Anybody sad about being TOLD they were the Dovahkiin?

Post » Thu Sep 23, 2010 9:02 am

not upset.

just the same as being told that you were revan back in KoTOR
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Ian White
 
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Post » Thu Sep 23, 2010 8:37 pm

Like in Star Wars: its not a secret Luke is training with Obi Wan to be a Jedi. Thats part of the film summary. Its also part of the summary that Luke's father was a Jedi and a friend of Obi Wan. Whats NOT part of the summary is that Luke's father was Obi Wan's apprentice, not just his friend, and that that apprentice was Vader. Those are the plot twists no summary will tell you, because that would be spoiling it. Telling me that Luke is going on a grand adventure to learn the ways of the Force is not a spoiler, its part of the PREMISE.


My but that's a nice spoiler you've got there. And it's one of the best examples of why this "Spoiler Alert" craze is so silly. How many people have watched the Star Wars movies repeatedly even after they know about Luke's rather dysfunctional family?

The very idea of a Spoiler is a pretty modern concept linked to our cultural bias for novelty. Most movies, novels, games, etc. don't actually have stories that are destroyed by knowing the ending. In fact, a really good story will still be good even if you know the ending. The only stories that benefit from secrecy are mysteries or ones with giant plot twists.

Check out trailers for some of the early movies. The 1955 Danny Kaye classic "The Court Jester" had a trailer that was a series of clips from practically every scene detailing exactly how the story will unfold. It's still a great movie.

I'll admit that watching "The Sixth Sense" isn't quite the same experience after the first viewing, but it's still a good movie. The Sherlock Holmes series also don't seem to go out of fashion even for those who know the endings.

I have very little sympathy for folks who think that knowing any little fact about a story will somehow ruin it, all it would do is make movie, book, and game release information really boring. The announcement for Skryim would have simply been "We have a new game coming out on 11-11-11. And you'll have to wait until then to even learn it's name because that would be a spoiler." (I bet I've just given a marketing executive new material for a nightmare. Sorry.)
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Guy Pearce
 
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Post » Thu Sep 23, 2010 8:59 pm

I have very little sympathy for folks who think that knowing any little fact about a story will somehow ruin it, all it would do is make movie, book, and game release information really boring. The announcement for Skryim would have simply been "We have a new game coming out on 11-11-11. And you'll have to wait until then to even learn it's name because that would be a spoiler." (I bet I've just given a marketing executive new material for a nightmare. Sorry.)

I'm with you. People will whine about anything and everything.
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Danial Zachery
 
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Post » Thu Sep 23, 2010 10:06 pm

I think it would be better if you have to discover that you are dragon born rather than know it. I hope your character does not start off knowing it. I like starting out as a nobody.
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lillian luna
 
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Post » Thu Sep 23, 2010 10:56 am

I still felt like a complete unknown in Oblivion though, with the story pretty much revolving around Martin. If anyone was the chosen one destined to halt the Oblivion crisis, it was him.

The player-character being 'Dovahkiin' in Skyrim is more comparable with the player-character being Uriel's heir in Oblivion. :confused:


Yeah thats a good point and I did like that.
Instead of being the Nerevarine, this time I was knight errant to the actual savior.
Many people didnt like that but I did, it made me feel like the world didnt totally revolve around me.
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D IV
 
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Post » Thu Sep 23, 2010 4:08 pm

The whole Dovahkiin thing is stupid and cheesy anyway. I don't know what they were thinking. What if the player doesn't want to be dragon born?

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

I'm just going to try and ignore it completely. If the Greybeards call the name "DOVAHKIIN" into the wind, i'm not going to answer and will visit them when I choose to.


its not cheesy its cool and you have no creativity :swear:
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Kitana Lucas
 
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Post » Thu Sep 23, 2010 8:03 am

Im still hoping that YOU are Alduin's avatar on Nirn. And that your adventure is for YOU to determine whether the world should be started over or not. Are the creatures of Nirn worthy of their continued existence or is it high time we restarted this little experiment?
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Enny Labinjo
 
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Post » Thu Sep 23, 2010 3:16 pm

The whole Dovahkiin thing is stupid and cheesy anyway.
This I agree with.

I don't know what they were thinking. What if the player doesn't want to be dragon born?
This not so much. :shrug:


One of my favorite things about Morrowind was that you started out as a nobody; the only important thing about you was that the Emperor had decided to ship you off to an island that was for all intents and purposes in the middle of nowhere. Throughout the course of the game, (Spoilers, but the game's what.... 9 years old now?) you were able to uncover that you were the Nerevarine. Nothing was given to you besides aid from the Blades, you had to uncover the secrets and work to become what only you could be. In Skyrim... you're born as the Dovahkiin. I understand that given the nature of Dovahkiin ('Dragon-BORN', not 'Guy-Who-Became-Dragon-Like) it's kinda hard to have it any way but this, and I do know that Bethesda has said that there will be an event in which your character comes to understand that you are the Dovahkiin- you won't know from the beginning.

