Anyone else find the starting in prison plot... again lame?

Post » Tue Mar 29, 2011 11:29 pm

No. It's like a tradition. It's like saying "we're STILL saving the world!?"

It's been different every time, and as has been said before, it immediately gets people involved in the roleplaying experience--making up a reason in their head as to why their character is in prison--without making any assumptions about the character's past life, which, I think, is the most important part. If you're in prison, you could have done ANYTHING before that point.
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Jade MacSpade
 
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Post » Wed Mar 30, 2011 12:36 am

You don't get to make your own backstory though, that's the thing. At least not anything that gets recognized in game. Unless you're on of those people that just creates on in their heads, in which case nobody knows anything about it except for you.


Yep. If I wanted to play pretend I could do it without a game.


I wish that you could actually create a custom backstory that would affect the game. Thats what I liked about daggerfall, you could set your reputation with certain factions at the start if you wanted to. So if you wanted to play a folk hero thief, you could make the nobility and scholars hate you, and make peasants and merchants love you.
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Neko Jenny
 
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Post » Wed Mar 30, 2011 2:04 pm

Um, I don't want Bethesda telling me what my character is like and how I should play him. That would completely ruin the experience. It's not being lazy, it's a vital part of the RPG.
As for the jail thing, I love it. Gives your character some mystery, and I love walking into your first town with barely anything and having to then acquire your first decent weapon and set of armour.
I mean, yes, it is repetitive. But it doesn't matter if it isn't ruining the fun, right? I LOVE starting in a prison cell, and I'm sure I could do it many more times in the future, because it is still fun. There's no shame in using the same formula if it works.
I agree, I don't want anyone telling me how my character should act either,but knowing why you were on "death row", would only give the your character more depth .
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Chris Johnston
 
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Post » Wed Mar 30, 2011 12:16 pm

well thats a bit harsh.


Perhaps... But perhaps not. The biggest appeal of the ES series is the fact that you can be anyone you want, from the way you dress, to the way you act, to the way your fight (or don't fight), to the places you go, etc... You're put in this game world and given a character with a blank slate, and told to do whatever you want with that character. If they gave you a backstory at all, it would severely inhibit the player's ability to roleplay or even just make their character feel unique at all. The fact that you choose your own story is one of the game's biggest selling points.

I am absolutely, 100% opposed to anyone who would try to change that.
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Myles
 
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Post » Wed Mar 30, 2011 9:16 am

Lawl passing thought

You could always be in jail for stealing an apple. Or a pint of ale that was ON THE COUNTER in the bar. Or maybe that paint brush you pocketed...

Hah nah that can't happen in Skyrim. The devs were smart and added a "friend-system" so people who like you enough are less likely to get mad at you for "stealing" or "breaking in in the middle of the night" :ninja:
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Liv Brown
 
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Post » Wed Mar 30, 2011 10:47 am

Perhaps... But perhaps not. The biggest appeal of the ES series is the fact that you can be anyone you want, from the way you dress, to the way you act, to the way your fight (or don't fight), to the places you go, etc... You're put in this game world and given a character with a blank slate, and told to do whatever you want with that character. If they gave you a backstory at all, it would severely inhibit the player's ability to roleplay or even just make their character feel unique at all. The fact that you choose your own story is one of the game's biggest selling points.

I am absolutely, 100% opposed to anyone who would try to change that.


Agreed. Still does it have to be a prison start again?
Its not even that much of a tradition

TES I: Can't really remember or even care
TES II: Shipwreck
TES III: Released from prison and transported to a strange land
TES IV: Prison
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naome duncan
 
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Post » Wed Mar 30, 2011 2:14 pm

No. It's like a tradition. It's like saying "we're STILL saving the world!?"

It's been different every time, and as has been said before, it immediately gets people involved in the roleplaying experience--making up a reason in their head as to why their character is in prison--without making any assumptions about the character's past life, which, I think, is the most important part. If you're in prison, you could have done ANYTHING before that point.

