Anybody sad about being TOLD they were the Dovahkiin?

Post » Thu Sep 23, 2010 5:17 am

As long as I'm not told immediately and everybody's kissing the ground beneath my feet, it doesn't matter to me. Unfortunately with Esbern (allegedly) being the one to rescue you from your execution, I'm afraid we may be grabbed and have the plot smashed into our face within the first five minutes of the game.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Thu Sep 23, 2010 3:52 pm

As long as I'm not told immediately and everybody's kissing the ground beneath my feet, it doesn't matter to me. Unfortunately with Esbern (allegedly) being the one to rescue you from your execution, I'm afraid we may be grabbed and have the plot smashed into our face within the first five minutes of the game.


I'm of the conviction they won't pull another Oblivion. They'll fill in the blotchy areas of the story with a 'rise to ascension-esque' plot line. The story (what we know) is very similar to to Morrowind and i'm sure they're referencing the MQ for what worked and what didn't work. I feel like they've learned from their mistakes but maybe that's just me.


I'm happy for you since it doesn't bother you, but personally I feel like I've been told too much.
It's all opinion. :shrug:


That's fine and I respect your opinion, but where do you draw the line between too little and too much?
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Thu Sep 23, 2010 7:25 am

(Spoilers, but the game's what.... 9 years old now?) you were able to uncover that you were the Nerevarine.


Yep, and I just started playing it a few weeks ago. Thanks for the info. :whisper:
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu Sep 23, 2010 4:53 pm

You aren't told in the game until after you beat the dragon. We know cuz we spoiled the surprise in reading all the interviews and stuff.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Thu Sep 23, 2010 6:17 am

Nah.. I mean, the trailer mentions the "one" the dragons fear, and it's really apparent that the player character is supposed to go on and defeat dragons.. so, come on, would you really be surprised to learn that that "one" was you? Not to mention, it doesn't really literally mean anything to be Dovahkiin, it just means according to legend you have "the soul of a dragon", which I'm pretty sure is just figuratively speaking. It's not like you actually are part dragon. (at least that's how I see it)
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Thu Sep 23, 2010 12:33 pm

I didnt know I was the Nerevarine untill I had the game for maybe three or four months.
I had played a couple of characters already and had met that fellow in Suran who preached about the coming of the nerevarine.
When I was in my first advanced character, a grumpy female Nord, there came a time I ran out of stuff to do (or so I thought). I was head of the mages and fighters guild and was thinking, what now?
Then I remembered that package from Caius. It took me some time to find the merchant I had sold it to, and soon after I was in the ride of a lifetime.
I never even knew there would be something as a main quest, I hadnt really expected it. The game was so massive and there was so much to amuse myself with, I kind of thought I had understood the concept by now.
Of course, I hadnt even scrathed the surface. I hadnt even begun to figure out about AlmSiVi and Barenziah and Dagoth Ur and Divayth Fyr.

Now I know I will never have such a gaming experience again as I am not a TES virgin anymore. But thats ok.
I would just really like the amazing parts of Morrowind retained. Like the ability to disregard quest items. Item lost, quest gone? Too bad. Just like life when you lose something. Too bad, too bad. I should simply never be told beforehand something is a quest item. Same goes for unpickable locks, insurmountable obstacles and all else that takes away from the open world.
And also the ability to ignore the main quest. In Oblivion you did have the option to just do your own thing, and I for one forgot all about that amulet the second I stepped out of that sewer and scanned the vista across the lake. It was breathtaking.

I am sure that just like in all previous games the main quest can be safely ignored until you want to do it. I would just like a little less urgency at the beginning, a little more of a grace period.

Edit: Ehm. How did that smiley get top left of my post and how do I remove it? Oh the joys of the personal computer lol.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Thu Sep 23, 2010 2:24 pm

The whole Dovahkiin thing is stupid and cheesy anyway. I don't know what they were thinking. What if the player doesn't want to be dragon born?

