Is anyone else a little disappointed in the video responses?

Post » Wed Aug 18, 2010 3:26 pm

No aim-assist on consoles?


From what I've seen in most videos, Brink doesn't have aim-assist. If it does, then it's definitely not noticeable and ultimately will not help super bad players like the ones we've been seeing. Otherwise, they wouldn't be quite as bad. When you're watching a console video, and the player cannot aim worth a crap, then it's pretty safe to assume that the game has no aim-assist since it does half the work for you anyways.
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Elle H
 
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Post » Wed Aug 18, 2010 1:48 pm

From what I've seen in most videos, Brink doesn't have aim-assist for the console versions. If it does, then it's definitely not noticeable and ultimately will not help super bad players like the ones we've been seeing. Otherwise, they wouldn't be quite as bad. When you're watching a console video, and the player cannot aim worth a crap, then it's pretty safe to assume that the game has no aim-assist.


I highly doubt it has no aim-assist. I should probably say that the videos don't do the aim-assist justice.
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Sista Sila
 
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Post » Wed Aug 18, 2010 9:53 pm

I highly doubt it has no aim-assist.

I guess Brink must have fairly mild aim-assist then. I honestly cannot notice any hints of aim-assist in any video I've seen and there hasn't even been any PC footage yet.
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Kitana Lucas
 
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Post » Wed Aug 18, 2010 8:27 pm

brink doesn't need aim assist becuase hip-firing is a viable method in this game, epically for close to mid range as far as i can tell, and ADS seems mostly for mid to long range, which to me is very balanced out.
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Naomi Ward
 
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Post » Wed Aug 18, 2010 3:12 pm

I highly doubt it has no aim-assist. I should probably say that the videos don't do the aim-assist justice.

It's relatively minimal. I've seen footage of a guy just holding ADS whilst a bunch of enemies swarm about 15 meters away, he fires off some burst shots but other than that there isn't any noticeable sight acquisition, or even movement.
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Melly Angelic
 
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Post » Wed Aug 18, 2010 8:12 pm

I've heard a lot of people complain that it's hard to aim in Brink on console because they don't have their precious aim-assist. This is also somewhat ironic, seeing as how I hear a lot of console gamers complain that aim-assist isn't needed. I guess these so-called "Pros" have no idea what they're talking about. It's that Call of Duty mentality.

In any case, I'm so glad I'm part of the glorious PC Gaming Master Race.

aim assist either makes me aim at the wrong person or track him but not by actually aiming at him
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Brooks Hardison
 
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Post » Thu Aug 19, 2010 12:31 am

The videos that are leaking all over does this game no justice at all. First it seems so for all the leak videos they are playing with bots so its less action in my eyes. Just imagine playing with real people who are going to be trying to complete there missions and the different tactics everyone will be using. The graphics some people are saying it is bad and all but some are going based on the unloader. and others are complaining cause the game does not look realistic NEWS FLASH the game was not suppose to look realistic and others are dissapiont cause they basically want play COD with a new skin come on splash damage was not trying to make COD I think they where trying to be a far away as possible other then they both are FPS
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kirsty williams
 
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Post » Thu Aug 19, 2010 1:33 am

There is aim assist. It is very minimal. There is also an option to disable the aim assist, which is what I will be doing because it is virtually useless. It should feel a lot like CoD w/o aim assist I believe, which was tough for me when I made that transition in CoD. People will have a tough time aiming at first but with more playing time it will become easier.
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Juanita Hernandez
 
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Post » Wed Aug 18, 2010 12:21 pm

brink doesn't need aim assist becuase hip-firing is a viable method in this game, epically for close to mid range as far as i can tell, and ADS seems mostly for mid to long range, which to me is very balanced out.

This does make sense. And also, aim-assist isn't really needed. It just forces people to actually try a little bit harder, which can affect casual players or just straight up trash players who NEED the aim-assist. Ultimately though, I don't think it would really hurt Brink if it didn't have aim-assist. If I recall correctly, Rainbow Six Vegas did not have aim-assist and it played perfectly fine. I'm sure there are plenty of other games that do not have aim-assist as well.
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stevie trent
 
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Post » Wed Aug 18, 2010 3:40 pm

The videos that are leaking all over does this game no justice at all. First it seems so for all the leak videos they are playing with bots so its less action in my eyes.


all the vids i have seen, people are playing agaisnt bots on easy or medium. i plan on doing solo campaign agasint the hardest difficulty bots. as far as i can tell, difficulty directly effects bot AI, even yuor allies i think.
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Portions
 
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Post » Thu Aug 19, 2010 12:33 am

Assuming he's playing on a console, "Clunky" controls are to be expected. Even though I'm not a console player, I don't think this guy's opinion really means anything.


