Anyone else notice a radiated Creature that is Missing from

Post » Sun Dec 11, 2011 7:45 am

The devs could animate any locomotion they wanted, legs aren't an issue. But the game does seem to have terrain detection issues, so I suggest mutant worms, a la Tremors, then it wouldn't matter when they clip through the ground.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Sun Dec 11, 2011 12:11 pm

There are only three or two radroaches in the game. Now that's weird.


Good. I was tired of 'em anyway.

They didn't have rattlesnakes in FO3 so they couldn't copy/paste it into F:NV, bummer.

Reno


Yeah I know what you mean. I thought those "cut and pasted" Nightstalkers & Cazadors were weak. Come up with something new. :evil:
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Sun Dec 11, 2011 9:03 am

I also noticed lack of a Yaoi Guai...

Or some sort of two headed bear, Seeing its the NCR's logo..

You are in Nevada. There are no bears in the deserts there. California has the redwood forests, where there are bears.
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Sun Dec 11, 2011 2:10 pm

Giant tarantula>mutated snake
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sun Dec 11, 2011 3:50 pm

What this game is missing is more Cazadores. I wish there were swarms of Cazadores, similar to RL locust swarms.

http://hoguenews.com/wp-content/uploads//2010/04/locust.jpg


That would be absolutely awful for anyone who doesn't own a flamethrower.

I also noticed lack of a Yaoi Guai...

Or some sort of two headed bear, Seeing its the NCR's logo..


I don't know for a fact but I think the bear is just two-headed because it is the second republic. Because I do know for a fact that there are no more Grizzly Bears in California, they got driven off a long time ago.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sun Dec 11, 2011 11:32 am

I think why is because we've all seen radscorpions clip into the landscape.
Imagine a creature with no legs...
It'd clip so hard into the landscape that it might as well just be a diggito.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sun Dec 11, 2011 6:18 pm

The lack of Yao Guais makes me unhappy but I'm glad I don't have to fight them.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Sun Dec 11, 2011 12:30 pm

There is a lack of a creature in New Vegas that people dare not mention it. A creature with that horrifying voice, and yet well adored my many, feared and loathed by others.

Spoiler
Justin Beiber :ahhh:

User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sun Dec 11, 2011 4:16 pm

Fixed, and agreed...http://en.wikipedia.org/wiki/Drider rate at least a 9.8 on the "hackneyed stupidity" scale.

Mind you I liked the Nightstalkers...my agreement is solely about the lameness of half-spider half-humanoid critters.

Im an old school TES fan, but Ive always thought a lot of the creatures were kinda corny. The worst ever being the will-o-the-wisp (or whatever)

Oh cool, it’s a yellow ball.
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Sun Dec 11, 2011 3:27 am

Im an old school TES fan, but Ive always thought a lot of the creatures were kinda corny. The worst ever being the will-o-the-wisp (or whatever)

Oh cool, it’s a yellow ball.


The green three-eyed monkeys were cornyer - a terrible takeoff of trolls, imo. Good old european folklore has been misused in the fantasygenre ever since the first D&D-gazetteers came out in the 70's...

... The non-present albino radscorps in FONV is making me warm inside, though... Don't tell me if they show up later on...
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sun Dec 11, 2011 11:46 am

well, I'm pleased with what i got..
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sun Dec 11, 2011 5:39 am

Whats funny about Nightstalkers is they lay eggs when neither dogs or rattlesnakes do[yes children rattlesnakes give birth to live young]
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Sun Dec 11, 2011 1:35 pm

I for one was disappointed in the lack of the Jackelope from this game.


Yes sir I like it. More of this would be fantastic. A mutant bunnie with antlers would certainly scare me more than generic looking demon things. Unless deathclaws are really evolved from squrels (how tha monkey toco do you spell squrell squarel? good grief rofl :P)...now that would be funny....i mean terrifiying..scary yes.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sun Dec 11, 2011 7:00 pm

There is a lack of a creature in New Vegas that people dare not mention it. A creature with that horrifying voice, and yet well adored my many, feared and loathed by others.

