Anyone else interested in a future Fallout World possibility

Post » Sun Oct 04, 2009 12:07 pm

Okay, first off, this isn't really a desire for an MMORPG, which for some reason always seems to come up, and I can understand why. It's more about the Fallout world itself.

We've played through (or most of us have) several games now that take us from San Francisco to Los Angeles and now to Washington, DC, and theoretically Alaska for that matter. There are other little sectors of the North American territories included as well.

I keep having this fantasy of eventually playing a Fallout game where you literally have the ability to travel GREAT distances across the continent, and who knows?, maybe the world. I keep thinking how great that would be to explore all of the world in a fallout universe so that you have the ability to pretty much see how everything turned out.

Granted, we're nowhere near it on either the technology yet, nor creatively yet, but wouldn't that be a really cool thing to be able to play a game that could literally take you years to completely get through the entire landscape of its world?
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cutiecute
 
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Post » Sun Oct 04, 2009 4:03 pm

I think that's just a little far-fetched, regardless of technology. The ability to travel freely around the planet would be ridiculous, in terms of development. The ability to travel to some larger locations (i.e. capital cities) would be a great idea. It would give you a full look of how every part of the Fallout world turned out after the war.
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Cameron Garrod
 
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Post » Sun Oct 04, 2009 12:25 pm

Although the game would become a long hike trough irradiated nothingness, I like it.

But then again, the specs you need for being able to run such a game (being a mummorpugur or not) would be pretty steep.

If we are talking about the CW gone global that is.
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Maya Maya
 
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Post » Sun Oct 04, 2009 4:50 am

I think the very idea o Fallout leaving the US completely appalling. It only shows that people didn't really understand what the game's concept is about.
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Darren Chandler
 
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Post » Sun Oct 04, 2009 5:17 am

I think the very idea o Fallout leaving the US completely appalling. It only shows that people didn't really understand what the game's concept is about.


You know, it is possible to want to see the whole world as a playing field and STILL understand what the game's concept is about. The idea is that it would have the concept of what happened in the altered history of the world but pushed out to incorporate the entire world, requiring a lot more conjecture and projection based on where everyone else fits into the fantasy element of the fiction.
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Taylah Haines
 
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Post » Sun Oct 04, 2009 5:27 pm

You know, it is possible to want to see the whole world as a playing field and STILL understand what the game's concept is about. The idea is that it would have the concept of what happened in the altered history of the world but pushed out to incorporate the entire world, requiring a lot more conjecture and projection based on where everyone else fits into the fantasy element of the fiction.

The concept of the Fallout world isn't just that it was an alternate time that looked and worked like the WoT. It was that for decades the US lived crystallized in the world of optimism and hope for the promises of the atomic power, and also in the short mindedness, elitist isolationism and paranoia of jingoistic McCarthyism of the 50's. And then that world is blown to pieces by those same things (ie, both by the atomic technology and their mindset). Fallout was ultimately a critique (or at least a parody) of the American 50's mindset, in which while literally the entire world was rebuilding from the scraps left by WWII, they were living in well-kept suburbs, enjoying underpriced wares in giant supermarkets and chasing after imaginary communist conspiracies.

Fallout was never about the rest of the world, only about the US -- and moving it away from the US is also moving away from it's purpose.

EDIT: Typos
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Trey Johnson
 
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Post » Sun Oct 04, 2009 3:15 am

The concept of the Fallout world isn't just that it was an alternate time that looked and worked like the WoT. It was that for decades the US lived crystallized in the world of optimism and hope for the promises of the atomic power, and also in the short mindedness, elitist isolationism and paranoia of jingoistic McCarthyism of the 50's. And then that world is blown to pieces by those same things (ie, both by the atomic technology and their mindset). Fallout was ultimately a critique (or at least a parody) of the American 50's mindset, in which while literally the entire world was rebuilding from the scraps left by WWII, they were living in well-kept suburbs, enjoying underpriced wares in giant supermarkets and chasing after imaginary communist conspiracies.

