Anyone disappointed by the info so far?

Post » Sun Aug 08, 2010 5:04 am

I try not to get involved in disagreements on these forums anymore because I've found most people here are very dead-set in their opinions. However, I think you're being especially stubborn and pessimistic regarding the new info, so I'd like to give it a shot. See where it goes.

(Note: I've read the full article - I'm not coming from a place of third-party information. I can provide quotes if necessary.)

Radiant Story - stuff like this sounds good in theory, but turns into a complete nuisance in actual gameplay. Just make it simple, and give me the option to do all the quests no matter what my race, class, background, in-game decisions, etc. I hate hate HATE being cut off from a quest because of some decision I made in game. Very disappointed by this aspect.

At no point in the article did it say that content was race/class/background specific. The most detail they provided in this realm is regarding how the world adapts so you don't inadvertently cut yourself off from a quest. Regardless, I think I trust the developers to balance content in such a way that you don't lose out on too much content by making decisions while still providing that sense of consequence. A world in which you can experience everything is a world in which your decisions mean nothing. I'd rather make choices that have weight. Plus, it'd provide me with just another reason to play the game through again.

Leveling - level-scaling 100% svcks ball sack and I can't believe they're bringing it back even one iota after all the grief they got for it in Oblivion. I don't know how many times the community has to say it, but I'll say it once more: WE DON'T WANT LEVEL SCALING. NADA. NOTHING. ZILCH. I might not even buy the game if it's the same sort of level scaling that Oblivion had.

Regardless of the fact that the article did not confirm level-scaling (all it confirmed was quest-scaling for auto-generated quests - VERY different concept), I think you need to review history. Every TES game had level scaling of some sort. Morrowind included. Oblivion's level scaling was more drastic than Morrowind's, so the entire Morrowind fanbase got the weird idea that no level scaling existed in Morrowind. It did. Just toned-down in comparison to Oblivion. I would be willing to bet money you've never played an RPG lacking level-scaling of some sort, simply due to the fact that most modern RPGs (modern meaning post-2000) use said systems in some fashion - even if it's subtle.

There are a vast number of ways to implement level-scaling systems, from systems that effect blanket changes to systems that change certain parts of the game but not others, to tweak the difficulty in certain ways or even in certain places. You're jumping to a strange conclusion by assuming that Skyrim has the blanket level-scaling that Oblivion had (which it doesn't - thanks for confirming that GStaff!).

Combat - I don't like realistic combat. I like fun combat. Legend of Zelda is a perfect example. Not very realistic, but tons & tons of fun. When I hit someone with a hammer I want them to go flying. I don't want to get juked or blocked by a shield and then have them stab me three times while I lose my balance. I remember using an Oblivion mod that slowed backwards movement down. Turned that mod off immediately. Combat needs to be fast paced, fluid, and fun. And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.

Not even sure what to say here. If you don't like realistic combat, you're in kind of a weird place - historically, every element of TES gameplay has been implemented as realistically as possible. If Skyrim delivered combat similar to Legend of Zelda, I'd be seriously worried about the mental health of the developers.

On dual wielding - you haven't seen it. Did anyone ever tell you it's OK to not form an opinion until there's enough evidence in place to justify doing so? This is one of those times. Until we see it in action, there's no way to know how well it'll work - though, based on how far into development they are, I'm guessing the answer is "very well." If it didn't, they probably would have cut it by now.

Menu design - sounds super dumb. I don't give a rats rearend about constellations and such. Just give me the info in a clear organized manner. DarnifiedUI is perfect. Just build THAT into the game.

"Did anyone ever tell you it's OK to not form an opinion until there's enough evidence in place to justify doing so?"

And I can't believe they didn't cover epic items and boss encounters. These are probably the two things I was most interested in, and not a single mention. Most likely it means these aspects went neglected which is a shame. I want my epix and I want them hard to find, and guarded by epic bosses that I have to fight in an epic manner to win.

"Most likely it means these aspects went neglected"? Once again, you're jumping to conclusions. There's plenty they haven't revealed - we've got a ton of general information, but very few specific details on systems and the like. So, until those things come along, don't assume they don't exist. That's kind of ridiculous.
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Lawrence Armijo
 
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Post » Sun Aug 08, 2010 12:30 pm

Graphically it's a minor improvement; yes iv'e seen all the screens and heres the thing THERE BULLSHOTS <<<<<, and already the witcher 2 assassins of kings looks better on a much much much smaller budget but also it's not limited by console hardware.


There mainstreaming the game to draw more people in; they did it with oblivion from morrowind; and morrowind from daggerfall of course it could be said with morrowind/daggerfal they wanted to tell more of a story and less randomly generated areas.

