» Sat Jun 12, 2010 3:58 am
I have 5 completed character, working on number 6, i have a design idea for character number 7, how can one be bored? I could i guess see the boredom if one is on console but that is more a platform limitation as opposed to game limitation. If on a PC there are literally hundreds of mods that add different elements to an already deep experience. FONV has probably some of the most if not most replay possibilities even with the lack of mods for the consoles. There is 4 ways to complete the main quest and several lesser important quests that add to the end story you get to write. I am still after 5 completed plays and not even to vegas yet at level 21 with character number 6 still finding stuff that i have NEVER seen before. I am purposely going to areas of the map that i have never been, areas well off the beaten path, i have died alot, run away alot, yelled and waved my fist at the screen quite a few times. I have reloaded and rained death and destruction on those who provoked me figuring out a different approach to solve the problem. In truth having solved some problems one way with one build means that sometimes i have to use a different approach to solve the same problem with a different build, i am not sure how that can be boring.
I have had a few occasions where i have had to push back from the PC, or even get up and walk a bit, to stir the juices if you will, reevaluating the current approach which failed only to fail again with a different approach, sometimes only resolving the situation by pure luck or skill. Diplomacy has failed because i do not have the speech skill high enough, so you go running in blasting away your enemied have fallen and yet you still stand with 2 or 3 bars of health left, and surviving only because i got a lucky hit that was a crit. Jumping out of the chair on success giving the screeen the "one fingered salute" yelling "you can't stop me" "whos your daddy [censored]" followed by a few well earned fist pumps or body grabs.
I can not see how that would be boring, i mean FONV has the potential to be a different game with each different build, player choice is king in FONV, so if your bored it is really your fault not the games. I am sorry to be blunt, but i have PC gamed for over 15 years, longer if you count my TRS 80 time in the early 80s, and have seen very few games that offered so much detail and such a rich environment. I will admit i got burned out having blown through the first 4 plays in a row, succumbing to the feeling "i have to see how it plays out" rushing through the game just to get the 4 story points done that i forgot to enjoy the experience. Characters number 5 and currently number 6 were/are the new and improved approach. I took the time to explore, to smell and pick the flowers, having not a concern or care if it took me weeks to finish the play as character number 5 was almost 3 weeks in play at about 2 to 4 hours a day. Overturning rocks looking for legion scum to shoot, leveling big to do DM making sure i had the skill, perks and implants i wanted. Crawling through caves, ruins, abandonded buildings looking for that next gimmick or much needed crafting item.
Seriously there is just so much to do that to be bored and i mean no offense but if your bored with one play of FONV all i can suspect is that your off your ADD meds or need an adjustment. I in order to keep what i want to do straight have to make notes on a pad almost like a shopping list of places to go, people to shoot, stuff to grab, things to craft, odd ball quests to complete. A list of how to spend the points earned on level in order to satisfy a check i want to pass for a quest i have never done before, or to resolve it differently this time. A list of modded items and thier locations so they can be collected, tried out and kept or discarded as i choose. Dude seriously finish the story go play something else for a few days like i did and when you see just how limited every other game actually is, you will come running back to FONV just like i did because seriously, there are alot of hyped games out there that are all hard to differentiate from each other. One Halo clone is the same as any CoD clone because in the end the game is a linear path from point A to B to C to done. FONV is as far from that as one can get and still be a game as opposed to a RL simulator, at least with FONV i can go A to S to B to D skipping C entirely for no other reason than i want to.
Maybe there is too much to do in FONV, that can be overwhelming, i know it was for me the first time i played a Fallout game which was FO3. I was used to the WoW hand holding approach to questing, you know the go HERE with a map marker showing the exact location, to kill X number of (insert name here) grinding for hours to get a single (insert quest drop here), only to return with said quest drop and be sent back out the the exact same area by the same NPC, killing the exact same mobs AGAIN, BUT for something completely different this time. All the while wondering why when i was out here originally the NPC could not have given me the quest for (insert quest item name here) along with the previous (insert quest item here). Sorry sport, that IS boring, FONV is so different from that that, really so different from alot of the mainstream stuff, maybe that is the issue, and not so much boredom? Something to ponder.
Asai