The cutlery I can accept, I am being pedantic in that sense. From a cultural evolutionary perspective you have 2,500 miles of barren wasteland that have been decimated in every notion of a society and in the progression of 200 years of recovery - or lackof - we have a not too dissimilar society in DC and the Mojave. Take the true barren effects of all the FO games, there is a minute distance between settlements and villages in-game but relatively speaking these would be large distances, with the lore of FO as a resource everyone huddles into little settlements; nearest buildings or ruins in a vain search of recovering humanity's last breath with the wary nature of stepping outside being met with a 15 foot Deathclaw or even a small Radscorpion.
Look at DC and Mojave currently, they are from a basic level of society quite different, we perceive Central DC as being a hot-bed of domination between factions because the Mutants just wish to destroy humanity and the humans wish to preserve it because of its cultural superiority and the notion that to see Capitol Hill, and its neighbourhood, in order again would be a beacon for at least the Americans in general or in communication-reach.
Mojave is primarily, The Strip firstly, a tourist destination currently and I would suspect up until 2077 it would be a metropolis for tourists and thrive on such. So take an apocalypse and propogate this society 200 years up to currently and conceive what you will of its remaining function. NV for example: it is still a tourist destination, it still relies on the value of its gamblers, etc but is wary of the invading and controlling factions, think of how this would affect such a society.
That brings me round to the differences between the two, the recovery - of 200 years from The Great War - to current 2281 would I suspect be quite vast, I would go so far as to say the infrastructure and the large cultural differences in the Mojave would in fact cripple it entirely. Whereas the impact of losing, in my opinion, the mecca of capitalism that is DC would plummet America and therefore lose itself to invaders.
I am going off to a tangent here but mainly I am stressing that while I may be being pedantic in the small things, in FO the small things are what changes it for me. I never felt a deja-vu of moving onto the next game until FO3 to F:NV and I believe my previous posts explain why.
Interaction media such as dropping a cup is a completely different cup of tea - pun intended - which is irrelevant to the nature of an RPG but to put it plainly it wouldn't hurt if they just changed the skin of a few items to spruce it up, to individualise F:NV for what it is meant to be.
As for the building point, I am studying such a degree and I can tell you wholeheartedly, much to the difficulties it presents, that blueprints can not effectively be placed in any location. I understand what you are saying however I would not appreciate if they done so. To be fair to them the buildings are not the same and I applaud that since it is difficult to characterise such things in varying measures.
Reno