anyone done a pure solstheim or mournhold game?

Post » Tue Sep 22, 2015 3:06 pm

I'm currently trying this too. :) Start in Seyda Neen, like you do, and walked north. I guess in my head I have a backstory about being somehow picked up by the empire as a curiosity for the Arena? But escaped before he made it to the IC, then was recaptured and sent east. A naive barbarian type trying to make his way off this crazy Dark Elf island (Vvardenfell). The trip north was difficult; died a few times since I didn't want to buy gear, so relied on what I found for the most part.

I went with a Nord and the Barbarian default class, which seems pretty reasonable. There's some armor redundancy, but I like the look of crazy mismatched armor sets and love the fact that MW allows you to do that.

Axe is nice, and I'm sure will pay off once I kill a berserker - but it's a really effective skill anyway. Block is a lifesaver (wish you could block without a shield).

The most difficult thing I'm finding is ... well, the economy of it all. I went up to Thirsk okay, and then realized I had nowhere near enough gold, and there's only a couple merchants there, who will *not* buy the only stuff I'm in a position to get - namely, horker tusks and wolf pelts. So I can't make gold, which means I can't buy those silver Nordic weapons or make those wolf/bear armor sets (if I could take on a snow bear/wolf, which I'm assuming I can't at lvl 3).

Also, you run out of horkers to kill near Lake Fjalding pretty quickly, and then it's time to play 'dodge the Riekling' if you want to find more.

I haven't even gotten into the trouble you're talking about, i.e. repair hammers (which would be nice to find, really, since Armorer is a skill I'd like to work up).

I guess I'll try to keep hunting animals until I have a decent supply, then make the trek back to Fort Frostmoth and see if anyone there will buy them. Kinda too bad, I was hoping I could stay around Thirsk for awhile.

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Flesh Tunnel
 
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Post » Tue Sep 22, 2015 10:01 am

When I started mine I played as a Bosner thief. I ended up in the cave trying to get the Robe of Woe but I kept dying in the final fight with the Necromancer. The last time I fought him I won but fell off the edge and died from the fall LoL

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Life long Observer
 
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Post » Tue Sep 22, 2015 1:51 pm

Well, many of the Skaal are default Barbarians and Warriors. Their favored attributes are Strength and Willpower. Do with that information what you will. :) (Might be some small spoilers inside: http://www.uesp.net/wiki/Bloodmoon:Skaal.)

I have tried to get a character like that going, but somehow, Morrowind is such a rich game lore-wise, and has so much available magic going on, that I've never really gotten a mead-swilling barbarian melee brute going myself. :P

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Irmacuba
 
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Post » Tue Sep 22, 2015 10:07 pm

I love playing barbarian Nord types in Morrowind! There's this great 'stranger in a strange land' feeling that perfectly reflects my own real-life responses to all the weirdness of Vvardenfell. I honestly have a much harder time playing as a Dunmer for that reason.

I guess by that logic, I should play as a Dunmer barbarian who visits Solstheim... hmmm...

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Louise Dennis
 
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