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

I'm just going to try and ignore it completely. If the Greybeards call the name "DOVAHKIIN" into the wind, i'm not going to answer and will visit them when I choose to.


In Morrowind, you're always the Neravarine, whether or not you choose that path is up to you. So far, we've been told the same is true in Skyrim. I'll admit, they are pushing the "Dragon Shouts" a little hard on the player, as another form of Progression, it's not exactly the same as the midway-point Disease immunity from Morrowind... Subtlety is seldom appreciated until it's gone.


As for your illogical argument about the them refering to Dovahkiin as Male, well, it's just that, stupid and illogical. It's just a cultural assumption of the Nords, just like in New Vegas, Caesar's Legion never envisioned a woman taking Hoover Dam in their name, well, I proved them wrong. Nords don't much care for political correctness, you can just take a smug pride in forcing the Bards to rewrite the lyrics as your ample-chested heroine cuts the head from a fell serpent.


As for the issue of Spoilers... It's hard to really raise a red flag there. As a player, you come to expect to be the "Main" force within the game. Once the first hint was dropped, anyone with an IQ higher than 17 would figure it out, still, it would have been nice to enter knowing you'd play a part, but not exactly what part.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Thu Sep 23, 2010 3:24 pm

I'd think the Greybeards would be more along the lines of Rafiki (sp?). But it is oddly similar it seems.


Maybe both at once, heck we can throw in sky daddy as well. Many Greybeards after all.

A lot of people seem to dislike the idea of knowing a bit about Skyrim, but I figure we can′t really complain when we are browsing the forums of a game that is not even out yet scouring for information. I at least blame myself for any spoilers I′ve had so far.
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Thu Sep 23, 2010 10:55 am

I don't get it...We already knew we were Dovahkiin ever since the announcement trailer came out. I mean, it's extremely obvious. As for why? Well, it's like having the paragraph on the back of a book which basically tells you some parts of the story so you get an IDEA of what you're reading. Same concept with movie and video game trailers.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Thu Sep 23, 2010 4:34 am

I don't get it...We already knew we were Dovahkiin ever since the announcement trailer came out. I mean, it's extremely obvious. As for why? Well, it's like having the paragraph on the back of a book which basically tells you some parts of the story so you get an IDEA of what you're reading. Same concept with movie and video game trailers.

Yes, but could Bethesda have taken a different path of revealing the game for us so we don't know we're the dragonborn? Yes they could. But should they have done that?
That's the question here as I understand it...
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Thu Sep 23, 2010 8:20 am

In Morrowind, you're always the Neravarine, whether or not you choose that path is up to you. So far, we've been told the same is true in Skyrim. I'll admit, they are pushing the "Dragon Shouts" a little hard on the player, as another form of Progression, it's not exactly the same as the midway-point Disease immunity from Morrowind... Subtlety is seldom appreciated until it's gone.


Dragon shouts are a huge aspect of the gameplay, and they sound way cooler than the disease resistance you get in Morrowind. With the dragon shouts I actually have some new abilities to play with, the disease resistance is just boring constant effect and removes certain aspects of the gameplay (like the need for cure disease spells/potions/scrolls)

I'm actually pretty excited for the dragon shouts, especially the one that lets you summon another dragon to fight for you
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Thu Sep 23, 2010 9:14 am

Can you direct me to all of the spoilers please? I must have missed a lot.


Let's see, dealing with your brand of sarcasm and all...

1) The fact YOU are the (last?) Dragonborn.
2) The fact that your getting executed
3) And, (probably the biggest) the main villain is actualy Akatosh's split personality. This would have been an epic twist.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Thu Sep 23, 2010 7:11 pm

Maybe the fact that they're letting out a few seemingly important spoilers suggests that they're very confident about the content of the game, and the stuff they are telling us is actually very minor.

I certainly hope the whole dovahkiin thing turns out to be minor in the overall game.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Thu Sep 23, 2010 8:33 am

Truthfully, I think the whole Dovahkiin thing directs the player too much.

