Anyone disappointed by the info so far?

Post » Sun Aug 08, 2010 5:59 pm

Why is everyone so worried about level scaling? What RPG DOESN'T have level scaling?? It's about how they impliment it, and from all the complaints regarding Oblivion I am sure that they have tweaked it based on those complaints.


This is what I've been thinking. Plus I believe its been confirmed that the scaling is more like fallout than oblivion, so Its already improved.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Sun Aug 08, 2010 10:01 pm

I would have to try to be disappointed.

The problem is that most of the people on here kept saying things like "SKYRIM: GOTY 2011," and,"BEST GAME EVAR!" when we knew absolutely NOTHING about the game. So of course when we get actual info people will realize they put their expectations higher than is otherwise humanly possible.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sun Aug 08, 2010 9:29 pm

So you would replay an identical game for 50 hours to get the 5-8 hours of exclusive gameplay you lost in the first playthrough? Why sir you are my hero.

What I'm saying is: you can make choices count and still not screw the experience. You either do it how BG2 did or you make it so that playing the good or the bad guy means an almost completely different playthrough. Then it's worth it.


Actually, I'm a she.

From what you are saying your problem isn't with the choices & consequences. Your problem is with crappy games that aren't worth replaying. I replayed BG2 a good 5 times and I never, never selected the "evil" choices and I always play a paladin with the exact same party.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sun Aug 08, 2010 5:54 pm

Yeap. Pete Hines wrote in his twitter: "If you think Radiant Story is "randomly generated quests" then you misunderstand what it is."
I think it is a quests & situations generator which is based on some sets of rules.

And that phrase in the GI article: "We got rid off mysticism, and moved some of that stuff around. The magical school of mysticism Isn't that redundant?"

I won't be surprised to see something like this: "We got rid off heroe's left hand and moved some of that stuff around. The left hand. Isn't that redundant?" :hubbahubba:


I don't think you're right. They could just make an option enable/disable dynamic shadows and that's it. Oblivion wasn't optimized well enough. You can reverse rendering process in Oblivion. And you'll see that it is just "omg wtf is this stuff?!?!?".


Dude, you dont even begin to know what your talking about, do you even think about or read what you wrote before you hit add reply ?
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sun Aug 08, 2010 9:11 pm

Guys, I'm not sure if there will actually be randomly generated quests... I just read this on Pete Hines' twitter:

"If you think Radiant Story is "randomly generated quests" then you misunderstand what it is."
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Sun Aug 08, 2010 4:15 pm

We don't know much about the game yet, but everything I've heard so far has made me happy. *thumbs up*
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Sun Aug 08, 2010 12:58 pm

I can't remember the last time I was so excited for a game to be released. All I've read and seen are golden for me. Tactical combat, dynamic lighting, stunning visuals, new design and a new way of story telling?

I'm going to buy the most exclusive edition, no matter how much it costs.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sun Aug 08, 2010 12:55 pm

Well look at levelscaling this way:

The game is incredibly hard at the lower levels. It gets easier with time. Basically this means that you wont be able to move through zones that with creature that are way out of your league, there by opressing player freedom which is trademark for sand-box RPGs.

Another thing it "kills" zones with lower level creatures, giving you almost no reason to revisit it and in lategame. As this would be a walk in the park.

So you see its basically the two sides of the coin. Levelscaling provides us with a challange throughout the experience if we choose to highten the difficulty, paradoxical it also makes it less rewarding as we dont get the sense of accomplishment you get when you are at higher levels. You dont feel all that powerful when a wolf proves to be as dangerous as a dragon.

neither is better nor worse. I do agree that some opponents like dragons and giants need to be a little tougher, but other than that i think that levelscaling is the way to go.


I'm not 100% sure what kind of system they are implementing in Skyrim, (haven't read the whole article) but I definitely preferred Morrowind's system over Oblivion or even FO3. To me I loved the fact that I was free to go anywhere in MW, but survival could (and should) be difficult. It felt real to have things that I couldn't beat at any given time, or places I would have to mark on my map and come back to explore because I didn't have to gear or skills yet to tackle them. It also gave me a really good sense of accomplishment late in the game when I finally was able to clear out that high level area and get some REALLY good loot.

With scaling, I can expect the same generic loot everywhere I go, that gets good about the time I don't need good loot. I can expect to unlock tough enemies and see them popping out everywhere once I am skilled enough to defeat them rather easily. I don't know, the whole system just seems catered to the casual gamer and those who need instant gratification in their games. "But I wanna go in that cave NOWWWWW!"