Radiant story is a good thing; unless your a scrub, it's good for the true rpg fans this i dont mind.

Even any level scaling is stupid and it's simply the devs saying WERE LAZY. Before anyone goes well they need lvl scaling b/c of X...install oblivion and play nehrim.

Melee combat

THIS ^^^^ just integrate some of mount and blades melee combat system aka directional blocking and momentum then you increase in weapons skills could increase your attack/block speed & possibly allow for certain moved or abilities

REMOVE INSTA TRAVEL PLEASE
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Dagan Wilkin
 
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Post » Sun Aug 08, 2010 11:41 am

We must have faith...

*Group Hug*
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kyle pinchen
 
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Post » Sun Aug 08, 2010 12:33 pm

meh, some people are so scared of change. i'm glad bethesda isn't.
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Jeremy Kenney
 
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Post » Sun Aug 08, 2010 4:37 pm

I loved everything I read in the article, just getting that out now. It's shaping up to meet my expectations, and I feel reassured from the article that at the very least it will be as good as its predecessor, but will probably be much, much better.

Not disappointing in the slightest.
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Charlotte X
 
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Post » Sun Aug 08, 2010 5:09 pm

Level scaling was nothing in Oblivion. Once you knew how to work the system level scaling didn't matter. I can understand if you were upset about equipment scaling (ie enemies get better equipment as you level) but I doubt that's what you mean. Also, I liked level scaling as it provided extra challenge (though not so much once I figured out how to manipulate the system).

As far as being disappointed-Well I hope that the perks aren't what I think they are and are more like traditional TES perks rather than Fallout perks. It seems like they are more like TES perks but I'm still a bit wary about the situation. Other than that I am pleased with the information so far and look forward to seeing gameplay video and some screenshots.
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Laura Elizabeth
 
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Post » Sun Aug 08, 2010 3:41 pm

The article pretty much states its not gonna be the game I had hoped for, but thats not to say it won't be a decent playable game.
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Captian Caveman
 
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Post » Sun Aug 08, 2010 5:27 am

meh, some people are so scared of change. i'm glad bethesda isn't.

They're scared of change because last time it happened plenty of people were left disappointed. And I don't think it's change in general, just how it is changed.
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Devin Sluis
 
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Post » Sun Aug 08, 2010 4:43 am

The only thing that has really disapointed me is that there will be less skills then oblivion, i wanted there to be more :sadvaultboy:
Also im not ecstatic about the removal of classes.
Honestly none of the info has me particularly excited, its all pretty meh...
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Marquis deVille
 
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Post » Sun Aug 08, 2010 6:40 am

Every word of that article raised my excitement level further. Every pixel of every screenshot made my heart pump harder. There was literally not a single bit of information that didn't leave me absolutely thrilled to bits about this game. Some things even surprised me in a very good way.

Dissapointed? Hardly.

Beside myself with glee? Indeed.
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Kara Payne
 
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Post » Sun Aug 08, 2010 12:54 pm

The only thing that has really disapointed me is that there will be less skills then oblivion, i wanted there to be more :sadvaultboy:
Also im not ecstatic about the removal of classes.
Honestly none of the info has me particularly excited, its all pretty meh...

I'm pretty much in the same boat as you.
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Tyrel
 
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Post » Sun Aug 08, 2010 4:37 pm

I'm pretty much in the same boat as you.


I think if they're clever with the perk system, they could add MORE. Having "melee" skill seems kinda blah...then you add perks....then they could further the skill learning, kinda like a tree system.

Makes for specializing a meaningful thing.
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Naughty not Nice
 
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Post » Sun Aug 08, 2010 7:23 pm

I just hope they don't destroy the Elderscrolls series like Lionhead destroyed their Fable franchise, taking it too far mainstream.
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Alyce Argabright
 
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Post » Sun Aug 08, 2010 2:29 pm

Jesus, suddenly everyone thinks everything will level scale.

The only thing that is CONFIRMED to have been LEVEL SCALED are the GENERATED quests. Read. :toughninja:
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michael danso
 
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Post » Sun Aug 08, 2010 8:05 pm

I think if they're clever with the perk system, they could add MORE. Having "melee" skill seems kinda blah...then you add perks....then they could further the skill learning, kinda like a tree system.

Makes for specializing a meaningful thing.


