Well, you don't quite know how fast your loading times will be yet, but if it were implemented, and take 2 seconds it probably wouldn't seem that repetitive. Keep in mind that you don't get tired of things that you expect to happen. If you walk up to a doorway you expect to open it before entering, so it wouldn't be that boring to do it every time as it would be natural to open the door. You can only become tired of actions that are unnecessary that you have learned to expect, like some sort of war-cry before every battle or perhaps a finisher animation? after every kill...
:yes:
You go up to the door, you grab the handle, the door opens a third of the way *CUT TO LOADING SCREEN*
Normal entrance, the first thing you see when you enter the room is the door already half way shut (half a second animation)
Sneaking entrance, the first thing you see is a slow close of the door (1-2 second animation).
In combat entrance, the first thing you see when you enter the room is the door already slammed shut (NO animation; you don't even see the door shut, you HEAR the noise of it slamming shut.
This would add immersion and wouldn't impede on anyone in ANY negative way. It just ADDS to the game. How can anyone argue against this
and, subsequently, support the fade in, fade out entries? I'm a little confused on that. I can easily see and understand differing opinions, but this seems pretty black and white :headscratch:
EDIT: I just realized that for NPCs, the entry I suggested is opening the door a third of the way and then it cuts to loading screen. Well, if you're watching an NPC, you would
still see them fade out. But, alas, I still would be fine with that, to see them actually grab the handle and open it up a bit,
and then fade out, that's better than Oblivion.