It pretty much says "you are the mighty dragon born. Wield your sword and shield and destroy the dragons."

Not "be whoever you want to be"
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Thu Sep 23, 2010 5:57 am

Truthfully, I think the whole Dovahkiin thing directs the player too much.

It pretty much says "you are the mighty dragon born. Wield your sword and shield and destroy the dragons."

Not "be whoever you want to be"

In Oblivion, you are the chosen one destined to halt the Oblivion Crisis. Yet I could still do whatever I want. I don't see much of a difference, it's just story.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Thu Sep 23, 2010 3:02 pm

Let's see, dealing with your brand of sarcasm and all...

1) The fact YOU are the (last?) Dragonborn.
2) The fact that your getting executed
3) And, (probably the biggest) the main villain is actualy Akatosh's split personality. This would have been an epic twist.

Those don't bother me in the least. Like they say though, to each their own.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Thu Sep 23, 2010 2:27 pm

In Oblivion, you are the chosen one destined to halt the Oblivion Crisis. Yet I could still do whatever I want. I don't see much of a difference, it's just story.

I still felt like a complete unknown in Oblivion though, with the story pretty much revolving around Martin. If anyone was the chosen one destined to halt the Oblivion crisis, it was him.

The player-character being 'Dovahkiin' in Skyrim is more comparable with the player-character being Uriel's heir in Oblivion. :confused:
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Thu Sep 23, 2010 7:50 am

im sure that i wont be doing skyrims main quest, it will ruin my player characters lore
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Thu Sep 23, 2010 7:11 am

Ive said this a million times before. If we are being told we play as Dovahkiin, that means being a Dovahkiin is not a twist in the story, or a specially interesting part of it. Like in Star Wars: its not a secret Luke is training with Obi Wan to be a Jedi. Thats part of the film summary. Its also part of the summary that Luke's father was a Jedi and a friend of Obi Wan. Whats NOT part of the summary is that Luke's father was Obi Wan's apprentice, not just his friend, and that that apprentice was Vader. Those are the plot twists no summary will tell you, because that would be spoiling it. Telling me that Luke is going on a grand adventure to learn the ways of the Force is not a spoiler, its part of the PREMISE.

Being Dovahkiin is part of the PREMISE, just like the prophecy and all else revealed. What happens then on, is obvioulsy NOT gonna be revealed.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Thu Sep 23, 2010 4:09 pm

How else could they have done it? The premise of the game is that dragons are taking over and you are the only one that can help. Who else could you possibly be? I think Bethesda had themselves backed into a corner from the start with this one. You can't reveal the plot at all without revealing who the PC is destined to become. Alas, I'm sure they will have mysteries and revelations aplenty for us to enjoy along the way.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Thu Sep 23, 2010 1:21 pm

A lot of people saying they spoiled the story....its not like youre going to be told youre the chosen one right when you get into the game, when youre at your execution some guy isnt gonna run up and say "WOAH WOAH WOAH STOP EVERYTHING thats the damn dragonborn jesus H tapdancing christ what were you guys thinking...my bad let him go."

The only reason you didnt know you were the nerevarine in morrowind is because the game wasnt as insanely publicly showcased as skyrim.

Some people just cant have it either way....if youre going to look up all the info on skyrim that you can before its released you cant just turn around and complain about getting told about the game when its exactly what you were seeking....if you dont want to be spoiled or know any details at all you should probably stop visiting the skyrim forums and stop looking up skyrim news, pretty simple.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Thu Sep 23, 2010 7:07 pm

Being Dovahkiin is part of the PREMISE, just like the prophecy and all else revealed. What happens then on, is obvioulsy NOT gonna be revealed.

I'm well aware, but the concern for me is that knowing you're the Dovahkiin early on could severely reduce the variety in the main quest. A major portion of Morrowind's main quest involved learning about the prophecies, and confrontations with different factions and their efforts to stop or capitalise upon the Nerevarine's return. Sure, if you compartmentalize the quests they were mostly all random errands, but I would hate it if half of Skyrim's main quest consisted of "pass the trials, collect the magic artifacts" scenarios like Oblivion's did.

