Anyone disappointed by the info so far?

Post » Sun Aug 08, 2010 1:58 pm

I was happy about almost everything.

However.


I dislike losing mysticism. I dislike the further trimming down of skills. I'm completely sick of the continued simplification of TES and I worry that although the info sounds complex and interesting, in gameplay terms it'll feel like an even further simplified Oblivion. I want more diversity, not less, and the one place I would assume they'd want to add rather than subtract is the magic system, which historically hasn't been terribly rich to begin with.

I like mages. I play mages almost exclusively. I was hoping for some magicka love, but it sounds like there's going to be about as much to it as there always has been. Aside from that, I'm ecstatic about what's been revealed.
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Lawrence Armijo
 
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Post » Sun Aug 08, 2010 5:39 pm

I was happy about almost everything.

However.


I dislike losing mysticism. I dislike the further trimming down of skills. I'm completely sick of the continued simplification of TES and I worry that although the info sounds complex and interesting, in gameplay terms it'll feel like an even further simplified Oblivion. I want more diversity, not less, and the one place I would assume they'd want to add rather than subtract is the magic system, which historically hasn't been terribly rich to begin with.

I like mages. I play mages almost exclusively. I was hoping for some magicka love, but it sounds like there's going to be about as much to it as there always has been. Aside from that, I'm ecstatic about what's been revealed.

Hm... Mysticism was that one school aside from conjuration that I never really found myself using. Also, me being a Daggerfall fan more than any other game, I do find the simplification in Oblivion almost nauseating. But I really am not worried about that being the case in Skyrim. Now maybe its just me, but I think this whole duel wielding spells sounds exciting. Add to that, sword and spell just seems as though it would make playing a spellsword far more interesting. Sure, you could sort of do that in Oblivion, where they allow you to cast even when your weapon is out, but it would just have a different feel to it when you actually got the magical energy swirling in your hand while fending off goblins with swift arcs of your sword. I guess my point is, yes, things are getting taken away. This will only ruin the game if you let it however. And I think its going to be an experience that may shock us all in the good way if we embrace what we're getting as opposed to what we're loosing.
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Crystal Birch
 
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Post » Sun Aug 08, 2010 10:31 am

Haven't seen the article yet but most of what I've heard sounds pretty enticing. Best thing about Bethesda's games is they always innovate and try to move in new directions.
Radiant Story - stuff like this sounds good in theory, but turns into a complete nuisance in actual gameplay. Just make it simple, and give me the option to do all the quests no matter what my race, class, background, in-game decisions, etc. I hate hate HATE being cut off from a quest because of some decision I made in game. Very disappointed by this aspect.

I think a big part of role-playing is having to make decisions, and having consequences for doing so. Plus it means more incentive to replay to experience all the content.
Leveling - level-scaling 100% svcks ball sack and I can't believe they're bringing it back even one iota after all the grief they got for it in Oblivion. I don't know how many times the community has to say it, but I'll say it once more: WE DON'T WANT LEVEL SCALING. NADA. NOTHING. ZILCH. I might not even buy the game if it's the same sort of level scaling that Oblivion had.

It *can* be done right. Example: Wizardry 8. But it certainly can be done wrong, too (see Oblivion).
Combat - I don't like realistic combat. I like fun combat. Legend of Zelda is a perfect example. Not very realistic, but tons & tons of fun. When I hit someone with a hammer I want them to go flying. I don't want to get juked or blocked by a shield and then have them stab me three times while I lose my balance. I remember using an Oblivion mod that slowed backwards movement down. Turned that mod off immediately. Combat needs to be fast paced, fluid, and fun. And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.

I'm glad they're trying new things. Hopefully it works out; either way there's definitely room for improvement from Oblivion's combat, which sometimes devolved into a click-fest.
Menu design - sounds super dumb. I don't give a rats rearend about constellations and such. Just give me the info in a clear organized manner. DarnifiedUI is perfect. Just build THAT into the game.

Yeah, personally I *like* big nerdy lists of stats and numbers, but I'll withhold judgement until I see the new UI.
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Fanny Rouyé
 
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Post » Sun Aug 08, 2010 10:44 am

the only thing im a bit unsure about is the leveling system, and the low amount of skills. And the perk-thingy.. i mean, it can turn out to be a good change, but can also be mistake.
I hope they dont move towards a more action fantasy-feel, but stay as a true rpg, with lots of customization etc.

Though, regarding everything else ive seen/read im happy.
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kennedy
 
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Post » Sun Aug 08, 2010 11:32 am

Not disappointed in the slightest with the info so far at all.