That being said, I can see the benefit of both ( if implemented together), so if Bethesda were smart, they would at the very least create some areas in the game that had permanent level creatures and loot that actually felt dangerous. That way if you very skilled or very lucky, you just might have a shot to get some good equipment early in the game. This would also give the sense of accomplishment and tension that I think Morrowind had in spades...
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Mon Aug 09, 2010 1:57 am

What about "fast paced and fluid" gives you the idea that I think enemies should stand still with a sign on them? I hate the fact that some of the cooler weapons (like big war hammers, battle axes, and claymores) will most likely have a 3 second swing time due to "enhanced realism." A big grip about Oblivion's combat system was that you pretty much had to equip nothing bigger than a shortsword if you planned on hitting anything.
what? Iv hit thinks with claymores before
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sun Aug 08, 2010 8:22 pm

It seems it will be Oblivion 2.0 or worse, I hope the construction set will be very, very advanced.

-The removed even more skills. What's next? Melee, Magic and Sneak? Why keep removing skill every game, it isn't going to make the game better.

-Perks and even one every level, this isn't Fallout. I don't know the details yet but it will probably be like Fallout or Oblivion. It simply doesn't make sense that because he 'leveled up' my character becomes able to something was unable to do 1 minute a go. I just hope it won't be over the top, 'cartoon' perks like in Fallout, it fits the Fallout setting, it doesn't fit TES.

-The interface... If the skill menu is even the slightest indication of how the interface will look it would be terrible. Sure the magic menu looks very nice, but it is completely impractical. I want to be able to see my skills quickly and I don't want to be forced scroll through my skill list no matter how pretty it looks. 'Luckily' this problem will probably be solved in future TES games since there will probably won't be enough skills to scroll through. And why does it have to be so ridiculously big? I'm not going to play the console version so why make an interface that's only desirable if you are sitting far away for your TV with a controller in your hand. If you play on PC you are close enough to read stuff even if the text isn't huge, are they going to take a way mouse support as well?
To make things worse, it looks like a interface that's very hard to mod, DarnUI for Oblivion and Fallout mainly reduced the size of everything, and they where probably still quite hard to make, modding this interface into something functional (and still looking good) will be very hard to do if it's modifiable at all.

-No classes, classes weren't very important and they weren't perfect but they still added something to your character. I would rather see them improving the class system or maybe even make it optional, but removing it just seems wrong even if it doesn't have much impact. It's just like removing mysticism, sure you still have magic, many spells will still be available even those that were mysticism in previous games. Mysticism wasn't the most useful magic school but why don't fix that by giving it some more useful spells (mark/recall and other teleport spells for example). Is removing it really the best option, it belongs to TES magic since Daggerfall.

Sure it aren't the big things, but we don't know much yet and they are probably the hardest things to mod (add a class system while it's not present at all in the game, changing the interface dramatically and adding skills wasn't possible in Morrowind and Oblivion at all as far I know)

And sure somethings look and sound great, the graphics (and character/NPC faces) are just awesome, the combat sounds great, dual wield is probably nice (especially if you can quickly swap your off-hand/side arm weapon to your main hand if you get disarmed), the creatures so far look great.
Ruins and stuff are suppose to be very varied and there are many other features that are really great but with the whole skills thing and the rumors/information hinting at the removal of attributes (though I would like attributes system to be different, I certainly don't want it to be removed) it really seems Bethesda is slowly making TES a console action game instead of an RPG.

I'm not very exited about the main quest too, the fact that they created a new language for the dragons is really hope full but in the end it will probably still be 'You the epic and heroic Dragonborn have stopped the invasion of pure evilness' and more of that exaggerated good guy stuff.
The civil war sounds exited so I really hope it isn't just part of the main quest, since even if it's far better than expected than still the whole epic hero thing doesn't fit most characters I want to play and even if it does fit I don't want to save the world every time. Therefor I would only experience the civil war thing with the one or two characters that do the main quest.
Civil war, if done properly, with multiple sides to choose and a lot of gray instead of just 'evil faction vs good faction' would fit far more characters because you could be involved in a non-epic-heroic way, or maybe not really be involved at all but still living in an area of civil war where you interact with character who ARE involved in the conflict you try to avoid. 'Epic' things like Oblivion Invasions or dragons invading basically 'force' you to be the hero and save the world, ignoring the fact that hell, literally, broke out just doesn't make sense, while trying to stay neutral/don't get involved in a civil war is still possible, especially for certain types of characters. So I hope that if the dragons are really invading it won't be triggered until a certain point in the main quest (like Oblivion Gates only pop up after a certain point in the Main Quest for Oblivion) and that the civil war is going on from the start.