Spoiler
Justin Beiber :ahhh:



i thought you was gonna say Sticky....."ok its story time yay...once upon a time this spaceship came and out of it came this big green alien...."
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sun Dec 11, 2011 5:59 am

They didn't have rattlesnakes in FO3 so they couldn't copy/paste it into F:NV, bummer.

Reno


Interesting.. where in FO3 were the Nightstalkers, Cazadors?
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sun Dec 11, 2011 10:46 am

Only if the Jackelope replaces the mysterious stranger.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sun Dec 11, 2011 11:57 am

jackelopes would be cool as hell but i still dont get the whole Nightstalker thing i mean yeah they are half dog half snake but thats kinda weird and as for TES stealing Mythology from the past think about it people its set in a Medieval world where superstion and mythology run rampant and if you look at some of hte races they are obviously based on realy races take the Nords for instance they are obviously a hybrid of the Norse and the Celts and the High Elves are Obviously based on the Tuatha De Dannan from Celtic Mythology and the Bretons are Obviously the Britons im just saying they couldve put a little bit of thought and effort into the creatures Surrounding New Vegas and the reason there arent any Yaoi Guai is because there are no Bears in Nevada never have been
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sun Dec 11, 2011 3:13 pm

They didn't have rattlesnakes in FO3 so they couldn't copy/paste it into F:NV, bummer.

Reno



This is perhaps the single most ridiculous comment I've read on this forum, which has been filled with FO3 fan-boy inanities since release. Kudos to you.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Sun Dec 11, 2011 3:07 pm

This is perhaps the single most ridiculous comment I've read on this forum, which has been filled with FO3 fan-boy inanities since release. Kudos to you.


Oh don't be so naive, "fan-boy" is the most ill-used word alongside anology, I have my warrants against F:NV. My first few hours of NV were seeing the same ol FO3: Abraxo; Detergent; Lunchbox; Camera; harmonica; Carton of Cigarettes; Pack of Cigarettes; firehose nozzles; Cutlery; animal eggs; China; Cherry Bomb; Toaster; Clipboard; Conductor; Wrench; Fission Battery; Scrap Metal; Hammer; Wonderglue; Vacuum Cleaner; Tin can; Toy car; Surgical/Medical Misc items; Teddy bear; Ruined Books; Pool balls; Pencil; Paperweights; Paint gun; Pans; Crutches; etc, I could continue.

Before you wontonly claim that these are common items it does not hurt to at least create a different skin. There is something disheartening, for myself anyway, in ransacking Goodsprings to discover a lot of items are the same as FO3 - if this does not bother you at least follow my argument. New items are commonly quest items, so they're out of the argument entirely. The main new characteristics of the game are whipped up weapons that look their research was provided by wiki, a massive haul of ammo which does go back to the old FO series I admit; and a few and I stress few new enemies.

So for the enemies:

Yeah I know what you mean. I thought those "cut and pasted" Nightstalkers & Cazadors were weak. Come up with something new. :evil:

Interesting.. where in FO3 were the Nightstalkers, Cazadors?


Let me first state this, you both defend with only having stated two species in the entire game. I will help you out a little to save face: BigHorner; Evolved Centuar (likely a magnified Centaur); Coyote; Gecko;Mantis; Spore Kin; Securiton Mk I/II.
You could argue that Coyotes are just a different skin to Wild Dogs but I will let you have that, same for Centaur. So that means out of the grand spectacle of F:NV we have BigHorner;Centaur; Coyote; Gecko; Mantis; nightstalker; cazador; Spore Kins; Securitons total the magnificent sum of nine.

Now let me explain those your thinking of: All personnel in the game like casino are basic NPC's with a costume (with really no value except disguise and aesthetics) with randomised characteristics with the exception of the Kings NPC hair. Fiends use Raider set-up with fiend armor; the rest really are ordinary old NPC system with a new apparel system. I should state those apparel are attractive, at most for willingly deserving a compliment on anything. Nightkin are the same Mutants really as FO3 with a tint of blue and some apparel skin differences; Bark Scorpions are just khaki Radscorpions; Deathclaws are the same with the exception of Alpha and Mother(which aren't really needed); Lakelurks are just Mirelurk Kings.