Radiant Story - I love the thought that your actions can shape the world around you. The same quests and no consequences just make a game repitive a lot sooner.
Graphics - looking Gooood and I like the level of detail so far. I think some people maybe had too high expectations with the Graphics and were expecting something that would need a supercomputer to run.
Dual Wield - nice feature if you can use 2 short swords or daggers. Again people complain about this but hey, don`t wield 2 weapons then.
Dragon Shouts - Sounds great, hunting Dragons to gain various powers - I just hope the Dragons are a real challenge. Oh and being able to summon a Dragon is wicked!
Finishing moves - Love it! I loved the deadly reflex mod on Oblivion and found it really added a whole lot more to the bland combat.
Mining/Smithing/Lumberjacking etc - Superb. Brings more depth to the experience. I mean smithing swords at a forge, mining for the ore or cutting down trees for wood to make arrows etc. How is that a bad thing?
I`ve been doing that stuff in Ultima Online for 10 years and always liked the fact that whatever I crafted, I had gathered the resources for that item first. More immersive.
Level Scaling - Doubt it they will use the Oblivion type scaling and I think it`s only for parts of the game as some creatures (i.e the Giant in the article) will probably be a real challenge. Not bothered at all about this.

I think some people had their own idea of what Skyrim should and might have been, in their heads, and now are upset because it differs. It`s still early days and a lot of things need more clarification before people write it off.
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Annika Marziniak
 
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Post » Sun Aug 08, 2010 2:31 pm

Todd or someone else said it was Level scaling from Fallout 3. Looks like you have made your decision, don't spoil it for the rest of us by Saying it's 100% Someone might believe you.
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Anthony Diaz
 
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Post » Sun Aug 08, 2010 12:57 pm

For the most part the games sounds good.

Pros:
+I like the graphics (although I still see hints of Gamebryo in some of the screens).
+The combat sounds good, I just hope it has a good physicality to it.
+I also like the story, and the radiant stuff, even though the story is a bit cliche.

Cons:
-less skills than Morrowind or Oblvion is not a good a thing.
-Level scaling-no no no no no no. After pretty much everyone who played Oblivion complained, they still felt compelled to include it? Come on, I want to fell powerful at SOME point in the game. I also want to feel like I can't just go wherever I please because every enemy is my skill. Hell, the main dragon enemy is probably going to be scaled to me, so maybe I can kill him in the first 5 minutes and just be done...
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Petr Jordy Zugar
 
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Post » Sun Aug 08, 2010 8:19 am

As for max speed of walking backwards, I have faith in Bethesda. It seems that marksman especially was given the damage boost it needs to take enemies down without having to do this.

I've seen people say things like "It's more realistic.". Yeah, no it isn't. It's magic ffs. You might as well make a restriction that you can only cast spells if you have a hunk of cheese jammed in your ass.

Sorry, but I had to siggy that.
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Neil
 
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Post » Sun Aug 08, 2010 10:34 am

I just hope the Dragons are a real challenge.

From the sounds of it, I think they will be. From how they describe it in the magazine, it seems that a dragon fight is something you have to survive by the skin of your teeth. Or make a narrow escape if you decide to run.

These creatures burnanate villages for crying out loud!

-Level scaling-no no no no no no. After pretty much everyone who played Oblivion complained, they still felt compelled to include it? Come on, I want to fell powerful at SOME point in the game. I also want to feel like I can't just go wherever I please because every enemy is my skill. Hell, the main dragon enemy is probably going to be scaled to me, so maybe I can kill him in the first 5 minutes and just be done...

God, how many times do we have to say this. We have been told that it won't be like oblivion's level scaling. Its going to be more like fallout 3's. And I have NEVER heard any complaints about F3's level scaling. Just because its been done bad once, doesn't mean there is no right way to do it.
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michael danso
 
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Post » Sun Aug 08, 2010 9:16 pm

Yes mainly with the news from Gameinformer (the 18 skills, the Fallout influence, the same old story and so). But still there is almost a year.....

Not sure anymore :sad: .
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Riky Carrasco
 
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Post » Sun Aug 08, 2010 4:55 pm

I was kind of excited when they announced it, but after reading the GI article I'm pretty disappointed.

Graphics - they look pretty good.

Radiant Story - stuff like this sounds good in theory, but turns into a complete nuisance in actual gameplay. Just make it simple, and give me the option to do all the quests no matter what my race, class, background, in-game decisions, etc. I hate hate HATE being cut off from a quest because of some decision I made in game. Very disappointed by this aspect.

Leveling - level-scaling 100% svcks ball sack and I can't believe they're bringing it back even one iota after all the grief they got for it in Oblivion. I don't know how many times the community has to say it, but I'll say it once more: WE DON'T WANT LEVEL SCALING. NADA. NOTHING. ZILCH. I might not even buy the game if it's the same sort of level scaling that Oblivion had.

