Anyone disappointed by the info so far?

Post » Sun Aug 08, 2010 1:34 pm

Criticism is good, it confirms people like the franchise enough that they want to see it reach its potential. It also helps Bethesda pinpoint areas to focus on during the last 11 months of development. I say to everybody criticise and praise to your hearts content, either way you're helping the game.


Yes criticism is good as long as its backed up by legitimate reasons. Saying "buhu all skills are removed and there are less attributes" instead of saying "wow they made something new, a system that reacts to my way of playing the game instead of being forced to use the class we picked we can develop new skills on the go, great design choice".

The first quote is not legit as it doesnt give any context on why the design choice is bad. It basically comes of as a shallow nonsense statement.

I doubt Bethesda adapts to such comments I really dont.
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Mark Churchman
 
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Post » Sun Aug 08, 2010 2:56 pm

Yes criticism is good as long as its backed up by legitimate reasons. Saying "buhu all skills are removed and there are less attributes" instead of saying "wow they made something new, a system that reacts to my way of playing the game instead of being forced to use the class we picked we can develop new skills on the go, great design choice".

The first quote is not legit as it doesnt give any context on why the design choice is bad. It basically comes of as a shallow nonsense statement.

I doubt Bethesda adapts to such comments I really dont.

Hi, I'm Andric, and I approve this message.
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James Hate
 
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Post » Sun Aug 08, 2010 11:12 am

I don't think quests are randomly generated, per say. While some very well may be, I would suspect that there remain a great number of quests anyone can play at any time, no matter their character. There will just be random chance encounters that give the player the ability to have the game more tailored to his play style.
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Horror- Puppe
 
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Post » Sun Aug 08, 2010 12:15 pm

Well, thank god you're not in charge of combat in the game. Sounds like if you were in charge, the enemies would just stand there motionless with a smile on their face (we're having fun!) with sign that says "HIT ME! :rolleyes:


What about "fast paced and fluid" gives you the idea that I think enemies should stand still with a sign on them? I hate the fact that some of the cooler weapons (like big war hammers, battle axes, and claymores) will most likely have a 3 second swing time due to "enhanced realism." A big grip about Oblivion's combat system was that you pretty much had to equip nothing bigger than a shortsword if you planned on hitting anything.
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Laura Wilson
 
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Post » Sun Aug 08, 2010 7:41 pm

Yes criticism is good as long as its backed up by legitimate reasons. Saying "buhu all skills are removed and there are less attributes" instead of saying "wow they made something new, a system that reacts to my way of playing the game instead of being forced to use the class we picked we can develop new skills on the go, great design choice".

The first quote is not legit as it doesnt give any context on why the design choice is bad. It basically comes of as a shallow nonsense statement.

I doubt Bethesda adapts to such comments I really dont.

I agree, but much of the criticism I've read on this forum has been backed, in fact I'm surprised there hasn't been more trolls popping up. I'm all for constructive criticism.
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lucy chadwick
 
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Post » Sun Aug 08, 2010 10:01 am

optimistic, though i think bethesda will pull through and it will be a great game
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El Goose
 
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Post » Sun Aug 08, 2010 6:07 pm

I agree, but much of the criticism I've read on this forum has been backed, in fact I'm surprised there hasn't been more trolls popping up. I'm all for constructive criticism.


Yes indeed some, but still they have to put it in perspective and contrast to what changes are being made in the system. I for one am amazed at what bethesda are trying to pull. Removing skills could be a ingenious move, resulting in freedom to the player who can roleplay and tailor exacltly how their character should advance.

Levelscaling has been with us all along, frankly if there was no levelscaling people would still complain about the game being to easy.

The thing im saying is that people need to be more open-minded of new designchoices, liberal so to speak. Change is usually a good thing.

Believing in that Bethesda wont dissapoint us, is fundamental.
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Ana
 
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Post » Sun Aug 08, 2010 8:36 pm

Levelscaling has been with us all along, frankly if there was no levelscaling people would still complain about the game being to easy.


Uh? What?

It's the opposite.

Levelscalling makes the game easier. You can beat almost everything up at level 1. And nothing changes as you level.

It was added so reviewers don't get frustrated at the high difficulty of no level scaling and would give the game a high rating, leading to more sales and money.

Believing in that Bethesda wont dissapoint us, is fundamental.


I did for Oblivion, and was hugely disappointed. I will be much more skeptical this time around.
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Robyn Lena
 
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Post » Sun Aug 08, 2010 7:01 pm

Removing skills could be a ingenious move, resulting in freedom to the player who can roleplay and tailor exacltly how their character should advance.



How you will roleplay better with less skills?
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kirsty williams
 
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Post » Sun Aug 08, 2010 10:09 pm

It was added so reviewers don't get frustrated at the high difficulty of no level scaling and would give the game a high rating, leading to more sales and money.


