
i'm sorry but the more i watch this the more i worry about online, they truly seem to have no knowledge about online play in FPS games. Look at halo, COD or crysis 2. In ANY of those games would you see what happens at 0:20 on the new video found on the official site homepage (jumps up and shoots the guy in the back) or at 0:50 when he hacks the turret. This is NOT how online works, yes people camp like that but they dont stand still facing one way, they are constantly moving and even when sneaking up on campers, chances are they WILL see you first.
This game has some amazing idea's and i truly hope they all work as they hope they do but the sad fact of the matter is this: players ruin games with 'built in tactics' by exploiting them or ignoring them all together. The problem with all and any online game these days is the childish / competitive gameplay used by THE PLAYERS not the game, its the same with EVERY game and brink is relying wayyyy too much on people to play how they THINK they will play and imo its a huge mistake and chances are this game will fail because of that, i hope i'm wrong, i really really do.
Aside from online this game looks really nice, but its online where it really should shine. From everything i've seen it seems you require A LOT of teamwork to excel at this game and thats the one thing FPS gamers lack. Every FPS rewards you for working as a team because mostly thats the only way to win but that isnt enough, people would rather rack up 100's of kills watching people die before them then sneak into a base and steal a flag, sprinting off with a teammate and somehow gaming company's NEED to make this what online is about. Brink has some very good idea's like i mentioned earlier, I havn't really looked into it, im not even sure if there is any info on it just yet but my guess is brink will have a leveling system just like every other game and reward you for doing certain things, like the classes all have different 'missions' to do in a game which is a huge step in the right direction but i really dont think its enough, especially if its just as beneficial to go around killing everyone. It seems as if brink is trying to FORCE people to work as a team, im just not totally sure they are doing this the right way. For example (THIS IS PURE SPECULATION FROM WHAT I HAVE SEEN AND HEARD AND NOT AN OFFICIAL EXAMPLE) say there are 4 classes at the start of a game with the main objective being break into the enemy base and destroy the control room (only able to do as a soldier) with the following objective or 'missions' for each class:
'soldier - heavy weapons moves slow. objective - break down base door to proceed to destroying control room'
'hacker - fast moving and agile (making this class able to get 'over' the gate and into the base), light weapons, SMG's. objective - hack the door to make it weaker, kill enemy's inside the base.'
'medic/supplier - fast moving but not very agile, assault rifle weaponry. objective - revive players and get ammo supplies from near the base door'
'sniper' - fast moving and agile (again making this class able to get over the gate and into the base), sniper weapon. objective - snipe the computer in communications tower behind the bases door to weaken the door for the soldier (ideally there are 2 points in which you can see the tower to snipe it)
now in theory this sounds like a particularly fun objective game type with the opposing team having similar objectives but the opposite as they would be defending. My point is this - in my eyes this is what Brink is expecting of players, to work as a team and get the individual objectives done to complete the main one, fair enough. Now there are 6 v 6 players team A is attacking and B is defending, 5 players from team A chose the hacker class for the SMG as they know from games such as COD and crysis this is a fast killing weapon and effective at close range, the other person on team A chose the sniper class. Team B did an optimal setup for this game type having 2 hackers and 1 of each of the other classes. Team A jump over the wall to kill other players, none are going for the objective as there is no soldier on the team so they think 'whats the point, i might as well get kills' the sniper is at a high point just sniping anyone he see's, hasn't even looked at his objective so is oblivious to it. Team B at this point are getting constantly killed by 5 fast moving, fast shooting players trying to spawn kill. The medic has no chance at close range because of the SMG's power at close range compared to an assault rifle and after changing to a hacker for a few deaths, eventually leaves the game. Even with the soldiers increased health the 5 hackers are mowing him down in seconds and the sniper has no hope. After a painful 15 - 20 mins the game ends with half of team B quitting long before.
Do you see my point? No matter how much they incorporate 'missions' or teamwork style tactics it wont change the fundamental flaw's of online play - the player. People strive to win, its in our human nature to be competitive and in FPS's all people seem to want to do is kill kill kill, camping and spawnkilling all day long because it makes them feel like a god having +10 k/d every game. Adding objectives and the things brink has done wont change that, it'll make it worse unless they have done something to really really make you want to do these objectives like HUGE exp bonuses. And of cause it all comes down to balance of how the game feels and if each class is balanced, if a class like the hacker worked as i have said it does (highly unlikely

in the 'somthing for everybody' trailer i saw a while back im sure i heard the guy say 1 hit kills are not in this game and they are fixing everything that is wrong with other FPS games, he seemed to actually HATE snipers and constantly swore about them basically saying in brink there are no snipers or there are snipers but they wont kill in 1 shot which imo is VERY naive, yes its annoying when people are too good at games and can one shot you every time, is making snipers not kill in 1 shot solving this issue? not really, if they can one shot headshot like on cod or halo almost every kill, they can certainly pull of 2 - 3 shots quicker then you can think on brink, it doesnt solve the issue it just makes it more frustrating because you KNOW if you were shot in the back with a sniper you are about to die and there is nothing you can do about it. he also said if your big you use huge guns and cant do acrobatic stuff like scaling walls etc but if your skinny you can but you use small weapons and a knife so you can just zip around really fast knifing people, kinda contradictory isnt it? take out one hit kills but allow people to sprint circles around you knifing the hell out of you (imo MUCH more annoying then snipers when people did this on MW2) sorry to all the fans of this game but to me, that guy especially, likes a certain playstyle of games and are trying to FORCE people to play it how they want to, and unless they are anticipating this and have worked REALLY hard to balance the game then this game WILL fail, this next quote from the same video really doesn't fill me with hope "....theres something for everybody, and we actually think its pretty well balanced...." This game NEEEDS to be more then 'pretty well balanced' and i hope it is.