Anyone else not like the legendary gun thing

Post » Mon Nov 30, 2015 11:36 pm

I really don't like this at all ...I don't need magic guns..I would've loved more unique weapons or maybe some really high quality mods you only get one of
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sarah
 
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Post » Tue Dec 01, 2015 10:28 am

Just my opinion but I don't have any problems with the weapons in this game. I like it. They haven't got boring to me yet and I get all excited when I find something better! Last play through I had a combat rifle that did over 90 damage per shot, one of my favorite guns so far but I'm assuming there are way better weapons in the game that I haven't come across.
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Sarah Unwin
 
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Post » Tue Dec 01, 2015 1:51 am

there are some pretty crazy ones I'm just not real big on the whole...well this gun does 50% more damage to bugs...just because
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Breautiful
 
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Post » Tue Dec 01, 2015 7:05 am

I don't really care for the magic effects, either. They seem out of place and would be much better implemented as an ammo/unique mod system. For instance, for the explosive effect you could have used an explosive ammo type.

The mod system itself seems a bit shallow after using it for a while as most of the mods are just better versions of the previous mod (more damaging receivers, better muzzles for compensating recoil, etc). It's not as much a customization system as it is just plain upgrades.. I would have liked more variety of mods and weapons, like a 3-round burst receiver varient for rifles and one or two more weapons under each category. A pump action shotgun, another revolver and semi-auto pistol and so on.

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Dalley hussain
 
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Post » Tue Dec 01, 2015 12:39 am

I don't mind the legendary stuff too much...I mean, I like the idea behind it, however I do think it is a bit overdone. Legendary ought to mean just that, legendary. I kinda think it cheapens it a bit when you've got so many items like this floating around everywhere. Same thing goes for the creatures/people who spawn these items, they're overdone a bit.

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Captian Caveman
 
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Post » Tue Dec 01, 2015 5:12 am

90% of them is crap. Like, I killed a Legendary Alpha Deathclaw today and what I've got? A....... freaking pipe wrench that does 25 aditional damage. Yeah.....

Not to mention that new loot stops after levely 50 and all you get is same similar crap. Tired of " Sturdy/Heavy/Polimef or whatever combat armours already.

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Christina Trayler
 
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Post » Tue Dec 01, 2015 6:45 am

I don't mind the legendary weapons, but I don't like the effect the enemies get when they mutate. It looks like they're increasing their power level.

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NO suckers In Here
 
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Post » Tue Dec 01, 2015 6:43 am

I dunno.. I don't think I'm too big of a fan either.

First of all they're magic guns like you said: Gun shoots two bullets at the cost of one, because legendary that's why!

Second it seems like it's just another way to model this game after some MMOs or Borderlands. All they managed to do is extend the gameplay by making it a grindfest instead of adding any meaningful gameplay/RPG mechanics.

I like the unique guns though. I do like the Cryolator and Shiskebab.

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REVLUTIN
 
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Post » Tue Dec 01, 2015 1:29 pm

I would've liked Beth to give us more weapons, I would gladly trade all this legendary crap for a LMG.

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Tinkerbells
 
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Post » Tue Dec 01, 2015 7:24 am

Instead of putting these magic weapons in the game, I would rather have unique / well-made custom weapon modifications, one could use on a weapon of our own. These magical abilities doesn't really make sense. A combat rifle doing radiation damage? Same goes for armours as well. I mean, I have a chest piece that makes the sweet spot in lockpicking wider. How does that make sense? A well-crafted lockpick set would make more sense, than a freaking chestpiece. It feels a bit sloppy. Don't know yet how many unique weapons there are in the game, but from what I have seen, they share those same magical abilities, which in turn, doesn't make them unique at all. A few of them (that I encountered) have some altered stats, instead of a magical ability, but they are few, so far.

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ruCkii
 
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Post » Tue Dec 01, 2015 8:43 am

Frankly, it took a very long time for me to even see any legendary weapons, so I was looking forward to them a lot. Now I've seen a few of them, and not found so much as one that's even worth using over my modded normal weapons. At least you can sell them for a nice chunk of change...

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Emily Jeffs
 
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Post » Tue Dec 01, 2015 11:24 am

they're basically enchanted items like in elder scrolls.

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Epul Kedah
 
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Post » Tue Dec 01, 2015 2:10 am

Yeah magic guns are weird I just ignore them

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Jack Moves
 
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Post » Tue Dec 01, 2015 2:39 am

Not a huge fan of them, myself. Though the powerful ones are crazy powerful. My Combat Rifle fires two projectiles for one bullet cost and has a base damage of 245.

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Lisa
 
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Post » Tue Dec 01, 2015 12:01 am

You should up the difficulty then. You will need all the extra damage you can get
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Jerry Cox
 
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Post » Tue Dec 01, 2015 5:37 am

I don't like it all that much, really makes the game feel like the bastard lovechild of borderlands and a mmo sometimes.

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Nick Pryce
 
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Post » Tue Dec 01, 2015 7:34 am

They should've implemented most of their effects into mods and/or ammo types. I like the looting feel to it, but this isn't Diablo.

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jaideep singh
 
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Post » Mon Nov 30, 2015 9:52 pm

Bethesda I formally beseech you please give us more unique weapons and less magic weapons...use a new vegas style approach more guns more armor variety is good
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luke trodden
 
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Post » Mon Nov 30, 2015 11:02 pm

Meh doesn't bother me, in the end its a game, not a simulator, its a straightforward way to spice up the weapons without getting to gun porm-y
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Harry Hearing
 
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Post » Tue Dec 01, 2015 8:21 am

i like them, but i also miss the old style unique weapons like the Vengence gattling lazer and Ratslayer varmit rifle

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Dan Wright
 
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Post » Tue Dec 01, 2015 1:50 pm

I definitely want more base weapons to work with. For pre-war weapons there's only one (sometimes two) types of each. Seems like the main role of the pipe weapons was to show off the customization and pad out weapon types by being universal.

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CxvIII
 
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Post » Tue Dec 01, 2015 11:36 am

Again with the "magic" guns, like i know already you are the same person that made the same topic...

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Rob Smith
 
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Post » Tue Dec 01, 2015 6:45 am

I would prefer a standard set of unique weapons, as was done previously. So far, its a bunch of guns with some, "meh" advantages that have me constantly doing comparisons with what's in my loadout.

As for "magic weapons", unique weapons pretty much are. Im fine with a finite amount, where you can't necessarily get them all in a playthrough. But what we get seems a bit borderlandish. I loath that game.
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Laura Tempel
 
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Post » Tue Dec 01, 2015 8:43 am

I really like the current system of legendary weapons. It is randomly generated to some extent and so the player feels a sense of grinding that is, well, fun. The game has built-in incentives for replaying old areas. Though not as repayable as it could be, the Fallout series is improving one game at a time.

Bethesda is really trying to improve and it's pretty cool to see that from a major developer these days.

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Suzy Santana
 
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Post » Tue Dec 01, 2015 7:40 am


They have an LMG it's called the assault rifle hahahaha... It is so not an assault rifle. To the OP I agree with you for the most part, I just want more uniques. The legendary idea is good and is cool sometimes but most of the time it's a pipe pistol or a synth shoulder pad
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Jynx Anthropic
 
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