So that brings us to those that are in FO3 that are in F:NV with pretty much exact qualities or near enough for this argument, I will work alphabetically:
Aliens; Bloatfly; Brahmin; Deathclaws; Dogs; Feral Ghouls; Ants; Lakelurks; Mole Rats; Radroaches; Robots: Mister Gutsy, Mr (Name), Sentry Bots, Protectron, Turrets; Radscorpions; Super Mutants, etc. While that may total 13, I am being considerate of the fact that I am ignoring Coyotes; Centaurs; and if you are sharp to spot Spore Kins(figure it out yourself).

On reflection I have another point, the quantity that you meet these foes is by and large much higher than meeting the newer foes like Cazadors; Spore kins; Nightstalkers; Bighorners so say I play FO3 without much perseverance and do not toil much in terms of side quests and I continue this into F:NV, I would say that I wouldn't even meet any of the aforementioned; Nightkin; Centaur. If they were going to employ these new foes, they could have flipped the bestiary setting so that the Mojave had more common Bark Scorpions than Radscorpions; more Nightkin than dogs(including Legion dogs, it could work plot-wise); at least tint the Lakelurks a different colour that was a horrible discovery for me.

So that concludes on a neutral level, i.e compare totally dissimilar/new foes in NV to FO3, 6 against 13. 46% of the F:NV bestiary is new and 54% is from FO3. Take that value whatever way you wish, but also if you are bored work out how many items are from FO3.

These lands are supposed to be on different coasts entirely, I'm not sure, 2,500 miles difference?

So no, before you claim to be almighty and opinionate yourself above mine - which was under duress as I unforunately play the PS3, it is not ridiculous.

Back to the original question, rattlesnakes would have been a difficult animal to emply into the Mojave Bestiary.

Reno
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sun Dec 11, 2011 10:20 am