If you wake up in bed at an inn in a city, you could have done ANYTHING before that point.

If you wake up on a slave ship in cuffs and shackles before having to escape, you could have done ANYTHING before that point.

If you wake up on the shore with waves crashing down on you, you could have done ANYTHING before that point.

I get that people care about tradition and all that but in this case I just don't, it's aggravating to me. A lot of people love starting out as a prisoner, but I'm just giving my personal opinion.
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Amber Ably
 
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Post » Wed Mar 30, 2011 8:39 am

Well, what if I want my backstory to be that I was an honest, pure-of-heart man who just happened to be brought into the struggle for Skyrim? Starting off in prison really ruins that...
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Nienna garcia
 
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Post » Wed Mar 30, 2011 8:07 am

Lawl passing thought

You could always be in jail for stealing an apple. Or a pint of ale that was ON THE COUNTER in the bar. Or maybe that paint brush you pocketed...

Hah nah that can't happen in Skyrim. The devs were smart and added a "friend-system" so people who like you enough are less likely to get mad at you for "stealing" or "breaking in in the middle of the night" :ninja:



Really? Awsome!! I always got in trouble for nugging the apples i swear i never stole it....
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rheanna bruining
 
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Post » Wed Mar 30, 2011 1:42 am

did the OP's name tip anyone else off that this lads obviously here to ruffle our feathers?
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Wanda Maximoff
 
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Post » Wed Mar 30, 2011 3:27 am

Yep. If I wanted to play pretend I could do it without a game.


I wish that you could actually create a custom backstory that would affect the game. Thats what I liked about daggerfall, you could set your reputation with certain factions at the start if you wanted to. So if you wanted to play a folk hero thief, you could make the nobility and scholars hate you, and make peasants and merchants love you.

Not really, that backstory added really insignificant bonuses, even on the reputation it was just a minimal change.

It would really only work if it was like in Mass Effect or Dragon Age, where you can select a background from a list.
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Amy Cooper
 
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Post » Wed Mar 30, 2011 2:25 am

Really? Awsome!! I always got in trouble for nugging the apples i swear i never stole it....

Yeah. Or so I've heard. Can't quite remember where I read that though. Pretty sure I read it in a pretty old interview or something. But yeah I'm pretty sure they're gonna fix that kind of stuff. And some items I think will be "unstealable" like things of such little value, nobody would really say jack.

Edit: Don't hold me to that. I'm not 100% sure but I'm like 90-95% sure
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Sabrina garzotto
 
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Post » Wed Mar 30, 2011 12:42 pm

Well, what if I want my backstory to be that I was an honest, pure-of-heart man who just happened to be brought into the struggle for Skyrim? Starting off in prison really ruins that...


not if you were wrongly imprisoned...
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Yung Prince
 
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Post » Wed Mar 30, 2011 6:40 am

Lame? Maybe. But necessary, yes. I never played any RPG before morrowind and when I played it the second time through I had those same feelings as the OP.... then I realized the genius behind it from the RPG angle and now I appreciate it even more that beth does it that way, beth offers us 360 players something that nobody else does.... be anyone.
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Tha King o Geekz
 
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Post » Tue Mar 29, 2011 10:23 pm

If you wake up in bed at an inn in a city, you could have done ANYTHING before that point.

If you wake up on a slave ship in cuffs and shackles before having to escape, you could have done ANYTHING before that point.

If you wake up on the shore with waves crashing down on you, you could have done ANYTHING before that point.

I get that people care about tradition and all that but in this case I just don't, it's aggravating to me. A lot of people love starting out as a prisoner, but I'm just giving my personal opinion.



Lol moment......I would NOT want to land on a beach in Skyrim......*Shiver.....Shiver....Shiver.....* Lol
Sorry off topic but it was funny......
Your right in a way some of those begining would be kinda neat but *Shrug* i cant complain i like the storys they come up wit......*Smiles*
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le GraiN
 
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Post » Wed Mar 30, 2011 10:16 am

Well, what if I want my backstory to be that I was an honest, pure-of-heart man who just happened to be brought into the struggle for Skyrim? Starting off in prison really ruins that...


