This is what I don't like:
Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
So....no consequences to our choice? They mentioned this like it's a good thing. It's not. Also, it makes no sense what so ever. If I kill someone's family member, he wouldn't give me a mission out of anger - he'd [censored] castrate me.
Even less skills. Removing a skill or two wouldn't be a problem, but this is 9 skills less than Morrowind, and as far as I'm concerned most of MW's skills were useful. Most, not all.
Dual wielding.
Level scaling on random quests.
EDIT: And that you may get someone returning your item if you drop it, or two people fighting for it. It just seems unnecessary clutter which some good time must have been devoted to it. Definitely not something which interests me.
Most of the rest I read was good.