» Wed May 09, 2012 5:21 pm
Yep, but what can we do?
Bethesda knew about the bugs. If I remember correct, Bergman or Sawyer said that the way the system worked, Obsidian was tasked with tracking down the bugs and creating a list of the known ones, but they needed the green light from Bethesda to actually fix them. (I assume otherwise, they wouldn't be paid and Bethesda would refuse to publish the patch under their name) This is why basic bugs (like Boone's head-tracking) were never fixed because they don't seem worth the effort (or the pay).
For what it's worth, the only major bugs I have on my game (Steam downloaded on a very simple computer that can run at max graphics settings but isn't outstanding; I'm not one of those guys with a custom-built comp that can do anything, I just barely meet the max graphics requirements) are that the Gomorrah will permanently confiscate companion weapons and I'll need to make sure Loyal is NOT in the Hangar upon turning in Volare! or else he won't be in the game world when the hangar resets. Other than that, absolutely no major problems, so while I know some Xbox and PS3 users do still have lag issues and broken quests, they DID make some effort to fix the bugs, cause they were fixed on PC. (for most of us)
If it helps PC users, I know Josh Sawyer said a while ago that he was making his own mod to fix some of the bugs that were never green lighted during production and he MIGHT release it to the public. Dunno if he'll ever release it, but you could try asking on his formspring, or at least keep an eye on it. Not much, but at the same time, not many developers would bother to fix bugs off the clock, so I think it's a nice gesture, regardless of if he's doing it because he feels it'd be wrong to leave it undone or if he simply wants to play his own game.