In Jail because you were framed? Wrongly Accused? Purposefully seeking time away from society? Loves uncomfortable cots? The list goes on....
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Sarah MacLeod
 
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Post » Wed Mar 30, 2011 6:21 am

Man talk about missing the point. NO BACKSTORY SO YOU CAN USE YOUR IMAGINATION> IF YOU HAVE ONE
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flora
 
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Post » Wed Mar 30, 2011 9:02 am

Why not?
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Brooke Turner
 
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Post » Tue Mar 29, 2011 11:04 pm

It was lame the moment they decided to start the second game as a prisoner.

Seriously, you did it once, move on. How about a bit of creativity instead of wiping our characters memory and throwing them in prison. It's lazy.

its a different character every time, its not the same one. also its not lazy its a tradition, sure they could think of different ways but i like it because like todd says it gets the character thinking about why theyre there and helps give them a starting point for roleplayers, and for just gamers it probably doesnt mean much but the game is mainly for roleplayers so whatever.
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Sarah Kim
 
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Post » Tue Mar 29, 2011 10:50 pm

Lol moment......I would NOT want to land on a beach in Skyrim......*Shiver.....Shiver....Shiver.....* Lol
Sorry off topic but it was funny......
Your right in a way some of those begining would be kinda neat but *Shrug* i cant complain i like the storys they come up wit......*Smiles*

lol I wasn't necessarily suggesting the beach beginning for Skyrim, I was just using it as an example of how you COULD start a TES game without being a prisoner and without having a pre-written backstory. That'd work more for a Summerset Isles beginning obviously.
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Baby K(:
 
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Post » Wed Mar 30, 2011 5:43 am

My character would never find himself in that position. Oh, no, surely not.
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Ronald
 
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Post » Wed Mar 30, 2011 8:48 am

I like the prison thing, gives a good starting point and lets me fill in whatever I want into the past. Plus I think it is a good tradition at this point...
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Lizs
 
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Post » Wed Mar 30, 2011 5:28 am

lol I wasn't necessarily suggesting the beach beginning for Skyrim, I was just using it as an example of how you COULD start a TES game without being a prisoner and without having a pre-written backstory. That'd work more for a Summerset Isles beginning obviously.



Um....Yes True.....But we r not talking about Summerset Isles.....it's Skyrim.....It's a tradition, it gives you room for your own thoughts and imagination. This of a reason for yourself....like......your were thrown in jail for all the horrible things your ancestor did in the last game (200 year ago) to the annoying fan....Idk....think of somthing.....use your brain.....if you want someone to create a story for you in a mideval time period with monsters....watch syfy channel they have a ton of lame movies like that were the characters have a huge ego and scence of self importance.......-_-'
you wont have to use your brain there......
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megan gleeson
 
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Post » Wed Mar 30, 2011 1:27 am

No, not at all. It's tradition.
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Haley Merkley
 
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Post » Wed Mar 30, 2011 10:49 am

you know what i find funny?

everyone is always complaining that our destiny is laid out for us from the start... we ARE the dragonborn, we have no choice but to acknowledge it... and they compare it to morrowind, where we're just told someone wants to see us and to go find him... theres no explanation, no details, so we can just assume its someone wanting to hire us to be a maid and we can run off and do whatever we want, never learning of the nerevarine prophecy!

people liked not knowing their destiny and making up their own!

but when it comes to the beginning, you want EVERYTHING laid out for you, why you were a prisoner and everything, you want to acknowledge that your character is either a piece of trash or an innocent mistook for a criminal... completely killing off any creativity of your own.

you tell bethesda to get creative... uh, its a ROLEPLAYING GAME... YOU are supposed to be the creative ones... make up your own damn backstory!

if they set everything in concrete, it wouldnt be roleplaying, would it?

my god, people find the most stupid things to complain about. :facepalm:
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helliehexx
 
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