Fallout was never about the rest of the world, only about the US -- and moving it away from the US is also moving away from it's purpose.

EDIT: Typos


Well, you're kind of missing the point of what the world vision would be then because you keep arguing as if I don't know anything about the fallout universe. Imagine if the rest of the world fits into the fantasy that was created from this parody that you're talking about. In Fallout 3 we see Chinese soldiers living in a snack factory undercover. This whole thing can kind of move even further out because then all of that fantasy of what was put to life from the game universe can transcend to the up front reality as well. There are so many possibilities that can be played with by decent writers who would have a field day with bringing that absurdity to life. Granted, it can also be screwed up badly by bad writers, but the right people with the right vision could really make the world of fallout that much more interesting.

Even though the world of fallout is an idealized version of US ridiculousness during the 1950s, that doesn't mean that the joke can't be fulfilled with a wider vision. There's an entire world that could fall into the ridiculousness of this universe to where it becomes its own fictionalized land as well, which could be quite interesting.

It doesn't always have to be a painted sky with dots for stars. Those stars can have worlds that exist within our fantasized reality as well (the stars being a metaphor for the lands beyond our original ability to reach).

Anyway, I think I'm done discussing this part of it further because I think you're really only interested in starting an argument or winning some fight that you want to start for reasons that don't really matter to me.
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Kahli St Dennis
 
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Post » Sun Oct 04, 2009 4:23 pm

Well, you're kind of missing the point of what the world vision would be then because you keep arguing as if I don't know anything about the fallout universe. Imagine if the rest of the world fits into the fantasy that was created from this parody that you're talking about. In Fallout 3 we see Chinese soldiers living in a snack factory undercover. This whole thing can kind of move even further out because then all of that fantasy of what was put to life from the game universe can transcend to the up front reality as well. There are so many possibilities that can be played with by decent writers who would have a field day with bringing that absurdity to life. Granted, it can also be screwed up badly by bad writers, but the right people with the right vision could really make the world of fallout that much more interesting.

Even though the world of fallout is an idealized version of US ridiculousness during the 1950s, that doesn't mean that the joke can't be fulfilled with a wider vision. There's an entire world that could fall into the ridiculousness of this universe to where it becomes its own fictionalized land as well, which could be quite interesting.

It doesn't always have to be a painted sky with dots for stars. Those stars can have worlds that exist within our fantasized reality as well (the stars being a metaphor for the lands beyond our original ability to reach).

Anyway, I think I'm done discussing this part of it further because I think you're really only interested in starting an argument or winning some fight that you want to start for reasons that don't really matter to me.

The rest of the world didn't "fit with the fantasy", as you put it, because they were essentially just support characters to contextualize the US. Sure you could switch the spotlight from the US to another country, but why would you do it? Really? From a concept standpoint, it makes no sense. The US 50's was unique, and parodying it was the whole point of Fallout. In the other hand, the 50's for the rest of the world was nothing to be parodied about. The rest of the world couldn't "fall into the ridiculousness of this universe", exactly because this ridiculousness comes precisely from the attitude of the US in relation to, and in comparison, to the rest of the world.
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jessica breen
 
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Post » Sun Oct 04, 2009 2:07 am

Future Fallout games should always stay in the United States. One of the reasons why we haven't seen other parts of the world yet is because it adds a sense of mystery to the game. Just look at what happened with Mothership Zeta, it took the mystique of aliens in the Fallout universe and stripped it away, leaving Fallout fans with a terrible DLC that didn't live up to anyone's expectations. The whole reason you want to see this happen, OP, is because you can't help but think how interesting the rest of the world must be. But if you actually saw what Bethesda, not you, thinks is going on in the rest of the world, it wouldn't live up to your expectations and you would ultimately be disappointed.
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Farrah Barry
 
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Post » Sun Oct 04, 2009 2:09 pm

Just look at what happened with Mothership Zeta, it took the mystique of aliens in the Fallout universe and stripped it away, leaving Fallout fans with a terrible DLC that didn't live up to anyone's expectations. The whole reason you want to see this happen, OP, is because you can't help but think how interesting the rest of the world must be. But if you actually saw what Bethesda, not you, thinks is going on in the rest of the world, it wouldn't live up to your expectations and you would ultimately be disappointed.