Well I intend to play on console (Wish I had PC version, but friends can't run it), But when I thought about Brink and the controls it seemed like they would fit the controller fine.
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Amy Cooper
 
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Post » Wed Aug 18, 2010 7:43 pm

Well I intend to play on console (Wish I had PC version, but friends can't run it), But when I thought about Brink and the controls it seemed like they would fit the controller fine.

I'm sure the controls are going to be fine. I'm just saying that in comparison to PC consoles have naturally rough controls in my experience.
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Christina Trayler
 
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Post » Wed Aug 18, 2010 11:35 pm

I'm sure the controls are going to be fine. I'm just saying that in comparison to PC consoles have naturally rough controls in my experience.



Oh. I guess I generally can switch between console and PC just fine so the comment seemed weird to me xD
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JR Cash
 
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Post » Wed Aug 18, 2010 4:52 pm

Oh. I guess I generally can switch between console and PC just fine so the comment seemed weird to me xD

Yeah. I only play consoles whenever I have friends over or are hosting a party. I strongly dislike controllers over keyboards. One thing I cannot stand is the inability to instantly turn around if I'm getting shot in the back. The fact that I cannot aim as accurately also urks me.
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Jessica Thomson
 
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Post » Wed Aug 18, 2010 9:58 pm

Yeah. I only play consoles whenever I have friends over or are hosting a party. I strongly dislike controllers over keyboards. One thing I cannot stand is the inability to instantly turn around if I'm getting shot in the back. The fact that I cannot aim as accurately also urks me.



Haha those things don't bug me too much. I'm not as competitive as most people.
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matt white
 
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Post » Wed Aug 18, 2010 7:37 pm

There was an article about aim-assist for the consoles. There is no auto-aim in the fashion of sticky-aim. (i.e.: your gun will not snap to the player), but there is aim-acceleration. This is supposed to be adjustable and basically like the name implies will hopefully allow for precise control and the ability to move around rapidly based upon how fast you move the thumbstick.

Now, while most people might think that sticky-aim is a must, back in the day there were a few console shooters that worked without it. It all depends on the fluidity that the controls provide as well as the games pace. Features like a quick-turn also helped back in the day, allowing sensitivity to be adjusted on the fly for greater precision. If the controls are anything like rtcw for the xbox, they hell yea! Theres a steep learning curve for those who are uncoordinated with a controller, but once you pick it up, its second nature. Aim-assist in my opinion was more for games where the controls were not as fluid or the pace or fov made it difficult to aim with a thumbstick.
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Justin Bywater
 
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Post » Wed Aug 18, 2010 3:32 pm

There was an article about aim-assist for the consoles. There is no auto-aim in the fashion of sticky-aim. (i.e.: your gun will not snap to the player), but there is aim-acceleration. This is supposed to be adjustable and basically like the name implies will hopefully allow for precise control and the ability to move around rapidly based upon how fast you move the thumbstick.

Now, while most people might think that sticky-aim is a must, back in the day there were a few console shooters that worked without it. It all depends on the fluidity that the controls provide as well as the games pace. Features like a quick-turn also helped back in the day, allowing sensitivity to be adjusted on the fly for greater precision. If the controls are anything like rtcw for the xbox, they hell yea! Theres a steep learning curve for those who are uncoordinated with a controller, but once you pick it up, its second nature. Aim-assist in my opinion was more for games where the controls were not as fluid or the pace or fov made it difficult to aim with a thumbstick.



That doesn't sound too bad. I probably shouldn't be reading stuff on /v/ :C giving out a lot of bad comments to the console versions of Brink.
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Richard
 
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Post » Wed Aug 18, 2010 11:47 pm

That doesn't sound too bad. I probably shouldn't be reading stuff on /v/ :C giving out a lot of bad comments to the console versions of Brink.