There should be some degree of study and an almost mystery-like element to the story, which was done fairly well in Morrowind as you read about the different prophecies and had to interpret them (or at least sit through NPCs' explanations about them) in order to proceed. Anybody remember the quest Mehra Milo and the Lost Prophecies? Not only was that easily (by my estimates) one of the most tense moments in the game's plot, but travelling to Holamayan and meeting with other individuals who gradually helped to guide you along your quest was a very well-executed, almost cinematic point in the main quest for me.

Oblivion had its great moments to, especially virtually all encounters with Mankar Camoran and the Mythic Dawn. But a lot of it also seemed pretty irrelevant and detached from the world itself and your personal character. "I'm going to this dungeon to grab this item because Martin said so." I guess in Morrowind lots of your actions (Hortator and Nerevarine) were dictated by prophecy as well, but at least they were a bit more intertwined with the game's factions.

Hopefully Skyrim's main quest won't be toned down due to additional effort being spent on factions and Radiant Story. Though hardly the most important part of the game, a great main quest can serve as a means to slowly introduce your character to more of the world's lore and characters in a natural faction.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Thu Sep 23, 2010 12:05 pm

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.


C'mon, this is kind of ridiculous. Does it REALLY matter if one word in the song refers to Dovahkiin as a man?

I highly doubt Bethesda put much thought into whether or not someone would be offended by one word being masculine.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Thu Sep 23, 2010 12:35 pm

The whole Dovahkiin thing is stupid and cheesy anyway. I don't know what they were thinking. What if the player doesn't want to be dragon born?

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

I'm just going to try and ignore it completely. If the Greybeards call the name "DOVAHKIIN" into the wind, i'm not going to answer and will visit them when I choose to.


And how would Bethesda go about with keeping the gender of the main character as neutral in the trailer? Have two separate trailers showing different genders? I can't see that happening at all... So what if the song in the trailer refers to the Dovahkiin as a he. As long as that same song isn't used for the actual game itself upon release then it should be fine. Look at Mass Effect. Shepard was portrayed as a male in basically all the Mass Effect previews and trailers, yet it didn't restrict players in having to be forced to play as a male. In fact, if you played as a female, several parts of the game was different. Same thing for Dragon Age.

I still felt like a complete unknown in Oblivion though, with the story pretty much revolving around Martin. If anyone was the chosen one destined to halt the Oblivion crisis, it was him.

The player-character being 'Dovahkiin' in Skyrim is more comparable with the player-character being Uriel's heir in Oblivion. :confused:


Feeling like a "complete unknown" in Oblivion was your own personal aspect of your character. The story was not "pretty much revolving around Martin". If it wasn't for everything the main character did, Martin wouldn't be alive to see Mehrunes Dagon stopped. Martin was just another son of the late emperor who realized what he must do when the time came. In other words, Martin was an important side character who the real hero of the story must support to stop the main villain. My first time playing Oblivion, I already knew there was something about the main character (whether male or female) that made him/her special. If Uriel Septim's words and complete trust in your character didn't give you any clues to that, then I don't know what else would.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Thu Sep 23, 2010 3:54 pm

And how would Bethesda go about with keeping the gender of the main character as neutral in the trailer? Have two separate trailers showing different genders? I can't see that happening at all... So what if the song in the trailer refers to the Dovahkiin as a he. As long as that same song isn't used for the actual game itself upon release then it should be fine. Look at Mass Effect. Shepard was portrayed as a male in basically all the Mass Effect previews and trailers, yet it didn't restrict players in having to be forced to play as a male. In fact, if you played as a female, several parts of the game was different. Same thing for Dragon Age.



Yeah, in ME the male Shepard is even on the box art.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

PreviousNext

Return to V - Skyrim