Oh don't be so naive, "fan-boy" is the most ill-used word alongside anology, I have my warrants against F:NV. My first few hours of NV were seeing the same ol FO3: Abraxo; Detergent; Lunchbox; Camera; harmonica; Carton of Cigarettes; Pack of Cigarettes; firehose nozzles; Cutlery; animal eggs; China; Cherry Bomb; Toaster; Clipboard; Conductor; Wrench; Fission Battery; Scrap Metal; Hammer; Wonderglue; Vacuum Cleaner; Tin can; Toy car; Surgical/Medical Misc items; Teddy bear; Ruined Books; Pool balls; Pencil; Paperweights; Paint gun; Pans; Crutches; etc, I could continue.Before you wontonly claim that these are common items it does not hurt to at least create a different skin. There is something disheartening, for myself anyway, in ransacking Goodsprings to discover a lot of items are the same as FO3 - if this does not bother you at least follow my argument. New items are commonly quest items, so there out of the argument entirely. The main new characteristics of the game are whipped up weapons that look their research was provided by wiki, a massive haul of ammo which does go back to the old FO series I admit; and a few and I stress few new enemies.So for the enemies:Let me first state this, you both defend with only having stated two species in the entire game. I will help you out a little: BigHorner; Evolved Centuar (likely a magnified Centaur); Coyote; Gecko;Mantis; Spore Kin; Securiton Mk I/II. You could argue that Coyotes are just a different skin to Wild Dogs but I will let you have that, same for Centaur. So that means out of the grand spectacle of F:NV we have BigHorner;Centaur; Coyote; Gecko; Mantis; nightstalker; cazador; Spore Kins; Securitons total the magnificent sum of nine.Now let me explain those your thinking of: All personnel in the game like casino are basic NPC's with a costume (with really no value except disguise and aesthetics) with randomised characteristics with the exception of the Kings NPC hair. Fiends use Raider set-up with fiend armor; the rest really are ordinary old NPC system with a new apparel system. I should state those apparel are attractive, at most for willingly deserving a compliment on anything. Nightkin are the same Mutants really as FO3 with a tint of blue and some apparel skin differences; Bark Scorpions are just khaki Radscorpions; Deathclaws are the same with the exception of Alpha and Mother(which aren't really needed); Lakelurks are just Mirelurk Kings.So that brings us to those that are in FO3 that are in F:NV with pretty much exact qualities or near enough for this argument, I will work alphabetically:Aliens; Bloatfly; Brahmin; Deathclaws; Dogs; Feral Ghouls; Ants; Lakelurks; Mole Rats; Radroaches; Robots: Mister Gutsy, Mr (Name), Sentry Bots, Protectron, Turrets; Radscorpions; Super Mutants, etc. While that may total 13, I am being considerate of the fact that I am ignoring Coyotes; Centaurs; and if you are sharp to spot Spore Kins(figure it out yourself).On reflection I have another point, the quantity that you meet these foes is by and large much higher than meeting the newer foes like Cazadors; Spore kins; Nightstalkers; Bighorners so say I play FO3 without much perseverance and do not toil much in terms of side quests and I continue this into F:NV, I would say that I wouldn't even meet any of the aforementioned; Nightkin; Centaur. If they were going to employ these new foes, they could have flipped the bestiary setting so that the Mojave had more common Bark Scorpions that Radscorpions; more Nightkin than dogs(including Legion dogs, it could work plot-wise); at least tint the Lakelurks a different colour that was a horrible discover for me.So that concludes on a neutral level, i.e compare totally dissimilar/new foes in NV to FO3, 6 against 13. 46% of the F:NV bestiary is new and 54% is from FO3. Take that value whatever way you wish, but also if you are bored work out how many items are from FO3.These lands are supposed to be on different coasts entirely, I'm not sure, 2,500 miles difference?So no, before you claim to be almighty and opinionate yourself above mine - which was under duress as I unforunately play the PS3, it is not ridiculous.Back to the original question, rattlesnakes would have been a difficult animal to emply into the Mojave Bestiary.Reno

think about it like this though Reno you're stating that there are Similarities between FO3 and FONV thats fine ill concede that fact and ive already admitted that on the Havok engine Snakes wouldntve worked HOWEVER you stating that they are different coasts so therefore should have different items is in fact pointless think about it i live in Alabama yet im pretty sure i have some of the same brand of items in my house that you do Clorox being just one example so therefore wouldnt it make sense that before the War in the Fallout Universe companies would have distributed the same items all over the country?
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Sun Dec 11, 2011 6:43 pm

Oh don't be so naive, "fan-boy" is the most ill-used word alongside anology, I have my warrants against F:NV. My first few hours of NV were seeing the same ol FO3: Abraxo; Detergent; Lunchbox; Camera; harmonica; Carton of Cigarettes; Pack of Cigarettes; firehose nozzles; Cutlery; animal eggs; China; Cherry Bomb; Toaster; Clipboard; Conductor; Wrench; Fission Battery; Scrap Metal; Hammer; Wonderglue; Vacuum Cleaner; Tin can; Toy car; Surgical/Medical Misc items; Teddy bear; Ruined Books; Pool balls; Pencil; Paperweights; Paint gun; Pans; Crutches; etc, I could continue.

Before you wontonly claim that these are common items it does not hurt to at least create a different skin. There is something disheartening, for myself anyway, in ransacking Goodsprings to discover a lot of items are the same as FO3 - if this does not bother you at least follow my argument. New items are commonly quest items, so they're out of the argument entirely. The main new characteristics of the game are whipped up weapons that look their research was provided by wiki, a massive haul of ammo which does go back to the old FO series I admit; and a few and I stress few new enemies.

So you would prefer them create all new content making the game look completely different, so much so that they dont even look like the same game series?

Surprise, Fallout 2 did EXACTLY the same thing. Same engine, same assets, with new stuff as well.

You can name off items that are the same, I can name ones that are new.