Honestly, I'm hoping that they are just being their regular trolly selves.
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Ross
 
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Post » Wed Aug 18, 2010 4:47 pm

Honestly, I'm hoping that they are just being their regular trolly selves.


Same here. To be honest I'm hoping it doesn't turn out like BFBC2 where I felt really clunky on PC and console :\. Not trying to say it was a bad game.
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gemma
 
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Post » Thu Aug 19, 2010 1:14 am

I am honestly tired of hearing mini-reviews from people who've gotten the game early. Thankfully everyone on /v/ is an idiot so that post on /v/ that Sean posted doesn't affect me much. All this negative feedback is beginning to anger me.

Brink is going to be fine. We should all just take a chill pill.
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Lil'.KiiDD
 
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Post » Wed Aug 18, 2010 9:33 pm

I am honestly tired of hearing mini-reviews from people who've gotten the game early. Thankfully everyone on /v/ is an idiot so that post on /v/ that Sean posted doesn't affect me much. All this negative feedback is beginning to anger me.


I agree, but less anger and more worry.
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Jade Barnes-Mackey
 
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Post » Wed Aug 18, 2010 7:47 pm

I'm sorry if this kind of topic isn't allowed, but I'm not showing any spoilers or anything so I figured it would be okay.

A lot of the videos shown from people who have gotten Brink early have been very negative to the games and personally I blame the person playing the game. I just wanted to know is anyone else disappointed that some people are actually looking at these videos and taking the opinions of the people seriously?


Agreed! Some of the players with the leaked gameplay footage are actually terrible players. They are as said, "COD" [censored] who are looking at the game at a COD standpoint. In all the videos, I've seen they don't seem to be very active or euthusiastic players. They look more of the cautious and slow-paced players. Since this game is fast-paced and highly pro-active, they wouldn't like it at the rate they moving. Also, they playing the bots at the easiest level and seeing this I will be setting my bots at the hardest level. That way they seemed more of a real-time player instead of the late reactions I see.

It is true that reviews from players get more attention then website reviews because they played and put lots of time to explain the pros and cons of the game.

I'm not disappointed, but rather happy to get rid of these players that will make the games pretty much "easy streak" and "quick". If these players were more pro-active, used a higher difficulty setting and added what makes the game "strong" ( S.M.A.R.T. ), then there opinion would be different.

We'll check it out on game day!
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Nick Tyler
 
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Post » Thu Aug 19, 2010 1:40 am

I am honestly tired of hearing mini-reviews from people who've gotten the game early. Thankfully everyone on /v/ is an idiot so that post on /v/ that Sean posted doesn't affect me much. All this negative feedback is beginning to anger me.

Brink is going to be fine. We should all just take a chill pill.


I know we all want Brink to be amazing but what if it isn't. It's not uncommon for games to flop I REALLY DESPERATELY want this game to be good as I need a good fps to invest my time in, but lets be realistic here I'm saying 50/50 chance of success.

edit:Sorry after re-reading that post I realized it was kinda hard to unnderstand. I apologize.
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Tha King o Geekz
 
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Post » Wed Aug 18, 2010 7:55 pm

I know we all want Brink to be amazing but what if it isn't. It's not uncommon for games to flop I REALLY DESPERATELY want this game to be good as I need a good fps to invest my time in, but lets be realistic here I'm saying 50/50 chance of success.


Exactly, and reviews can't help but to set a little doubt in your heart.
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Kevin Jay
 
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Post » Thu Aug 19, 2010 12:57 am

Yea, in all honesty, I wouldn't worry much at all. From the bits I've seen, these people don't seem to have ever played a SD game in there life. This type of game is really a specific genre of fps that appeals to certain types of gamers, just like some people like playing rpgs and others like sports games. You can see these kids all using ads, rarely using buffs and I've yet to see anyone cook their nades. Honestly, first thing I'm doing after setting up my character is remapping my controls, removing ads from such an important button. Here's hoping there's a hold crouch and toggle scope option in case I want ads for scoped styled weapons (I will have crouch on LT, and ads on the B button. Probably even move sprint to left thumbstick click and jump to the bumper, that way can have really fluid manual control of smart).
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Emma louise Wendelk
 
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