I think for most people MZ lived up to there expctation and was terrible but most people on the forums were already expecting it to be terrible before release so. :shrug: I agree at the least the main fallout series didnt leave the US but i wouldn't mind at least be able to talk to people from other countries and ask them about the rest of the world, people such as tenpenny, dukov, or desmond
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Tiffany Carter
 
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Post » Sun Oct 04, 2009 2:24 pm

assumtions make.... what was the rest of that line?
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Channing
 
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Post » Sun Oct 04, 2009 6:35 am

I think that there is a lot of scope for basically more games like Fallout 3 set in new locales with new characters and new stories (like Fallout New Vegas) as characters basically can't get around to explore very easily.
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Sunny Under
 
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Post » Sun Oct 04, 2009 2:37 am

There's probably a second reason FO may want to expand beyond the USA/Alaska.

Freshness.

Eventually, the FO license is gonna run out of locales, and the series will end up flogging a dead brahmin if it doesn't expand outside the US. Yeah, FO in New York is nice and all, but how's it gonna be different from FO in Chicago?

Eventually, the same plot ideas will be reused, enemies with similar goals as previous ones will appear, or worst case we start seeing things like MZ become more common, and it'll just have a feel of a series that's gone well past it's expiration date.
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Juan Cerda
 
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Post » Sun Oct 04, 2009 6:10 am

What's also interesting in the mode of this thread is that the discussion has gone off on the whole subject of the "world" when in the original posting what I was talking about was the continent and then just projected further saying, "and what about the world as well?" The original question still stands. What about a fallout that encompasses the entire continent so that when they have run the gamut of playing through different areas we start to see a continuation of the franchise that covers the entire continent, so that you can play all across the country in one game. That, strangely enough, was the original question, and it somehow got sidetracked on a "you don't understand the Fallout universe because you want to see the whole world" side bar.

So back to the original purpose of the thread...if it was possible to finally be able to do it, would anyone else find it kind of interesting to be able to play Fallout all across the continent, liking up the lore of all the different brotherhoods of steel, the Enclave, and whatever else might emerge as well.

I wonder if it would be more interesting to do it retrospective like, as in playing through what we know, or developing it even further into the future BEYOND the events that have already happened (in the fallout universe).
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bimsy
 
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Post » Sun Oct 04, 2009 12:34 pm

What's also interesting in the mode of this thread is that the discussion has gone off on the whole subject of the "world" when in the original posting what I was talking about was the continent and then just projected further saying, "and what about the world as well?" The original question still stands. What about a fallout that encompasses the entire continent so that when they have run the gamut of playing through different areas we start to see a continuation of the franchise that covers the entire continent, so that you can play all across the country in one game. That, strangely enough, was the original question, and it somehow got sidetracked on a "you don't understand the Fallout universe because you want to see the whole world" side bar.

So back to the original purpose of the thread...if it was possible to finally be able to do it, would anyone else find it kind of interesting to be able to play Fallout all across the continent, liking up the lore of all the different brotherhoods of steel, the Enclave, and whatever else might emerge as well.

I wonder if it would be more interesting to do it retrospective like, as in playing through what we know, or developing it even further into the future BEYOND the events that have already happened (in the fallout universe).

Wait, are you saying encompassing the whole north America in a*single* game? Because if it is, that's waay out there, from a technical standpoint alone. And from a lore standpoint, my original argument still stands: Fallout was never about exploring aimlessly.
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MISS KEEP UR
 
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Post » Sun Oct 04, 2009 8:45 am

i woudlnt think to pinpoint specific areas across a continent or even world would be difficult. nor would it mean that you would just explore aimlessly..

many seem to be black or white on here, when theres a whole lotta grey area.


now.. having said that.. it would be purely spin off, or maybe not.. but a pretty good game could be made of the resource wars, i think.
i know, im getting away from what fallout really was.. but some of the lore is great and i like the idea (may not work in practice, but who knows) of zooming in on some of that. a pre-quil of sorts, if you will...

ha! Looks what i found on the wiki!

