Anyone Bummed about the opening doors animations?

Post » Tue Jul 26, 2011 3:14 pm

Keep in mind that you don't get tired of things that you expect to happen. If you walk up to a doorway you expect to open it before entering, so it wouldn't be that boring to do it every time as it would be natural to open the door. You can only become tired of actions that are unnecessary that you have learned to expect, like some sort of war-cry before every battle or perhaps a finisher animation? after every kill...


Exactly. It's not like when you see someone you want to attack that you're whining, "Oh my, I have to walk all the way over there to hit him with my sword. After 500 times of this I'm going to stab my eyeballs!!"

You have to walk. You have to grab door-knobs to open doors! haha

I allways like the seamless transition. In a time were more and more games are forcing "immerison" via short and repetive cut scenes. Its a forced way for devolpers to say "Hey gamer look at these pretty graphics! We spent 2 months on this nice feature...oh and by the way we cut out some stuff." I know what you want, but on our generation of consoles, we would lose some content for a tiny thing most people dident give a [censored] about.


I'm not suggesting cut-scenes. I'm suggesting real-time, in-game animations.
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Jessica Lloyd
 
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Post » Tue Jul 26, 2011 9:28 am

I allways like the seamless transition. In a time were more and more games are forcing "immerison" via short and repetive cut scenes. Its a forced way for devolpers to say "Hey gamer look at these pretty graphics! We spent 2 months on this nice feature...oh and by the way we cut out some stuff." I know what you want, but on our generation of consoles, we would lose some content for a tiny thing most people dident give a [censored] about.


I think I mentioned in the OP that it's not about loosing other content to this feature. I just wanted to know what people like about this feature as it can't really be worse than the current way doors are handled...
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Laura Mclean
 
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Post » Tue Jul 26, 2011 5:49 am

Seeing that animation over and over for the hundreds/thousands of hours i'll be playing would be far too tedious. "Immersion" can take a backseat here.



Keep in mind that you don't get tired of things that you expect to happen. If you walk up to a doorway you expect to open it before entering, so it wouldn't be that boring to do it every time as it would be natural to open the door. You can only become tired of actions that are unnecessary that you have learned to expect, like some sort of war-cry before every battle or perhaps a finisher animation? after every kill...


Yes, yes you can and will. The "novelty" factor of transitions for TW2 became incredibly tedious and annoying after the tenth time. I would like to see the animation for NPCs, but for the PC, absolutely not.
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Toby Green
 
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Post » Tue Jul 26, 2011 1:24 am

Make it like in Resident Evil? Sounds annoying.
Or make it like in Witcher 2, with slow doors so there's enough loading time.
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Dalia
 
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Post » Tue Jul 26, 2011 4:35 am

Far Cry 2 did this quite well.

Ill agree with that--it did. But the nature of loadings screens for Skyrim and Farcry is different, if it functions anything like OB.
That being said, even if there arent animations for the loading screens, that only means that there is no animation for whenever to go in/exit a big towns. That will only occur everyonce and a while. there are still door animations for all the other doors in the game.
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Melanie Steinberg
 
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Post » Tue Jul 26, 2011 10:59 am

Yes, yes you can and will. The "novelty" factor of transitions for TW2 became incredibly tedious and annoying after the tenth time. I would like to see the animation for NPCs, but for the PC, absolutely not.


I see what you mean. But TW2 was different. I don't think you necessarily need an animations for same cell transitions unless it adds to the game-play somehow. This would just be a means of making the doors seem more like doors, and less like walls with teleporting signs on them. I doubt you'd get tired of it, ( I know that I don't get tired of normal activities in games, or life) but it's you right to disagree, that's why it's a Forum.
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Marine x
 
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Post » Tue Jul 26, 2011 4:02 am

Nahhh I do t really care
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Abi Emily
 
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Post » Tue Jul 26, 2011 3:06 am

Todd: We made all kinds of animations for the NPCs from cutting wood, smithing, cooking....

Some Dude: Opening doors?

Todd: Uhh...
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DarkGypsy
 
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Post » Tue Jul 26, 2011 4:20 am

Todd: We made all kinds of animations for the NPCs from cutting wood, smithing, cooking....

Some Dude: Opening doors?

Todd: Uhh...


Todd: Do you want me to take the game back? :verymad:

Some Dude: No...sorry :sadvaultboy:
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NAtIVe GOddess
 
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Post » Tue Jul 26, 2011 3:17 pm

Todd: We made all kinds of animations for the NPCs from cutting wood, smithing, cooking....

Some Dude: Opening doors?

Todd: Uhh...