Im on the fence about perks, people seem to be viewing them as a sort of trade (less skills for perks) but i dont understand why they couldnt have had more skills plus the perks.
And if fallout 3's perks are anything to go by im not very optimistic about the quality of skyrims perks.
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Nathan Risch
 
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Post » Sun Aug 08, 2010 12:46 pm

Combat sorta disappointed me when I started reading about it, seems clunky and hard to change from sword and shield, to a spell or spell combo, but then I don't know how it's going to be in game and since I can finally make the dual wielding assassin I always wanted I'm not complaining.
Just kinda wish I could cast spells while my sword and shield or sword and dagger were still equipped rather than having to drop one.

EDIT: and then I read further and no longer want to hurt Bethesda. :P
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Naomi Ward
 
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Post » Sun Aug 08, 2010 10:43 am

The combat system sounds very interesting to me. It's pretty easy to out do combat in any TES game, so that's nearly a given. Looking forward to that. The descriptions of it just make quite some sense. We'll have to see if it actually is good.

While there is little to go on, I think it will be at least somewhat better in that department. I give that a thumbs up for now.
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Rachyroo
 
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Post » Sun Aug 08, 2010 7:12 am

Level Scaling Blah blah blah. Seriously some people are never happy. Its a shame there is already a disappointment thread. All the info has been awesome so far. I have 100% confidence in Bethesda. The last game this company made was Fallout 3. One of the best games of the freaking decade and people are freaking out already about TESV a game we still know very very little about and is still a year away. Got me facepalming all up in here. FOR REAL.
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ANaIs GRelot
 
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Post » Sun Aug 08, 2010 8:28 pm

Level Scaling Blah blah blah. Seriously some people are never happy. Its a shame there is already a disappointment thread. All the info has been awesome so far. I have 100% confidence in Bethesda. The last game this company made was Fallout 3. One of the best games of the freaking decade and people are freaking out already about TESV a game we still know very very little about and is still a year away. Got me facepalming all up in here. FOR REAL.

I consider the ones complaining as the real assets to the community (at least equal to the praisers on the other end of the spectrum). How will the developers know what to improve or change if it wasn't for criticism? Complaining is most important at this stage of development when things can actually be changed before release. There's also the case of opinions, people don't share them. How could you know everybody considered this info awesome, does everybody share your mindset? I agree we know very little, but we are only discussing what we do know, and the ones who want to can criticise it.
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Kira! :)))
 
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Post » Sun Aug 08, 2010 10:24 am

I don't agree with you dear sir. I like the combat and everything else you mentioned except the level scaling.. that svcks... hard... fail...
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Nymph
 
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Post » Sun Aug 08, 2010 11:52 am

The only thing I've heard so far that I'm actively disliking is that you cant cast spells with a shield/weapon or dual wield weapons equipped. Craptacular.

I've seen people say things like "It's more realistic.". Yeah, no it isn't. It's magic ffs. You might as well make a restriction that you can only cast spells if you have a hunk of cheese jammed in your ass.

Drifting further and further from the sandbox, which for me is a real big thrillkill.

My biggest fear at this point is for a standard run of the mill linear RPG design with defined class roles, specs and abilities. Not what TES games are about, or not what they were about.
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Tiffany Castillo
 
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Post » Sun Aug 08, 2010 6:07 pm

I consider the ones complaining as the real assets to the community. How will the developers know what to improve or change if it wasn't for criticism? Complaining is most important at this stage of development when things can actually be changed before release. There's also the case of opinions, people don't share them. How could you know everybody considered this info awesome, does everybody share your mindset? I agree we know very little, but we are only discussing what we do know, and the ones who want to can criticise it.


Everyone keeps complaining about level scaling which isn't even true level scaling, only for the randomized quest. Besides, what is fun about weak low level dungeons? Then everyone is complaining about only 18 skills, it is only down from 21 in Oblivion. Which they probably just cut out some classes and moved their traits into other classes. I just think people should have a little faith.
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Sasha Brown
 
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Post » Sun Aug 08, 2010 2:04 pm

Everyone keeps complaining about level scaling which isn't even true level scaling, only for the randomized quest. Then everyone is complaining about only 18 skills, it is only down from 21 in Oblivion. Which they probably just cut out some classes and moved their traits into other classes. I just think people should have a little faith.

Fair enough. Like I said in another thread if the complainers bring up good points then they should at least be acknowledged. At the very least it could spark a debate which could lead into other issues.
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Hazel Sian ogden
 
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Post » Sun Aug 08, 2010 9:34 am

I'm pretty dissapointed.
I'll have to read through the info again and think about it.
Maybe there is still hope...
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Mark Hepworth
 
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Post » Sun Aug 08, 2010 6:15 am

No, nothing I have read so far disappoints me. Its sad to see a lot of people are disappointed over such small minuscule things. This whole auto leveling thing... Just because it was poorly implemented once doesn't mean there is no right way of doing it.
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Melung Chan
 
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