Hilios One models, Many house models, Lots of plant models, The Strip buildings, Tons of new armors and weapons, Mostly all the buildings, Need I continue?

The decision to reuse assets was done on purpose. They wanted to keep the general look similar to Fallout 3, but not 100% the same. Basically what you are arguing can be applied to Mass Effect 2, Bioshock 2, basically nearly every sequel.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Sun Dec 11, 2011 12:42 pm

think about it like this though Reno you're stating that there are Similarities between FO3 and FONV thats fine ill concede that fact and ive already admitted that on the Havok engine Snakes wouldntve worked HOWEVER you stating that they are different coasts so therefore should have different items is in fact pointless think about it i live in Alabama yet im pretty sure i have some of the same brand of items in my house that you do Clorox being just one example so therefore wouldnt it make sense that before the War in the Fallout Universe companies would have distributed the same items all over the country?


I want to quickly answer this because unfortunately I must apologise for any spelling/grammer in the above as I can not seem to edit it any more, F:NV begins 4 years later than FO3 so we can ignore the cultural and evolutionary aspects of the individual areas so I can concede that some items would still remain for example your Clorox. However taking both the land of FO3/F:NV they are both barren and desolate so the notion of transport of goods - especially those of common household items - is out of the question really.

Apocalyptic nature in both games surmises my assumption that America is just barren in the year 2281, with lack of communication and an almost nomadic feel, a massive liking in the game for me.

This leads to the idea that the species should be altered in different ways, 2,500 miles and the fact that DC land was irradiated by and large and there are only pockets of radiation in F:NV so different evolutionary notions prior to 2277 which we experience in FO3 and those that we experience in F:NV should be theoretically different.

I will concede I am likely stressing these points harshly, especially the evolutionary aspect, but I wished to express that while I enjoy the game 60+ hours in now, my first hours of experience were somewhat deflated.

You make a correct argument Morkane.
So you would prefer them create all new content making the game look completely different, so much so that they dont even look like the same game series?

Surprise, Fallout 2 did EXACTLY the same thing. Same engine, same assets, with new stuff as well.

You can name off items that are the same, I can name ones that are new.

Hilios One models, Many house models, Lots of plant models, The Strip buildings, Tons of new armors and weapons, Mostly all the buildings, Need I continue?


That was not my point, FO was always going to be similar as you have stated in FO2 however we have progressed massively since FO2 hence I expected a much larger cultural difference between Mojave and DC. I am referencing the misc' items because they are the crucial ones to the RPG feel, not weapons; not armor because of course we as a public expect this.

I would like to stress your use of completely different and I should put this to all that wish to debate, I welcome a good talk about FO sincerely, did you want F:NV to be the same as FO3? By different do you mean another one of the developers series, or do you mean a FO game that is catastrophically different it deserves a new series?

I maintain that F:NV could have been different and still had the FO essence, and not the FO3 essence. This is I stress my argument.

Your building notion is a valid point but you must concede that there is no way they could have brought NV onto the market, with the quanitity of players who played FO3, and they were going to use the same buildings.

Reno
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Sun Dec 11, 2011 6:06 pm

The green three-eyed monkeys were cornyer - a terrible takeoff of trolls, imo. Good old european folklore has been misused in the fantasygenre ever since the first D&D-gazetteers came out in the 70's...

... The non-present albino radscorps in FONV is making me warm inside, though... Don't tell me if they show up later on...



Hey I protest that? I am no geezer. :D
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Sun Dec 11, 2011 1:41 pm

I want to quickly answer this because unfortunately I must apologise for any spelling/grammer in the above as I can not seem to edit it any more, F:NV begins 4 years later than FO3 so we can ignore the cultural and evolutionary aspects of the individual areas so I can concede that some items would still remain for example your Clorox. However taking both the land of FO3/F:NV they are both barren and desolate so the notion of transport of goods - especially those of common household items - is out of the question really.

Apocalyptic nature in both games surmises my assumption that America is just barren in the year 2281, with lack of communication and an almost nomadic feel, a massive liking in the game for me.