It's mostly sock puppet BS reviews anyway, Why did they have to [censored] up the game when the reviews were going to ride the Beths lap anyway?
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mishionary
 
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Post » Sun Aug 08, 2010 6:13 pm

Yes indeed some, but still they have to put it in perspective and contrast to what changes are being made in the system. I for one am amazed at what bethesda are trying to pull. Removing skills could be a ingenious move, resulting in freedom to the player who can roleplay and tailor exacltly how their character should advance.

Levelscaling has been with us all along, frankly if there was no levelscaling people would still complain about the game being to easy.

The thing im saying is that people need to be more open-minded of new designchoices, liberal so to speak. Change is usually a good thing.

Believing in that Bethesda wont dissapoint us, is fundamental.

I think many people are cynical because the last change Bethesda conjured for the TES series left them disappointed. That would also affect their faith in them as a development team.
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Monika
 
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Post » Sun Aug 08, 2010 1:48 pm

I hate hate HATE being cut off from a quest because of some decision I made in game. Very disappointed by this aspect.


Stopped reading after this sentence.
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Cody Banks
 
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Post » Sun Aug 08, 2010 11:33 am

Uh? What?

It's the opposite.

Levelscalling makes the game easier. You can beat almost everything up at level 1. And nothing changes as you level.

It was added so reviewers don't get frustrated at the high difficulty of no level scaling and would give the game a high rating, leading to more sales and money.



I did for Oblivion, and was hugely disappointed. I will be much more skeptical this time around.


Well look at levelscaling this way:

The game is incredibly hard at the lower levels. It gets easier with time. Basically this means that you wont be able to move through zones that with creature that are way out of your league, there by opressing player freedom which is trademark for sand-box RPGs.

Another thing it "kills" zones with lower level creatures, giving you almost no reason to revisit it and in lategame. As this would be a walk in the park.

So you see its basically the two sides of the coin. Levelscaling provides us with a challange throughout the experience if we choose to highten the difficulty, paradoxical it also makes it less rewarding as we dont get the sense of accomplishment you get when you are at higher levels. You dont feel all that powerful when a wolf proves to be as dangerous as a dragon.

neither is better nor worse. I do agree that some opponents like dragons and giants need to be a little tougher, but other than that i think that levelscaling is the way to go.
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Kate Murrell
 
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Post » Sun Aug 08, 2010 9:23 pm

OP. Disappointed? heh, you have no idea just how low I'm keeping my expectations. Some of the facts revealed so far have me concerned over the focus of the game but nothing I wasn't expecting. I think the very best I can hope for right now IS Fo3 with swords, which would be fine as far as it goes but I would have wished for something less action and more RP (NV ? ;) ).


Heh. I agree with you. My expectations for Skyrim could not possibly be any lower. I was so disappointed with Oblivion, and while Fallout 3 was a major improvement, I have confidence Bethesda will find some way to muck it up. Therefore, any good signs from the game I take as a positive. Honestly, I'm surprised they didn't do away with skills and levelling up entirely. They only cut it to 18? At least they didn't merge all the magic skills into two categories "Healing Magic" "Combat Magic". Heh ( :obliviongate: :thumbsdown: )

That said, GameInformer svcks. This article was badly written. Worse than the Oblivion and Fallout 3 articles in my opinion. It looks like they really undersold the game, and could they have picked worse screenshots? The only good one is the ruins with the waterfalls (hey there's a good sign, interesting and unique places to explore).
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Sheila Reyes
 
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Post » Sun Aug 08, 2010 11:32 am

to answer the topic title question in a word: No.

It's an article, one of what will be many I am sure. I like getting info about games I am interested in, but I will make my decision on how good a game is based on... the actual game, if it is one I know I want to buy. I guess I shouldn't really be surprised at how willing people are to either get all over-hyped for something so that disappointment is inevitable, or to go the opposite direction and just be willing to be very negative - both points of view based on the same information.
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Albert Wesker
 
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Post » Sun Aug 08, 2010 8:34 am

No, I'm not disappointed. Geez, some people will never be satisfied. If Bethesda took the stars down from the skies, some would complain they did it in the wrong way.
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Sudah mati ini Keparat
 
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Post » Sun Aug 08, 2010 2:00 pm

No, I'm not disappointed. Geez, some people will never be satisfied. If Bethesda took the stars down from the skies, some would complain they did it in the wrong way.

Yeah, sure seems that way. :sadvaultboy:
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Del Arte
 
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Post » Sun Aug 08, 2010 9:06 pm

No, I'm not disappointed. Geez, some people will never be satisfied. If Bethesda took the stars down from the skies, some would complain they did it in the wrong way.


^^^
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Tarka
 
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Post » Sun Aug 08, 2010 2:46 pm

I love the info. In fact I'm looking forward to the game even more.

I like the way your character will level now; by not picking skills and what not. I like the duel wielding as well; I'm eager to see how it works out.


Though, I wish I read something about the factions that are in or out and something about stealth.