Combat - I don't like realistic combat. I like fun combat. Legend of Zelda is a perfect example. Not very realistic, but tons & tons of fun. When I hit someone with a hammer I want them to go flying. I don't want to get juked or blocked by a shield and then have them stab me three times while I lose my balance. I remember using an Oblivion mod that slowed backwards movement down. Turned that mod off immediately. Combat needs to be fast paced, fluid, and fun. And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.

Menu design - sounds super dumb. I don't give a rats rearend about constellations and such. Just give me the info in a clear organized manner. DarnifiedUI is perfect. Just build THAT into the game.

Story line - actually sounds kind of cool.

Dragons - awesome.

Dragon speak abilities - sounds pretty awesome.


And I can't believe they didn't cover epic items and boss encounters. These are probably the two things I was most interested in, and not a single mention. Most likely it means these aspects went neglected which is a shame. I want my epix and I want them hard to find, and guarded by epic bosses that I have to fight in an epic manner to win.

Sigh. Overall very disappointed by this article.


I'm not disappointed at all but I'm also a die hard fan of both Morrowind and especially Oblivion. I also love Fallout 3 and New Vegas (and I consider each of them to be an improvement over Oblivion in terms of AI, level scaling, etc). Since it sounds like Skyrim is expanding on these past games, I'm all for it and can't wait for November!
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Etta Hargrave
 
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Post » Sun Aug 08, 2010 3:47 pm

I consider the ones complaining as the real assets to the community (at least equal to the praisers on the other end of the spectrum). How will the developers know what to improve or change if it wasn't for criticism? Complaining is most important at this stage of development when things can actually be changed before release. There's also the case of opinions, people don't share them. How could you know everybody considered this info awesome, does everybody share your mindset? I agree we know very little, but we are only discussing what we do know, and the ones who want to can criticise it.


To an extent I agree with you but when I see comments like, "everything about this game sounds awful!" it only makes me roll my eyes. If criticism is given in a mature way and is actually meaningful, that's one thing, but to say that this game is going to svck before we've even seen a video of it is like saying "The Hobbit" movie is going to svck before even seeing a teaser trailer.
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Chrissie Pillinger
 
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Post » Sun Aug 08, 2010 11:07 am

I'm not disappointed by anything so far. Mix of level scaling/fixed enemies is awesome, as is the rest of info. More dynamic quests, more simple stuff to do in towns, graphics and art style are superb.

And to the original poster: yes a big part of the community and hardcoe Elder Scrolls fans wants level scaling.
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Ellie English
 
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Post » Sun Aug 08, 2010 9:08 pm

I'm not very impressed by the info but there are some gems I like. The whole combat system with having both hands usable sounds pretty cool. I like that they're bringing Enchanting back.

As for Radiant AI, I just hope it doesn't turn out to be the flop that it became in Oblivion. I remember during the run-up to Oblivion's release almost the exact same thing was said about Oblivion's RAI doing the same sorts of things, but it never happened.
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Colton Idonthavealastna
 
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Post » Sun Aug 08, 2010 10:25 pm

I don't care about graphics. I just want more stuff in general without losing anything. I don't care if it looks like Oblivion, as a console user I want more. It may sound greedy, but I love depth. Ultimately I have faith in Beth. Beth has never really made a linear RPG per say. I hope they don't start now.
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Rinceoir
 
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Post » Sun Aug 08, 2010 4:29 pm

Going off past history, every time they mention a new feature prior to release they forget to mention that two or three old features have been removed. Of course they cannot tell you everything about a new game, there would be no surprises left come release, but they have been bitten so many times in the past by misunderstandings I can only assume that they either don't learn or they don't care and are quite happy to let the hype shift the boxes off the shelves.

Anyway, from what little we do know:
It sounds like combat will be forced even further down out throats, 'much more of the moment to moment action feels more involving and brutal' :sick: Honestly, I'm not interested.
The menu system is a cross between ITunes and Google maps. Humm, we'll see.

A big change that confuses me is the generated quest, I mean why? What is the point? WAIT, let me explain. A quest is generated and assigned to a location you have not yet visited.

So, here are all these fantastic locations to be explored but by exploring them you reduce the number of possible locations available for generated quests? Also, every time you visit the location of a generated quest that location is removed from the list. The net result, you eventually run out of generated quests and are actively discouraged from exploring. Would it not be better to assign a gen. quest to a location you have already visited? "The cave has recently been over-run with wolves, bandits, undead" etc and use this to prolong the game?

I have one theoretical explanation for this: The magic GPS auto location compass arrows have either been removed or tamed such that not every location is highlighted. Aha now the genQs make sense?