I was just curious if there were any others who missed that aspect of Morrowind- starting off as a nobody and earning your way up- or if anyone else preferred the new system.
One of my least favorite things about TES in general, is that you started out as a nobody; with no past, no motive, ~no role.

What I like about The Witcher and Planescape (for example), is that your character did not pop out of a hole somewhere, but has lived in the world for years, and has accrued a sizable past, and one that others in the world remember and can take into account. This makes for a much richer role playing experience in my opinion.

So I don't expect to be put off by having my PC's lineage be predetermined; in fact... to not have it be so seems highly unrealistic if you think about it.
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Nymph
 
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Post » Thu Sep 23, 2010 8:08 am

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.


Prologue to Morrowind (word for word):
"In the waning years of the Third Era of Tamriel, a prisoner born on a certain day to uncertain parents was sent under guard, without explanation, to Morrowind, ignorant of the role he was to play in that nation's history..."

Nerevarine Prophecy
When earth is sundered, and skies choked black,
And sleepers serve the seven curses,
To the hearth there comes a stranger,
Journeyed far 'neath moon and star.

Though stark-born to sire uncertain,
His aspect marks his certain fate.
Wicked stalk him, righteous curse him.
Prophets speak, but all deny.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger.
Many fall, but one remains.


Prophecies indicate expectations, not realizations (irony). The same thing applies to the Dragonborn prophecy.
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JUan Martinez
 
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Post » Thu Sep 23, 2010 3:18 pm

The whole Dovahkiin thing is stupid and cheesy anyway. I don't know what they were thinking. What if the player doesn't want to be dragon born?

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

I'm just going to try and ignore it completely. If the Greybeards call the name "DOVAHKIIN" into the wind, i'm not going to answer and will visit them when I choose to.


The reason why is because the majority of the gaming community is still male, not only that they would ignore the he/him/she/her if they could, but it wouldn't sound as good, and to be honest "and she is known as DOVAHKIIN" just doesn't have the same feel as "And he's known as DOVAHKIIN" or however they said it. They said it how it'd sound best and that's all there really is to it.
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kirsty joanne hines
 
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Post » Thu Sep 23, 2010 7:05 am

Why is "Dragonborne" Cheesy, at least any more cheesy than being "Borne on a certain day, to uncertain parents" or a "Vault Dweller"? The lore is set up in a way that Dragonborne makes sense. Maybe you mean just the word? If you study language for any length of time, you'll realize it's all abstract symbolism, and no word actually has any more meaning than any other word, and besides, it's a lot better than something really stupid, like a cryptography based substitution language like Final Fantasy X's god-awful Al Bhed.
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Bryanna Vacchiano
 
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Post » Thu Sep 23, 2010 12:05 pm

I'm kind of glad you're the actual hero this time and not just an errand boy like in Oblivion.
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Ross Thomas
 
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Post » Thu Sep 23, 2010 5:20 pm

You do slowly find out. We simply know now because they have told us. In the game out character doesn't find out until some ways into the story. So you knew nothing about Skyrim before buying it, it would be cool.
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BEl J
 
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Post » Thu Sep 23, 2010 6:07 pm

I never understood why so many people gooble up all the information they can and then complain about it spoiling the experience for them. It's never seemed to distract me from the game. I always watch a video of about the first 30 min. of a game to see if its good, and by the time im playing I get so into it that I'm still surprised. Plus for a game like TES watching somebody else play it or tell you about and acctully playing the game and chosing every choice for youself is a very diffrent thing alltogether.
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kevin ball
 
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Post » Thu Sep 23, 2010 6:05 pm

I never understood why so many people gooble up all the information they can and then complain about it spoiling the experience for them. It's never seemed to distract me from the game. I always watch a video of about the first 30 min. of a game to see if its good, and by the time im playing I get so into it that I'm still surprised. Plus for a game like TES watching somebody else play it or tell you about and acctully playing the game and chosing every choice for youself is a very diffrent thing alltogether.


In my experience, people seldom make any sense. They just exist to complain.

Being Dragonborne is integral to one of the new, and most paraded features yet, the Shout system, so it makes sense that they've explained why only a few (And obviously the player) possess the ability, while others do not.

Considering the Main Story Arc is often one of the weakest parts of an Elder Scrolls game, they could spoil everything and I wouldn't be upset in the slightest.
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Dean Ashcroft
 
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Post » Thu Sep 23, 2010 12:33 pm

The whole Dovahkiin thing is stupid and cheesy anyway. I don't know what they were thinking. What if the player doesn't want to be dragon born?

