Until In the Hall of the Mountain King comes up and I become this lunatic monster sprinting towards any ennemies guns blazing.
Love classical radio.
Until In the Hall of the Mountain King comes up and I become this lunatic monster sprinting towards any ennemies guns blazing.
Love classical radio.
Since about halfway through Fallout 3, I sort of stopped listening to the radio via my Pip-Boy - I've found there's more than enough in-game radios that I'll pass by where I'll hear the music and pick up any commentary that's going on. I keep some radios around in my settlements for some background music while I'm crafting, and that gives me enough of the music where it doesn't get quite as repetitive as when I keep my Pip-Boy radio on.
I like the commentary stuff, though - I'll usually stop what I'm doing and listen for a bit whenever I hear someone talking on the radio.
Classical was definitely the best of the bunch, for me, although it could have used some more variety in who was playing the music. Most people who actually listen to classical don't just put one orchestra on repeat and call it good for life. (players always want more, sue me)
Diamond City Radio annoyed me because of the announcer (personal taste, and I could have got over it) and the fact that so much of the music was recycled from FO3, which was a huge disappointment for me. It wasn't worth listening to him talk just to hear the same stuff over again.
Radio Freedom was so tediously repetitive and worthless that I went back and turned off their transmitter out of petty spite. If the announcer had only opened his mouth when there was actually an emergency somewhere, then I' d have been cool with it, but having to hear the same meaningless dialog repeated ad nauseam every three minutes for 20-100 hours of gameplay? Clearly all is *not* well in the commonwealth, ever. Who thought we would like to listen to that?
The side-quest specific radio stations were a cool touch. That was fun. Distress beacons, ditto.
The fact that we sitll can't use (or even scrap) the ham radios we find in the world is totally baffling, considering the number of ham radios we're expected to build.
I found there was so much stuff to listen to in the world (like random gunfights over thataway/etc), that I kept the radio off. So yeah, almost never listened to anything, besides quest-guide distress signals/etc, for the entire playthrough.
(And I loved listening to GNR in Fallout 3)
I miss Galaxy News Radio from FO3 so I hardly listen to the radio in Fallout 4. I do however have radios in my homes that are on. But when I am out in the wastelands I like to have silence other then the ambient noises around me.
For everyone interested. There's already a radio mod on the nexus, featuring an additional 111 songs.
Diamond City Radio got old fast...though it does have some good songs there still isn't enough variety. While I like Classical Music, that channel is pretty much all heavy symphonies, I'd prefer light classical for wandering. These days I leave it on Freedom Radio because it's the only way alerts seem to work anything close to right. FO3 and NV were both superior to FO4 when it comes to music, and NV had two stations with good DJs to boot. Hopefully console will get radio mods like CONELRAD Radio and the GNR Expansion...otherwise I may have to pick up the PC version earlier than I planned. It's irritating how little music is available...how come Rockstar can put half a dozen stations, all with unique DJs and ads, and more music than DCR, into their GTA games and Beth can't/won't?
Travis does announce changes in the game, both feeble Travis and Travis Van Damme.
I don't listen to the radio for him anyway. I just like having a soothing 50s playlist accompany me as I explore the Commonwealth. Helps settle my nerves.
I'm not fond of the game's core music track, especially when enemies are around.
I did try to play with all music turned off, but it's lacking ambiance. You'd think being next to the ocean we'd hear sounds, but nope. Just a few sounds of birds, bugs, and rain. Disappointing.
I discovered an interesting behavior in regards to radio content. If you follow the Minuteman quest line -- which the game obviously tries very hard to push you into it -- similar to FO3, the DJ starts to mention things that the Sole Survivor has been doing. HOWEVER, by deliberately avoiding Concord and NOT doing Minuteman quests, but nonetheless independently doing the Minuteman tasks (building settlements, rescuing people, etc.), not a peep about what I've been doing.
Classic music station needs more variety, but it is the one I listen the most to. Not enough new songs on the main feed station. Did not really like Three Dog, same goes for Travis. There should be easter eggs where we locate new music holotapes and add them to a playlist that we can broadcast from our HQ. This should be easy to do...
I asked for this after fallout 3 as well. A repeating step-and-fetch quest or loot item that lets you play music files you already have on your gaming device over the in-game radio.
"Hey chump, go fetch me an LP, there's caps in it for you."
I fully agree. I turn all the music off; its much creepier that way. I loved to listen to the radio in FO3 and I turn everyone I come across on, but I never listen on my Pipboy...
the music in the Goodneighbor bar surpasses any radio that we had in a Fallout so far
it's a shame we can't listen to her while traveling
Fallout New Vegas introduced me to "Big Iron" by Marty Robbins, for which I am eternally grateful.
In FO4 I turn the radio on every once in a while, but a lot of the songs seem to be rehashed from FO3.
Radio, what radio?
On a more serious note. I don't pay attention. I even go out of my way, to turn them off. This time around, radio really irritates me...