OP. Disappointed? heh, you have no idea just how low I'm keeping my expectations. Some of the facts revealed so far have me concerned over the focus of the game but nothing I wasn't expecting. I think the very best I can hope for right now IS Fo3 with swords, which would be fine as far as it goes but I would have wished for something less action and more RP (NV ? ;) ).
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willow
 
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Post » Sun Aug 08, 2010 1:16 pm

To an extent I agree with you but when I see comments like, "everything about this game sounds awful!" it only makes me roll my eyes. If criticism is given in a mature way and is actually meaningful, that's one thing, but to say that this game is going to svck before we've even seen a video of it is like saying "The Hobbit" movie is going to svck before even seeing a teaser trailer.

I personally haven't seen anybody on this forum dislike the game that much, but I agree, if a person criticises they need to back it up so Bethesda can see where they're coming from and hopefully look into it.

^Also good post ecat.^
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Hairul Hafis
 
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Post » Sun Aug 08, 2010 2:18 pm

Why does randomly generated quest make me feel that there are going to be far far less of those original twisted stories like the one in oblivion where you sleep in the boat and it get high jacked and you weak up in the middle of he sea or the one you need to go in the painting to search for somone and the one th girl has pet rats and her neighbour is trying to get the mountain lions to kill them in her basemant, all the quests seemed to have a great twist you never expected etc I get the suspicion that all quest are going to be go to this location and kill these things or kill this most wanted guy or deliver his to this guy. Expect for the main quest line.
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Pawel Platek
 
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Post » Sun Aug 08, 2010 12:52 pm


Combat - I don't like realistic combat. I like fun combat. Legend of Zelda is a perfect example. Not very realistic, but tons & tons of fun. When I hit someone with a hammer I want them to go flying. I don't want to get juked or blocked by a shield and then have them stab me three times while I lose my balance. I remember using an Oblivion mod that slowed backwards movement down. Turned that mod off immediately. Combat needs to be fast paced, fluid, and fun. And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.



Well, thank god you're not in charge of combat in the game. Sounds like if you were in charge, the enemies would just stand there motionless with a smile on their face (we're having fun!) with sign that says "HIT ME! :rolleyes:
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Rachel Tyson
 
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Post » Sun Aug 08, 2010 10:28 am

I don't care about graphics. I just want more stuff in general without losing anything. I don't care if it looks like Oblivion, as a console user I want more. It may sound greedy, but I love depth. Ultimately I have faith in Beth. Beth has never really made a linear RPG per say. I hope they don't start now.

I agree I hope Bethesda haven't spent most of there time on graphics instead of features
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trisha punch
 
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Post » Sun Aug 08, 2010 5:00 pm

And the whole dual wielding thing sounds clunky and awkward. I'll have to see a video, but from the article it sounds like combat has taken a big step in the wrong direction.

Ever played Bioshock 2, that combat looks about the same as what we see in Skyrim (spell/plasmas in one hand weapon in the other used at the same time) That combat was pretty fluid
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Chloe :)
 
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Post » Sun Aug 08, 2010 5:23 pm

Jeez people for the sake of Bethesda stop being so criticising. I cant believe how naive some people are, Bethesda are the pioneers of open world RPGs and the only thing you want to see is a step back,
these boards are too conservative for their own good. When was it a bad thing to develop a system into something that is easier to use but still proved satisfying when played out in game, things evolve all the time people. I think its great that Bethesda is thinking outside the box, not getting stuck in a reactionary state of mind where only and attributes skills decide if a game is good or not. Go play never winter nigths please.



Seriously, unique landscapes, more voiceactors, factions, civil war, DRAGONS, what more could you ask for. Christ, so much ingnorance. So dissapointed, I really feel for Bethesda developers who have spent the last five years developing something that would feel fresh and new, but you people just basically [censored] on their effort complaining about skills that are removed and levelscaling, i mean come on. They bring us a game with a huge open world giving us playtime that no other game on the market will ever come close to achieving.

The funny thing is all of you people will play it, and enjoy it, like Oblivion people poured hundreds of hours into it, then they started complaining about lack of content level scaling fast travelling streamlinging etc. But still you enjoyed the experience and i seriosly doubt that Skyrim will actually dissapoint anyone of you on the day you start it up.



:shakehead:
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Monika Krzyzak
 
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Post » Sun Aug 08, 2010 9:29 pm

Criticism is good, it confirms people like the franchise enough that they want to see it reach its potential. It also helps Bethesda pinpoint areas to focus on during the last 11 months of development. I say to everybody criticise and praise to your hearts content, either way you're helping the game.
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NEGRO
 
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Post » Sun Aug 08, 2010 2:14 pm

I thought that there would be more information. It seems from the article that the writers didn't actually play it at all, just watched someone play it.
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Hot
 
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Post » Sun Aug 08, 2010 10:11 pm

I don't think people realize that if there were absolutely no level scaling, it would basically be a linear game, no like the Elder Scrolls series.
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Nancy RIP
 
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