All in all, I'm very optimistic right now.
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matt
 
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Post » Sun Aug 08, 2010 9:33 pm

I'm somewhat optimistic but don't except anything special after Oblivion and FO3.
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Trey Johnson
 
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Post » Sun Aug 08, 2010 9:40 am

First Thing - The Menu
Upon reading how this will be done, I am less then happy about it. I really enjoyed the whole having everything on one screen in Morrowind. The various pages of stuff in Oblivion's interface really left me wanting a more organized and easily accessible menu. From what I have heard about it so far, it seems less then great, but still okay. I really don't know how it will be implemented, but it seems like it could be a hit or miss at this point. Just as long as they don't copy Fable 3's item/menu system it won't be to much of a problem for me.

Second Thing - The FO3 Leveling System
Good, actually pretty good, and offers a lot of replayability. Bad, still holds the possibility of going everywhere at level 1. Do we know that there will be no static creatures of unfathomable power compared to lvl 1's, no. Still there can be room for improvement of the Fall Out system. Whether they did it or not, we don't know. Still the magazine hinted at creatures like dragons and giants being much higher level then you, so I really don't know how this will play out.

Third Thing - The Combat System
My real problem with what I read was that it seems like dual wielding is almost mandatory. Is it to much of a problem, not really. I just want choice and not be coerced into having to dual wield just because with one way you do 50 damage but the other is 100 damage. It almost makes two-handed weapons redundant. I grab the two handed weapon for the 15% more damage it does compared to its one handed counter part expecting a 3 to 10% slower attacks to balance it out, but the person who dual wields gets two weapons at 170% attack power over the two-handed weapon and has a 3 to 10% speed boost. Will it be this way, I really can't tell yet because not enough info was given, but I am hoping a LOT of thought was put in to balance out the combat.

I really don't have a forth thing, because I was only looking forward to the pictures in the magazine. I will wait for more info before I make a prediction on how awesome this game will be. Still my overall opinion of the game is high. I have to agree with some that the mag was just meh. I think the heads will explode comment was more for the fact that the game is this far along and the ten months isn't imposable. I still expect the release to suffer from minimal to no delays. Even with games with better graphics out there, I still think this game is done quite nicely, and it is even better by the fact it will release on both major systems and the PC. (the Wii isn't a major system, it is a family friendly console with second rate graphics in my opinion)
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Beast Attire
 
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Post » Sun Aug 08, 2010 10:22 pm

How you will roleplay better with less skills?


Okay, basically skills are numbers calculating how good you are at doing certain things. Why not have a system that lets you do what you want your character to do e.i roleplaying if you want your character to become good at something then you start training it, you shouldnt be limited by a set of numbers.

Roleplaying is freedom to do what your character wishes isnt it? Freedom for the player to do what he wishes?
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kirsty williams
 
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Post » Sun Aug 08, 2010 11:13 am

I am not disappointed by the info, if anything I am more excited because of it. The only thing I am a little disappointed in is the removal of more skills. Though I do agree mysticism was kind of useless in Oblivion, I wonder what other two skills got removed.
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Tamara Dost
 
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Post » Sun Aug 08, 2010 7:25 pm

I'm disappointed that there are so few Skills (Morrowind has 27!)
But I do have some faith that Bethesda has a way of making it all work, so that it won't feel like anything important is missing from the game.

Everything else looks and sounds pretty great.
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Tanika O'Connell
 
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Post » Sun Aug 08, 2010 3:14 pm

to answer the topic title question in a word: No.

It's an article, one of what will be many I am sure. I like getting info about games I am interested in, but I will make my decision on how good a game is based on... the actual game, if it is one I know I want to buy. I guess I shouldn't really be surprised at how willing people are to either get all over-hyped for something so that disappointment is inevitable, or to go the opposite direction and just be willing to be very negative - both points of view based on the same information.



I was thinking something similar about your point of overhyping, only I think that it is actually inevitable.
Imagination is always so much better than reality. Expectation so much more interesting than getting it. Gifts are better when they are wrapped up, a book is better than the movie. Why? Because of imagination.

When all that possibility collapses into the actuality, people tend to get dissapointed at what it is not, instead of what it is.

My own first reaction was exactly like that, it was like being a kid waiting for christmas for weeks, only to find you didnt get that one thing you really hoped for and everyone spent the whole evening fighting over a boardgame. I was dissapointed.

But after I thought about it a bit I realised that it is nearly impossible Bethesda has not listened to critiques on their past elder scrolls game. They know they have loyal, long-term fans and it wouldnt make business sense to alienate them.
Technology has advanced, and the game is designed with the current gen. of platforms in mind. Beth. are now able to understand and apply the resources those provide to the fullest.

It is just possible that Skyrim is going to be a massively fantastic game, it is just possible that the streamlining will allow for more immersive gameplay and that the new levelling system is an improvement.

I am still going to buy the game as soon as it hits the shelves, and that is something I would do for no other game series. I wait until the price drops usually.

I have faith in elder scrolls.
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Amanda Leis
 
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