Fallout: Resource Wars is a hypothetical Fallout spin-off mentioned several times by Van Buren (canceled Fallout 3 by Black Isle Studios) and Fallout: New Vegas lead designer J.E. Sawyer as something he'd like to make.

It would be a game set in the Fallout world's Europe during the resource wars that took place there around the 2060s. Focused on team-based multiplayer, The gameplay could be a blend of Motocross Madness pacing, Battlefield: 1942 foot and vehicle combat, and slightly longer-than-CS duration rounds. Add in a saluaging elements so you can either repair or strip down damaged vehicles/weapons and use them in the next round.

The plot would involve crew of soldiers from the Royal Armored Corps that got stranded in war-torn anarchistic northern Italy and had to fight their way to the English Channel in a bunch of quickly degrading vehicles, scavenging replacements, fuel, and weapons as they go.


i guess that J E Sawyer just doesnt get the fallout universe, huh? :P
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Sabrina Steige
 
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Post » Sun Oct 04, 2009 6:46 am

i guess that J E Sawyer just doesnt get the fallout universe, huh? :P

Uh? Why doesn't him?
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Solène We
 
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Post » Sun Oct 04, 2009 10:11 am

Personally, I'm not a fan of such an idea, mainly because I can't see any way to do it good. It would have to be some sort of fast travel, like a boat to cross waters or a train of sorts.

Don't get me wrong, I'd love the idea of visiting Mexico or some Scandinavian countries (seriously, Norway would be so awesome), but I just don't see it happening. There might be future games situated elsewhere, but having people travel such long distances wont happen in quite a few years.

Also, about F:RW, why do you think so? The Resource Wars happened in the Middle-East and Europe long before the Great War, and by the time the war was over, all the resources were gone. The game would follow lore and teach us a lot of what happened before the Great War, and how Europe was, but the way he wants to execute it, honestly, it sounds absolutely horrible.
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tiffany Royal
 
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Post » Sun Oct 04, 2009 2:24 pm

Personally, I'm not a fan of such an idea, mainly because I can't see any way to do it good. It would have to be some sort of fast travel, like a boat to cross waters or a train of sorts.

Don't get me wrong, I'd love the idea of visiting Mexico or some Scandinavian countries (seriously, Norway would be so awesome), but I just don't see it happening. There might be future games situated elsewhere, but having people travel such long distances wont happen in quite a few years.

Also, about F:RW, why do you think so? The Resource Wars happened in the Middle-East and Europe long before the Great War, and by the time the war was over, all the resources were gone. The game would follow lore and teach us a lot of what happened before the Great War, and how Europe was, but the way he wants to execute it, honestly, it sounds absolutely horrible.

F:RW actually sounds pretty cool.
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Mizz.Jayy
 
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Post » Sun Oct 04, 2009 6:20 am

Yeah, but to me it sounds like they just want to make another generic FPS with a fun campaign.
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zoe
 
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Post » Sun Oct 04, 2009 2:38 pm

Uh? Why doesn't him?

you tell me
The rest of the world didn't "fit with the fantasy", as you put it, because they were essentially just support characters to contextualize the US. Sure you could switch the spotlight from the US to another country, but why would you do it? Really? From a concept standpoint, it makes no sense. The US 50's was unique, and parodying it was the whole point of Fallout. In the other hand, the 50's for the rest of the world was nothing to be parodied about. The rest of the world couldn't "fall into the ridiculousness of this universe", exactly because this ridiculousness comes precisely from the attitude of the US in relation to, and in comparison, to the rest of the world.