So far the info about TES V has good and bad points and though I really don't like the direction it seems to be heading it could still turn out to be a great game (especially when people start modding a proper amount of skill in) so I keep hoping.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sun Aug 08, 2010 10:08 pm

For level scaling, so long as a unique item is not stuck at the level you first obtain it at. And if goblin warlords don't keep gaining health as I level (have a cap for it somewhere. (Haven't played FO3 yet, GFWL has kept me at bay plus I'm waiting a for a "Greatist Hits" price).
Down to 18 skills from 21? BGS better have a good explanation for that! So does this mean someone who is good with a two handed claymore is going to be just as good with a dagger? I sure hope not.
This crafting system better be in depth (farming, smithing, etc.).

No loose ends, half finished, unpolished final product on release, please. Either that or continued software program maintenance even if it's past its life cycle/ no longer profitable to maintain it. (Saying you can't fix the A-Bomb glitch and then the modding community finds a fix/ remedy for it ain't gonna cut it).
Otherwise, I'm still going to be patient and give Bethesda the time they need to polish up the game to good completion. I for one don't want to hound BGS basically saying, "Are we there yet. Are we there yet..." and make them feel like they need to release the product before it's actually completed, just to make the impatient fans "happy".
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sun Aug 08, 2010 5:48 pm

Not disappointed, instead it was way beyond my expectations and I am happy. And I trust everything Bethesda is doing is for a good cause.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Sun Aug 08, 2010 3:39 pm

The information has made me a bit cynical, but hey it'll still be fun to play.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Sun Aug 08, 2010 5:45 pm

Actually, I'm a she.


Mazoga insists on being called sir.
It just means your a knight!
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sun Aug 08, 2010 5:21 pm

Yes the more I hear about this game the worse the game is so far. :(
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Sun Aug 08, 2010 4:01 pm

For level scaling, so long as a unique item is not stuck at the level you first obtain it at. And if goblin warlords don't keep gaining health as I level (have a cap for it somewhere. (Haven't played FO3 yet, GFWL has kept me at bay plus I'm waiting a for a "Greatist Hits" price).
Down to 18 skills from 21? BGS better have a good explanation for that! So does this mean someone who is good with a two handed claymore is going to be just as good with a dagger? I sure hope not.
This crafting system better be in depth (farming, smithing, etc.).

No loose ends, half finished, unpolished final product on release, please. Either that or continued software program maintenance even if it's past its life cycle/ no longer profitable to maintain it. (Saying you can't fix the A-Bomb glitch and then the modding community finds a fix/ remedy for it ain't gonna cut it).
Otherwise, I'm still going to be patient and give Bethesda the time they need to polish up the game to good completion. I for one don't want to hound BGS basically saying, "Are we there yet. Are we there yet..." and make them feel like they need to release the product before it's actually completed, just to make the impatient fans "happy".


Instead your going to hound them about removing worthless/broken skills like you did when they removed the few they did from Morrowind? As for level-scaling, http://www.gamesas.com/index.php?/topic/1156831-skyrim-compilation-and-explanation/ to learn what it will be like basically.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Sun Aug 08, 2010 10:13 pm

I am officially not disappointed. Just for the record. Initial impression thumbs up.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Sun Aug 08, 2010 10:15 pm

Disappointed? no

Annoyed by the community? yes

You people haven't seen anything other than a few screens and its "ZOMG they made TES a CASUAL game!@(!" or "if I can't leave footprints in the snow = FAIL not buying it" or my favorite so far "the combat looks too realistic, make it more like zelda"

Please do us a favor and hold judgment until we get some more definitive information. They get rid of 3 unnecessary skills and it all of a sudden is a terrible game. ugh I'm not saying anything about those who give constructive criticism, thats fine and helpful. But people ***** with no respect to fans or the individuals making the game.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Sun Aug 08, 2010 1:31 pm

While I think it will be a good game, as of right now I am kind of heartbroken. Games with TES name have a feel to them, and I don't think this game will have that feeling. Skyrim being announced was like getting a puppy for Christmas. Reading this new info is like having that puppy [censored] all over all of your other presents. On one hand, hey! A puppy! On the other hand, WTF puppy?!
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sun Aug 08, 2010 10:03 pm

The 18 skills made me disappointed. We needed more, not less.But if they can make the the lack of skills work for th ebetter, I will be happy.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sun Aug 08, 2010 4:19 pm

The Gameinformer article included the word streamlined, therefore the game will be designed for casuals and we will have to mod it into being hardcoe again.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Mon Aug 09, 2010 1:26 am

I was kind of excited when they announced it, but after reading the GI article I'm pretty disappointed.

Graphics - they look pretty good.

You are disapointed by good graphics? Just kidding I know what you mean.