Lol, We shall see... I'd at least like to see NPC's activating doors in a meaningful way. And keep in mind that Todd said a lot of great things about Oblivion AI before it was released too; and all I can say to those is I remember a lot of hoe-ing the fields and thats about all that was realistic about NPC animations in Oblivion.
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Vickey Martinez
 
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Post » Tue Jul 26, 2011 2:00 am

Nahhh I do t really care


What a coincidence, I don't really care that you don't really care... I believe that between the two of us we have reached an impass...
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Natalie Taylor
 
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Post » Tue Jul 26, 2011 1:23 pm

I don't much like the idea of closing the door behind. Witcher 2 did this, and I found situations where Geralt opens a door, walks into an unknown room full of hostile guards, and cannot leave the room because he's automatically closed the door, and has to turn around to open it (and get stabbed in the back).

For those who play First person, the motions can be assumed [offscreen]. For NPCs it would be a nice touch I think.
For TPP players, I would not mind a separate open and a close option (or even a lock option ~Imagine even lockpicking the door to lock it without a key).

*But its not a prime concern with me, and I can easily live without it.


Don't worry, the point is not that the animation occurs in real game time, but seamlessly transitions between cells. It wouldn't be an opportunity for an enemy to detect you before you have control of your character, or to attack you while you animate the door, It would just happen quickly and seamlessly during the loading process, not actually in game-time, but also not a cut-scene. I guess the closest likeness would be to the way everything else froze in Oblivion during conversations with NPCs, only you wouldn't see the freezing occur in the background because it would be over too quickly.
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Devin Sluis
 
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Post » Tue Jul 26, 2011 2:28 am

Don't worry, the point is not that the animation occurs in real game time, but seamlessly transitions between cells. It wouldn't be an opportunity for an enemy to detect you before you have control of your character, or to attack you while you animate the door, It would just happen quickly and seamlessly during the loading process, not actually in game-time, but also not a cut-scene. I guess the closest likeness would be to the way everything else froze in Oblivion during conversations with NPCs, only you wouldn't see the freezing occur in the background because it would be over too quickly.

Have you seen how Witcher 2 manages this?

**In case not, this clip shows him walk through two doors in the beginning...
http://www.youtube.com/watch?v=4olt1v4bPXA
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Mark Churchman
 
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Post » Tue Jul 26, 2011 9:58 am

Great idea. The Witcher 2 and I think The Witcher as well (not sure havent played it in ages) did this and it worked well. At first I didnt even realize the animation was a loading screen at the same time.
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Sunnii Bebiieh
 
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Post » Tue Jul 26, 2011 9:31 am

The only bummer with The Witcher 2's way of doing it is that it asumes that the loading time is about the same time as the animation. With the traditionnal 30 seconds of load times for an ES games, I doubt it is possible
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dean Cutler
 
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Post » Tue Jul 26, 2011 1:13 pm

Have you seen how Witcher 2 manages this?

**In case not, this clip shows him walk through two doors in the beginning...
http://www.youtube.com/watch?v=4olt1v4bPXA


Yeah, that's not what I mean, cause it takes you out of control of your character while it does the transition, but for no reason... I mean that it should animate the activity when you won't have control anyway, for instance during the loading screen. It only happens exactly when you choose to act, then loads, and then releases control to you instantaneously after the loading screen.
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Anthony Diaz
 
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Post » Tue Jul 26, 2011 6:49 am

Do you just want another witcher?
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Penny Flame
 
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Post » Mon Jul 25, 2011 11:12 pm

My thought is that if you're breaking the realism of the world being one cell having no door opening doesn't stretch the imagination any more anyway
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Kayleigh Williams
 
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Post » Mon Jul 25, 2011 10:45 pm

Great idea. The Witcher 2 and I think The Witcher as well (not sure havent played it in ages) did this and it worked well. At first I didnt even realize the animation was a loading screen at the same time.

In Witcher (1) there are gates that animate open & shut whe Geralt reaches for them, but in general most doors lead to loading new areas, and its just a fade out to the loading screen; and you resume inside the building (with the door closed).

Yeah, that's not what I mean, cause it takes you out of control of your character while it does the transition, but for no reason... I mean that it should animate the activity when you won't have control anyway, for instance during the loading screen. It only happens exactly when you choose to act, then loads, and then releases control to you instantaneously after the loading screen.
Unless I misunderstand, that's sort of how it is in Witcher 2. You choose to enter a door, the game loads what it needs and plays the non-interactive animation of Geralt opening and stepping through a door, then resumes in the new area (with the door closed). Its not all too different from Witcher 1 really. (I just really don't like being able to see into a room and have no choice but to enter it. :()

Do you just want another witcher?
Hell yes, I certainly did. Witcher 2 is great, but the gameplay changes were a real let-down on several levels. :(
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Robert Jackson
 
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