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

I'm just going to try and ignore it completely. If the Greybeards call the name "DOVAHKIIN" into the wind, i'm not going to answer and will visit them when I choose to.



Way to take a cool concept and be completely negative about it... sometimes I wonder if the people who complain as if their wishes and beliefs are canon could even come up with any compelling ideas of their own.
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Steve Smith
 
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Post » Thu Sep 23, 2010 9:50 pm

For me the main quests in these things is just one of many situations in the game. It is the focus of the game because these things traditionally have one.

I will play through it once and if it's compelling and fun I will likely do it again. The more fun it is the sooner I will replay it. I finished the main quest in Morrowind twice and did Oblivion twice. I never finished bloodmoon and did tribunal once. The shivering isles was too repetitive for me and I lost interest in the loonies.

Knowing the plot actually helps me get involved.
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Mrs shelly Sugarplum
 
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Post » Thu Sep 23, 2010 7:54 am

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

svck it up a majority of the players play as male characters and what else would the song say instead of he? It?
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Mason Nevitt
 
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Post » Thu Sep 23, 2010 7:45 am

svck it up a majority of the players play as male characters and what else would the song say instead of he? It?


Not to mention a guy is sixy, as opposed to a girl. I mean common who really wants to see that blade girl who was killed in the first 2 minutes of oblivion as a man character? Really no one, now if Todd Howard were the main character then that'd be something to get people stoked :hubbahubba:
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Sammygirl500
 
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Post » Thu Sep 23, 2010 4:40 pm

Way to take a cool concept and be completely negative about it... sometimes I wonder if the people who complain as if their wishes and beliefs are canon could even come up with any compelling ideas of their own.

My own ideas would be far too ambitious and grand in scale for this generation of consoles or the next to handle.

svck it up a majority of the players play as male characters and what else would the song say instead of he? It?

Or... how about no song at all? Or song that isn't about the player-character?
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Tanya Parra
 
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Post » Thu Sep 23, 2010 9:39 pm

There is a big difference between being told you are Dovahkiin, and actually BE Dovahkiin.

If you don't want to be Dovahkiin, you obviously are never going to do the main quest anyway. So what's the difference what someone say you are? People say a lot of things; that doesn't make it true unless you actually do anything with it.
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Emily Rose
 
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Post » Thu Sep 23, 2010 6:00 pm

I would rather find out through several quests (and maybe twists) that I'm the 'chosen one,' rather than just some dream sequence or some Gandalf telling me in the face "YOU'RE THE CHOSEN ONETM, GO SAVE THE WORLD!"
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lisa nuttall
 
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Post » Thu Sep 23, 2010 9:22 am

I′d like to add for those that think it′s sixist to always say "He the Dovahkiin" that "Dovahkiin" is a word in a different language and words oftentimes have genders in other languages. In mine for example the words rock, car, sky and robe, are male words, while computer, sun, bottle, clock and drums are female words, and words like the internet, parking lot, baby, wound and blanket are words that have no gender. Dovahkiin could be a male word, and so could Nerevarine be a male word. Perhaps some day the fictional word that will describe the main character will end up being a female word or a non gender word.

Oh and I realize since the game is in English it should always be "it" but you have to admit that sounds a little weird. "It the Dovahkiin will save the world, only it has the power!"
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Symone Velez
 
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Post » Thu Sep 23, 2010 7:46 am

The whole Dovahkiin thing is stupid and cheesy anyway. I don't know what they were thinking. What if the player doesn't want to be dragon born?

Even the song refers to Dovahkiin as a he, which is stupid considering many people (including myself) intend to play as a female.

I'm just going to try and ignore it completely. If the Greybeards call the name "DOVAHKIIN" into the wind, i'm not going to answer and will visit them when I choose to.

Sadly, I kind of agree... I like the idea that my character is just a person like any other at the start.
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Samantha hulme
 
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Post » Thu Sep 23, 2010 4:46 pm

I would rather find out through several quests (and maybe twists) that I'm the 'chosen one,' rather than just some dream sequence or some Gandalf telling me in the face "YOU'RE THE CHOSEN ONETM, GO SAVE THE WORLD!"

You are not actually the chosen one until you climb the mountain. The TES lore made it clear that prophecies don't mean anything if the hero concerned walks away from it all. They can literally shout from the roof tops all they want, I would be doing guild quests until I feel like responding to those old hermits. Maybe in three years... of real life time.

Have I mentioned that I have not ever bothered to find Martin in Oblivion to this day? B)
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Darlene DIllow
 
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