This leads to the idea that the species should be altered in different ways, 2,500 miles and the fact that DC land was irradiated by and large and there are only pockets of radiation in F:NV so different evolutionary notions prior to 2277 which we experience in FO3 and those that we experience in F:NV should be theoretically different.

I will concede I am likely stressing these points harshly, especially the evolutionary aspect, but I wished to express that while I enjoy the game 60+ hours in now, my first hours of experience were somewhat deflated.

You make a correct argument Morkane.


That was not my point, FO was always going to be similar as you have stated in FO2 however we have progressed massively since FO2 hence I expected a much larger cultural difference between Mojave and DC. I am referencing the misc' items because they are the crucial ones to the RPG feel, not weapons; not armor because of course we as a public expect this.

I would like to stress your use of completely different and I should put this to all that wish to debate, I welcome a good talk about FO sincerely, did you want F:NV to be the same as FO3? By different do you mean another one of the developers series, or do you mean a FO game that is catastrophically different it deserves a new series?

I maintain that F:NV could have been different and still had the FO essence, and not the FO3 essence. This is I stress my argument.

Your building notion is a valid point but you must concede that there is no way they could have brought NV onto the market, with the quanitity of players who played FO3, and they were going to use the same buildings.

Reno

i agree with you that yes things would have progressed rather differently with almost no trade but what about the Caravans and the Travelling Merchants plus add that to the so called scavengers and prospectors it would be reasonable to assume that even with walking and trying to find water and food a cross country barter system could happen now as for if i wanted another FO3 or not thats up for debate while i loved FO3 and while i love FONV im inclined to agree that my expectations did fall kinda short (although i do love the fact you now have 4 endings to choose from instead of just two) i was expecting a game that while it looked similar to FO3 wasnt FO3 just with a new skin and some updated creatures i had been reading Previews in gameinformer for FONV for about a year or two before it came out and from the stuff the previewers got their hands on to the finished product i was sadly disappointed and while i expect this from game developers they couldve atleast kept some of the things in or had other forms of betting than just Blackjack Roulette Slots Lucky 21 and Caravan and while yes you can bet in the Thorn theres really no point unless you just wana waste time and caps or time and ammo maybe theyll address that issue in a DLC who knows
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Dec 11, 2011 10:27 am

That was not my point, FO was always going to be similar as you have stated in FO2 however we have progressed massively since FO2 hence I expected a much larger cultural difference between Mojave and DC. I am referencing the misc' items because they are the crucial ones to the RPG feel, not weapons; not armor because of course we as a public expect this.
This does not make sense to me. First, minor clutter like plates and cups need not be entirely new assets (why bother!?). Second, mass produced items would logically be the exact same thing on both sides of the country ~even down to the decorations and patterns.

New items are welcome, but are still acceptable even if they are re-textured old items. Until we "progress" to the point of AI enabled cups and plates that react to being dropped and develop permanent chips and cracks... All such items are archetypal and not worth the individual meshes or the time it takes to create them, unless their variation or uniqueness serves a very specific purpose.

I would like to stress your use of completely different and I should put this to all that wish to debate, I welcome a good talk about FO sincerely, did you want F:NV to be the same as FO3? By different do you mean another one of the developers series, or do you mean a FO game that is catastrophically different it deserves a new series?

I maintain that F:NV could have been different and still had the FO essence, and not the FO3 essence. This is I stress my argument.

Your building notion is a valid point but you must concede that there is no way they could have brought NV onto the market, with the quanitity of players who played FO3, and they were going to use the same buildings.

Reno
Blueprints for a house work anywhere (unless they break the local building code ~and would me modified to be suitable). I would not mind blocks of mass produced housing in any FO themed game, and identical houses don't bother me ~they even fit the theme... However identical ruins do not make sense, and the models could/should have been altered in places to look a bit different in the way they were falling apart (in some cases this means build it from scratch).
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

PreviousNext

Return to Fallout: New Vegas