some reason that burn just came to me to quickly lol. I couldn't help it. Any way no I love the game in every way shape, and form its just I wish the mq was done a little better.
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Katie Pollard
 
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Post » Sat Oct 15, 2011 10:24 am

This is the most biased poll I have ever seen. How about a doing main quest first and enjoying it option?

The poll is kind of a joke that's why you can vote in more then one option, but I added a more positive, but still biased option for people who like the old school save the world quest.
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Harry-James Payne
 
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Post » Sun Oct 16, 2011 12:41 am

Well, hasn't the entire ES series been the Elder Scroll's prophecy unfolding? Skyrim is the last part of that prophecy, so in TES6, we may not have to become the big world-saving hero.


Nope, Skyrim is not the last part in the Elder Scrolls, as they tell of every event in the past and future, so no, in TES VI we will still save the world, as always. But seriously, who plays ES games for the main quest?
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Kate Murrell
 
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Post » Sat Oct 15, 2011 3:50 pm

If you don't want to save the world, you don't have to. That's the beauty of TES.
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suzan
 
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Post » Sat Oct 15, 2011 9:52 pm

I won't touch the main quest, unless it is absolutely necessary to progress in the game or some such, for
a long time. I don't really care all that much about being the hero aspect of the game. Personally, I am all
about exploring and role playing my character through hundreds of hours of adventures. I would be perfectly
OK if the whole ting was about helping this poor old farmer save his little farm instead of saving the whole
world. Matters not to me. For me, in a game like this, it is all about the journey, not the destination.
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SHAWNNA-KAY
 
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Post » Sat Oct 15, 2011 10:27 am

Anybody kind of tired of the save the world route these games go?

No
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Kelsey Hall
 
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Post » Sat Oct 15, 2011 10:26 am

Well I can understand your point, I mean I don't tend to go the world saving route for every character in these games.
I roleplay, so in Morrowind and Oblivion I played multiple characters who never even got involved in the crises that those games presented.
Just adventures, merchants, or thieves, people who had no interest in it.
However I always get around to beating the game at least a few times, it just feels good, you know?
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Chloé
 
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Post » Sun Oct 16, 2011 12:13 am

The whole "world is ending" plot is a desperately overused motivational crutch, and severely undermines its potential to be original and enthralling (at least for me)

Don't get me wrong, high stakes are great and can do a lot to help the story motivation along. But 80% of the time its apparent from the get go and never goes far beyond that in most games. Is it so hard to introduce high stakes without falling onto the ever growing pustule girth of motivational stew that is "Oh Em Gee, world is ending!"?

Its just lazy writing if you ask me... Completely lack luster and mediocre. Jamima Puddle Duck offers a more diverse plot.

*Edit*
Yeah I realize we dont 'actually' know much about the story yet, but if gaming history is anything to go off my point stands firm.


This trend in story telling isnt exclusive to RPG games you know?
Harry Potter, LoTR, Star Wars, all followed the same trend.
For some reason the main character is "the chosen one" and will go forth to defeat a bad guy that no one else can.

Its just how high fantasy is.
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Heather Dawson
 
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Post » Sun Oct 16, 2011 12:16 am

I won't touch the main quest, unless it is absolutely necessary to progress in the game or some such, for
a long time. I don't really care all that much about being the hero aspect of the game. Personally, I am all
about exploring and role playing my character through hundreds of hours of adventures. I would be perfectly
OK if the whole ting was about helping this poor old farmer save his little farm instead of saving the whole
world. Matters not to me. For me, in a game like this, it is all about the journey, not the destination.

Well I plan on doing every thing as well lol. Just probably not going to spend much time on the main quest.
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Kelsey Anna Farley
 
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Post » Sat Oct 15, 2011 11:56 pm

This trend in story telling isnt exclusive to RPG games you know?
Harry Potter, LoTR, Star Wars, all followed the same trend.
For some reason the main character is "the chosen one" and will go forth to defeat a bad guy that no one else can.

Its just how high fantasy is.

Never said it was. I never once made the distinction I was speaking exclusively about Skyrim, besides the *Edit* but that was just to prevent undue flaming.

But putting that aside, simply saying "Thats just how high fantasy is" just sounds like an excuse to be unoriginal and uncreative. I would rather a less apocalyptic but well told and interesting story, than a story that goes with the flow of world ending drama without making much of an attempt at originality outside changing "How" the world is going to end.
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Sophie Miller
 
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Post » Sat Oct 15, 2011 12:57 pm

Never said it was. I never once made the distinction I was speaking exclusively about Skyrim, besides the *Edit* but that was just to prevent undue flaming.

You are absolutely correct the best kind of correct. However you did bring up a good point in your edit we don't actually know what the main plot is, and it could very well significantly be better then oblivion. I don't know we will just have to wait, and see.
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Gavin boyce
 
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Post » Sat Oct 15, 2011 11:18 pm

Considering the RPG that didn't go "save the world" aka Dragon age 2 was blasted because of its "unimportant story" no i don't think its old


I dunno, I liked DA2 better than DA:O, because it wasn't the usual "save the world from evil" fanfare.

However, I don't mind "Save the world" plots, if they're done well.,
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Sunny Under
 
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Post » Sat Oct 15, 2011 11:39 am

Forgive me for bringing this up but Dragon Age 2 didn't have the whole "Save the world" story arc and it suffered for it.
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Alkira rose Nankivell
 
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Post » Sat Oct 15, 2011 1:46 pm

I just beat oblivions main quest two days ago after about 300+ hours in game spread out between different saves and consoles. So the main quest will not concern me in the slightest
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Marquis deVille
 
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Post » Sat Oct 15, 2011 8:32 pm

You are absolutely correct the best kind of correct. However you did bring up a good point in your edit we don't actually know what the main plot is, and it could very well significantly be better then oblivion. I don't know we will just have to wait, and see.

I sincerely hope that will be the case. Storytelling is an art, and has such a wonderful flavor when told in game form. It really is a shame when a game with so much potential like TES is left down in the dark with the rest of the repetitive and uninspired dwellings of modern plot dynamics. Once you've played a game with a greatly told story, you start looking for your next novel fix in every new game with the slightest hint of higher brain activity. Which is why Ive never looked for a good story in CoD..... :disguise:
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Laura Elizabeth
 
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Post » Sat Oct 15, 2011 10:33 am

Yep I am really saving stuff in the dark brotherhood, and in the mages guild where I was destroying a rival organization. Oh and how about the thieves guild where we save every body the need of carrying around all those heavy possessions. Look it not a "hero" where playing as it is a person just living there life in this strange world.


I was being polite and respectful of your opinion and this is how you respond?

kthxbye.
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Meghan Terry
 
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Post » Sat Oct 15, 2011 8:15 pm

I like plots that are more personal. Saving the world from absolute destruction is boring because you know exactly what is going to happen... the world is going to be saved by an anonymous figure. If there was some sort of existential conflict, relationship, or political confrontation that somehow leads into unsolicited world salvation then the story would be much more interesting. I prefer some mystery in my games.
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Honey Suckle
 
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Post » Sat Oct 15, 2011 8:34 am

I'll probably go forth a bit, as traditionally in the Elder Scrolls a Blade gives you some nice armour... then it's back to Riverwood.
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Hussnein Amin
 
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