Radiant Story - stuff like this sounds good in theory, but turns into a complete nuisance in actual gameplay. Just make it simple, and give me the option to do all the quests no matter what my race, class, background, in-game decisions, etc. I hate hate HATE being cut off from a quest because of some decision I made in game. Very disappointed by this aspect.

You can't just assume what it is going to be like.

Leveling - level-scaling 100% svcks ball sack and I can't believe they're bringing it back even one iota after all the grief they got for it in Oblivion. I don't know how many times the community has to say it, but I'll say it once more: WE DON'T WANT LEVEL SCALING. NADA. NOTHING. ZILCH. I might not even buy the game if it's the same sort of level scaling that Oblivion had.

Every rpg has level scaling to some degree. Oblivions was to much Bethesda knew this. Have you played Fallout 3? It had level scaling, tastefuly done as well. You fought stronger versions of enemies IN ADDITION to the weaker ones as you leveled.
For example, Raiders never leveled. They stayed the same the whole game. Super Mutants never leveled, however enemies like Super Mutant Brutes and Masters would appear more frequently.

Combat - I don't like realistic combat. I like fun combat. Legend of Zelda is a perfect example. Not very realistic, but tons & tons of fun. When I hit someone with a hammer I want them to go flying. I don't want to get juked or blocked by a shield and then have them stab me three times while I lose my balance. I remember using an Oblivion mod that slowed backwards movement down. Turned that mod off immediately. Combat needs to be fast paced, fluid, and fun. And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.

Just because you don't like something doesn't necessarily make it bad.
However, fast, fluid, and fun combat is something no one can disagree.
Menu design - sounds super dumb. I don't give a rats rearend about constellations and such. Just give me the info in a clear organized manner. DarnifiedUI is perfect. Just build THAT into the game.

It could work, it could not. But a nice organized menu is agreeable. Like the fable 3 menu. Great idea, but I don't like it. It ended up being tedious.

Story line - actually sounds kind of cool.

You don't know that until you have played the game.
I found Oblivions to be a little dry(great to read, not so much to experience).
Dragons - awesome.

Dragon speak abilities - sounds pretty awesome.

And you are dissapointed?

And I can't believe they didn't cover epic items and boss encounters. These are probably the two things I was most interested in, and not a single mention. Most likely it means these aspects went neglected which is a shame. I want my epix and I want them hard to find, and guarded by epic bosses that I have to fight in an epic manner to win.

Sigh. Overall very disappointed by this article.

This article is only a taste of what is to come. Keep your fingers crossed for E3.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sun Aug 08, 2010 11:11 am

Disappointed? no

Annoyed by the community? yes

You people haven't seen anything other than a few screens and its "ZOMG they made TES a CASUAL game!@(!" or "if I can't leave footprints in the snow = FAIL not buying it" or my favorite so far "the combat looks too realistic, make it more like zelda"

Please do us a favor and hold judgment until we get some more definitive information. They get rid of 3 unnecessary skills and it all of a sudden is a terrible game. ugh I'm not saying anything about those who give constructive criticism, thats fine and helpful. But people ***** with no respect to fans or the individuals making the game.



No, no and triple no.
Look, I think I am on your side of the argument but this is not the way to go. You cannot just overexaggerate into the ridiculous to prove your point, the point has to have some actual merit on its own.

You continue to overembellish and you talk about unnecessary skills. We dont know that yet.

Look, Im all for not making everything about how it fails, but you make our side look stupid.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Mon Aug 09, 2010 1:10 am

While I think it will be a good game, as of right now I am kind of heartbroken. Games with TES name have a feel to them, and I don't think this game will have that feeling. Skyrim being announced was like getting a puppy for Christmas. Reading this new info is like having that puppy [censored] all over all of your other presents. On one hand, hey! A puppy! On the other hand, WTF puppy?!


Signed.

And to all the people trying to shut all the people which are disappointed up: It's their right to be disappointed and to state that oppinion. It may be a little to early to say that the game is all [censored] up, but the info we got so far is pointing in a direction that is not well received by some fans. So far I'm not that disappointed anymore, but mostly because my feelings have died down and I say to myself: "Well, should have known that from the beginning". But in the beginning i was just like "wtf, not a single point i hoped for added? Ok, forget about that game."
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Mon Aug 09, 2010 3:15 am

Graphically it's a minor improvement; yes iv'e seen all the screens and heres the thing THERE BULLSHOTS <<<<<, and already the witcher 2 assassins of kings looks better on a much much much smaller budget but also it's not limited by console hardware.


This is a joke, right? Ugh.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

PreviousNext

Return to V - Skyrim