Exactly. I'm glad i'm not the only one that can RP things that the game doesn't assume for me.
"Dragonborne" allows the same flexibility as "Neravarine" anyway. You can't control your birth, but you control your destiny, and can reject the MQ, thus not even becoming the "Hero". So to speak.
The real issue, will be in how the MQ is set up, in Oblivion, you're kind of pushed into the thick of things from literally 1min14seconds into the game. Even though you had this "Victim of Circumstance" sort of thing going, it overall was much worse than I possibly could have imagined. The MQ just grabs your character and doesn't let go. And not in the good "I have a huge fish on the line" Jeremy Wade kind of way, the "Oh my god I'm being drug into the Nile River by a crocodile!" kind of way.
Fallout 3 was a lot better. It gave you reason, but you had to come up with the Motivation. Maybe you didn't give two flying [censored] about Liam Neeson? And then New Vegas fumbled it again in both design and setup, making it actually slightly worse than Oblivion in that regard, though at least the role of "Courier" isn't all up in your face with destiny and world-ending calamity. If only the world had been built as less a facade of openness.
No game is better designed for this than ES. It basically is a digital tabletop-esque medium. Some people play it like a linear RPG, or even a linear action game, but I dont. I use my imagination and in game content to realize dozens of builds that are more than just 'stereotypical berserk Nord dragonborn'. I think its funny people would say thats limiting when its really more freedom than they will ever get from ES playing it in linear fashion.
It certainly
was. With Oblivion, I don't feel that so much holds ground anymore. Mostly because of how they changed the way the narrative is delivered, because of all the "Complaints" that Morrowind lacked any "Narrative urgency". Nonwriters writing story. go figure how that turned out. Let's totally make pacing non-existent! Perfect storee brah.