- Radiant Story: choices don't really work in RPG. The better a game is done story and gameplay wise, the more you want to see of it. You generally don't want to be forced to choose A and lose B forever. Sure, you could revisit all the B choices with a second character, but this is far from optimal because the game will still force you to go through the main story (and most of the sidequests) so at best you're left with 70% dull repetition and 30% new gameplay. You might as well see what happens when you choose differently by watching it on youtube.
I understand it's unrealistic not to have any impact on the world, but I think branching paths/missable sidequests should be reduced to a minimum.