Going off past history, every time they mention a new feature prior to release they
forget to mention that two or three old features have been removed. Of course they cannot tell you
everything about a new game, there would be no surprises left come release, but they have been bitten so many times in the past by misunderstandings I can only assume that they either don't learn or they don't care and are quite happy to let the hype shift the boxes off the shelves.
Anyway, from what little we do know:
It sounds like combat will be forced even further down out throats, 'much more of the moment to moment action feels more involving and brutal' :sick: Honestly, I'm not interested.
The menu system is a cross between ITunes and Google maps. Humm, we'll see.
A big change that confuses me is the generated quest, I mean why? What is the point? WAIT, let me explain. A quest is generated and assigned to a location you
have not yet visited.
So, here are all these fantastic locations to be explored but by exploring them you reduce the number of possible locations available for generated quests? Also, every time you visit the location of a generated quest that location is removed from the list. The net result, you eventually run out of generated quests and are actively discouraged from exploring. Would it not be better to assign a gen. quest to a location you have already visited? "The cave has recently been over-run with wolves, bandits, undead" etc and use this to prolong the game?
I have one theoretical explanation for this: The magic GPS auto location compass arrows have either been removed or tamed such that not every location is highlighted. Aha now the genQs make sense?
OP. Disappointed? heh, you have no idea just how low I'm keeping my expectations. Some of the facts revealed so far have me concerned over the focus of the game but nothing I wasn't expecting. I think the very best I can hope for right now IS Fo3 with swords, which would be fine as far as it goes but I would have wished for something less action and more RP (NV ?
).