I think the very idea o Fallout leaving the US completely appalling. It only shows that people didn't really understand what the game's concept is about.


i would like to sum up by saying that the fallout universe, and the lore metnioned in games effects all countys in the world.. the US 50's area politics werent just about the US, but were shaped by events that were taking place in the rest of the world. so.. how could anyone say that the rest of the world would never fit in a fallout game?
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Lawrence Armijo
 
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Post » Sun Oct 04, 2009 9:36 am

I think people look at Fallout 3 as an American game. Through these games we've been force-fed a lot of patriotism, good and bad. And then, it IS a fact that USA (and possibly China) were the hardest hitters, and got the most of the bombs, but either way, the whole world would be affected, because as you said, USA was a hugely influential country at those times.

(Would love to see Scandinavia Falloutified).
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Melissa De Thomasis
 
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Post » Sun Oct 04, 2009 3:15 am

Yeah, but to me it sounds like they just want to make another generic FPS with a fun campaign.

generic, how so?

of course people view it as an american game.. an emerican struggle.. and thats cool and all..

but when there are perfectly good ways make a fallout game set outside of the US, maybe the idea shouldnt simply be discounted as not fitting..
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Causon-Chambers
 
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Post » Sun Oct 04, 2009 3:52 pm

you tell me

A spin off theme-game, with no pretensions of being neither a sequel nor prequel, and a slice-of-life approach to the background of an event much bigger than the one being focused has nothing to do with what was proposed by the OP, nor what I was speaking against. As a matter of fact, I was really exited when I first saw JE talking about it. It would have been a really fun game, and any potential negative aspects would be ultimately inconsequential to the series and to the lore as a whole. I remember a couple years after F2 was launched we at the FO fan-board I used to hang around came up with near the whole plot of fan mod. It was about an agent of the BADTFL doing his investigations on things like illegal modifications on civilian-type energy weapons, cracking down organized crime rings, and stuff like that. (Incidentally, it would have taken place in DC :P) So I have nothing against spin-offs taking steps away from the main series, as it can't really affect the main games. On the contrary, I think it's a great thing. The main series, on the other hand, have already a pre-established and expected format, concept and meaning. And messing around with it is something I just can't take (and of course, that's just my opinion).

i would like to sum up by saying that the fallout universe, and the lore metnioned in games effects all countys in the world.. the US 50's area politics werent just about the US, but were shaped by events that were taking place in the rest of the world. so.. how could anyone say that the rest of the world would never fit in a fallout game?

Do you know why they made up the European Commonwealth being torn apart by the Resources Wars in the first place? It was to show how, while the rest of the world was crumbling from the lack of resources, the US was entrenched inside their schizophrenic bubble of wastefulness and luxury. The rest of the world was falling down while the US was at it's peak, sitting in the last remaining reserves and refusing to let anybody else use it (just like in the 50's). And that arrogant, egocentric behaviour was what ultimately resulted in the entire world (including themselves) being destroyed. The goal of Fallout was to criticize *that* behavior of the *American* fifties. That was the whole purpose of it. Not simply to show a Wold-of-Tomorrow world that managed to blow itself up, it wasn't just a flavor aesthetic choice. That's why moving away from an American-centric perspective would also move away from the original concept.

Now a spin-off doesn't have to (and indeed shouldn't) be constrained by the concept of the *main series*, but saying that the series should evolve to showing the rest of the world, like the OP suggested, is, as I said, completely appalling.
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Dj Matty P
 
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Post » Sun Oct 04, 2009 9:27 am

generic, how so?

of course people view it as an american game.. an emerican struggle.. and thats cool and all..

but when there are perfectly good ways make a fallout game set outside of the US, maybe the idea shouldnt simply be discounted as not fitting..

Generic as in I'm tired of playing through a decent campaign and then playing online. Fallout will always be an RPG world. That's why I found Tactics a little weird, and hated BoS.

I'm for the idea of moving Fallout out of America, by all means, but having a character travel from country to country in the same game is just too far fetched.
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Oceavision
 
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