Anyone care to answer a few questions?

Post » Thu Mar 13, 2014 5:00 pm

Greetings,

If anyone here is willing, there are a couple of things i'd like to ask:

- Assuming one has topped an ability line for a class all the way to the end, can one then re-spec and afterwards proceed in putting skill points -only- in the last line of that same tree, forgoing all the previous ones? Example being a sorcerer with a topped Dark Magic line respeccing and then spending only -one- skill point to get Daedric Mines.

- (Dragonknight specific) Does Forward Momentum from Two-Handed stack when used together with Molten Weapon (Earthen Heart)? The answer is self evident, but suffice it to say it wouldn't be the first time logic and MMOs did not go hand in hand..if anyone here has actually tried it, could you let me know please?

- Regarding skills allocation and crafting, looking at the skill tiers i noticed that excluding the first line in all pprofessions, (use x/9 tier mats), the following ones are ease-of-use/convenience ones, rather than anything downright essential; ie for someone having the time and patience, it appears as if 9 skills points to top that first tier is all that's necessary in order to craft anything, late game items/improvements included. Is there something here i am missing? Or is there perhaps some other, extra pool within crafting (-not- gathering) one could use skill points in that i've overlooked? Just need to be sure if i got things right. Again, i understand why someone would want an extra chance of success for example, what i am asking is in regards to necessity, for example whether anything top quality related is linked to anything other than that first line concerning mat tiers.

My thanks in advance for your time :smile:

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gemma king
 
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Post » Thu Mar 13, 2014 2:49 am

You wil pay for each skill point you wish to reset. Its not cheap, but its doable.

Second question, im almost 100% sure they stack, but you prolly felt the same already.

I think yes, 9 skills to rule em all. The rest is just for easier crafting, not better.

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Kari Depp
 
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Post » Thu Mar 13, 2014 4:19 am

1)Yes

2)Yes

3)No

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Da Missz
 
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Post » Thu Mar 13, 2014 3:21 pm

1) I hear you can do that, but no knowledge of this myself
2) Absolutely no idea
3) Well you DO necessarily need potency improvement + aspect improvement for enchanting, and you'll probably need the 'use 3 reagents' in alchemy...other than those two, none are otherwise necessary.

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KRistina Karlsson
 
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Post » Thu Mar 13, 2014 4:50 pm

regarding the crafting

yes in order to craft you just need the 8 points(first one free)

but personally i would call the other skills essential, unless you dont want to craft many green/blue/purple items and you dont want to craft legendary items at all, and you do not want to craft set items

3 points in order to get traits 3 times as fast(and its still 238 days to get all traits from blacksmithing, with those 3 skillpoints spent, 800+ days without) and you will need to learn most traits(likely all for the best) in order to make set items

3 points to get maximum amount and as high colour tempers as possible(needed for improving items to green/blue/purple/yellow)when you extract(deconstruct), with no points in this you wont see many tempers at all and you will not see yellow at all

3 points in hireling will also give you tempers, i dont know if this one is as essential as extraction

and finally 3 points in order to use less than 50% tempers when you improve items

may just be me and may just be because im a crafter at heart, but there is nothing on that list i would even consider not getting

if you dont want to craft much, but just improve some items now and again then yeah you can go light, but then you could simply not spend anything at all

and then you must be prepared to pay through the nose, to get tempers from a real crafter

for provisioning and alchemy there is a few of the skills you can skip completely without being a gimp crafter

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Svenja Hedrich
 
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Post » Thu Mar 13, 2014 1:33 am

I thought it was something like 2 months? Unless I got the math wrong. Maybe I did. Oh though I only counted armors, and maybe my starting numbers were off. If my math was right it would be 4 months then with weapons included. So does it reduce to 6 hours for the first trait then double each time with the Metallurgy at rank 3? Which provides a 20% reduction and the ability to train 3 traits simultaneously? Yeah I see what I've done wrong. I didn't add them all up. Yep 238 Days. That's definitely longer than I expected.

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Anna Krzyzanowska
 
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Post » Thu Mar 13, 2014 1:14 pm

yeah its 238 days for blacksmithing and clothier

and 106 days for woodworking

off course thats if you have 3 skill points invested from day 1, which is impossible and also there will likely be times, when you cannot start a new research as soon as the old one finishes

also i have seen a few PTS players claim that there are set bonuses that require all 8 traits researched, so i guess we wont be crafting the best sets for a while(if thats correct, i think sage mentioned 6, but didnt say if that was the highest)

it does however not take that long to get quite a few traits trained, each trait you skip completely on all items cut the time in half, so if you skip 3 traits on all items, you go from 8-4-2-1 month and 1 month isnt to bad in my opinion

edit: also if you want to just go for the items you will be needing yourself, you can cut quite a few items, which will likely cut the times in half or so

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joseluis perez
 
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Post » Thu Mar 13, 2014 12:54 pm

for your third topic when it comes to hirelings someone had the idea to create crafting alts that have hirelings and then you can just farm them each day for free mats, im gunna test this this beta and see how it goes.

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Lauren Dale
 
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Post » Thu Mar 13, 2014 8:37 am

Thank you all for the replies, much appreciated :)

@Donlep

I can now understand the need for faster research (was not aware of the exact amount of time it takes, so my thanks for clarifying!), but in regards to the temper colours, i admit you got me confused..

Are you refering to the ability Metal Extraction? Because reading about it over at Esohead i see that "it improves the chances" of extracting/improving respectively. In your reply here however, you mention that without i will not be seeing any yellow colours at all? Same for Temper expertise, all it purports to do is raise your chances, not lock/unlock the quality of the outcome.

Any clarification?

And thanks again guys, really helps all this!

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Claire
 
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Post » Thu Mar 13, 2014 8:05 am

For upgrading the items for each quality level requires a number of tiered items (tempers, which increase in number for each quality level I think) to take it up to 100% guaranteed upgrade in quality. Though you can chance it at lower percentage. Here's a dev video showing the process. Temper expertise "more than doubles your chances of success", effectively halving the number of tempers required, or something like that.

http://www.youtube.com/watch?v=7hyCFXcm6pY

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Lyndsey Bird
 
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Post » Thu Mar 13, 2014 2:39 am

I believe that Forward momentum stacks with molten weapons, and the two handed skill line is open to all the classes not only DK, same with all the other weapon lines.

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Reanan-Marie Olsen
 
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