I was kind of excited when they announced it, but after reading the GI article I'm pretty disappointed.
Graphics - they look pretty good.
You are disapointed by good graphics? Just kidding I know what you mean.
Radiant Story - stuff like this sounds good in theory, but turns into a complete nuisance in actual gameplay. Just make it simple, and give me the option to do all the quests no matter what my race, class, background, in-game decisions, etc. I hate hate HATE being cut off from a quest because of some decision I made in game. Very disappointed by this aspect.
You can't just assume what it is going to be like.
Leveling - level-scaling 100% svcks ball sack and I can't believe they're bringing it back even one iota after all the grief they got for it in Oblivion. I don't know how many times the community has to say it, but I'll say it once more: WE DON'T WANT LEVEL SCALING. NADA. NOTHING. ZILCH. I might not even buy the game if it's the same sort of level scaling that Oblivion had.
Every rpg has level scaling to some degree. Oblivions was to much Bethesda knew this. Have you played Fallout 3? It had level scaling, tastefuly done as well. You fought stronger versions of enemies IN ADDITION to the weaker ones as you leveled.
For example, Raiders never leveled. They stayed the same the whole game. Super Mutants never leveled, however enemies like Super Mutant Brutes and Masters would appear more frequently.
Combat - I don't like realistic combat. I like fun combat. Legend of Zelda is a perfect example. Not very realistic, but tons & tons of fun. When I hit someone with a hammer I want them to go flying. I don't want to get juked or blocked by a shield and then have them stab me three times while I lose my balance. I remember using an Oblivion mod that slowed backwards movement down. Turned that mod off immediately. Combat needs to be fast paced, fluid, and fun. And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.
Just because you don't like something doesn't necessarily make it bad.
However, fast, fluid, and fun combat is something no one can disagree.
Menu design - sounds super dumb. I don't give a rats rearend about constellations and such. Just give me the info in a clear organized manner. DarnifiedUI is perfect. Just build THAT into the game.
It could work, it could not. But a nice organized menu is agreeable. Like the fable 3 menu. Great idea, but I don't like it. It ended up being tedious.
Story line - actually sounds kind of cool.
You don't know that until you have played the game.
I found Oblivions to be a little dry(great to read, not so much to experience).
Dragons - awesome.
Dragon speak abilities - sounds pretty awesome.
And you are dissapointed?
And I can't believe they didn't cover epic items and boss encounters. These are probably the two things I was most interested in, and not a single mention. Most likely it means these aspects went neglected which is a shame. I want my epix and I want them hard to find, and guarded by epic bosses that I have to fight in an epic manner to win.
Sigh. Overall very disappointed by this article.
This article is only a taste of what is to come. Keep your fingers crossed for E3.