Anyone else notice a radiated Creature that is Missing from

Post » Sun Dec 11, 2011 11:28 am

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The cutlery I can accept, I am being pedantic in that sense. From a cultural evolutionary perspective you have 2,500 miles of barren wasteland that have been decimated in every notion of a society and in the progression of 200 years of recovery - or lackof - we have a not too dissimilar society in DC and the Mojave. Take the true barren effects of all the FO games, there is a minute distance between settlements and villages in-game but relatively speaking these would be large distances, with the lore of FO as a resource everyone huddles into little settlements; nearest buildings or ruins in a vain search of recovering humanity's last breath with the wary nature of stepping outside being met with a 15 foot Deathclaw or even a small Radscorpion.

Look at DC and Mojave currently, they are from a basic level of society quite different, we perceive Central DC as being a hot-bed of domination between factions because the Mutants just wish to destroy humanity and the humans wish to preserve it because of its cultural superiority and the notion that to see Capitol Hill, and its neighbourhood, in order again would be a beacon for at least the Americans in general or in communication-reach.

Mojave is primarily, The Strip firstly, a tourist destination currently and I would suspect up until 2077 it would be a metropolis for tourists and thrive on such. So take an apocalypse and propogate this society 200 years up to currently and conceive what you will of its remaining function. NV for example: it is still a tourist destination, it still relies on the value of its gamblers, etc but is wary of the invading and controlling factions, think of how this would affect such a society.

That brings me round to the differences between the two, the recovery - of 200 years from The Great War - to current 2281 would I suspect be quite vast, I would go so far as to say the infrastructure and the large cultural differences in the Mojave would in fact cripple it entirely. Whereas the impact of losing, in my opinion, the mecca of capitalism that is DC would plummet America and therefore lose itself to invaders.

I am going off to a tangent here but mainly I am stressing that while I may be being pedantic in the small things, in FO the small things are what changes it for me. I never felt a deja-vu of moving onto the next game until FO3 to F:NV and I believe my previous posts explain why.

Interaction media such as dropping a cup is a completely different cup of tea - pun intended - which is irrelevant to the nature of an RPG but to put it plainly it wouldn't hurt if they just changed the skin of a few items to spruce it up, to individualise F:NV for what it is meant to be.

As for the building point, I am studying such a degree and I can tell you wholeheartedly, much to the difficulties it presents, that blueprints can not effectively be placed in any location. I understand what you are saying however I would not appreciate if they done so. To be fair to them the buildings are not the same and I applaud that since it is difficult to characterise such things in varying measures.

Reno
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Carlos Vazquez
 
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Post » Sun Dec 11, 2011 5:41 pm

The cutlery I can accept, I am being pedantic in that sense. From a cultural evolutionary perspective you have 2,500 miles of barren wasteland that have been decimated in every notion of a society and in the progression of 200 years of recovery - or lackof - we have a not too dissimilar society in DC and the Mojave. Take the true barren effects of all the FO games, there is a minute distance between settlements and villages in-game but relatively speaking these would be large distances, with the lore of FO as a resource everyone huddles into little settlements; nearest buildings or ruins in a vain search of recovering humanity's last breath with the wary nature of stepping outside being met with a 15 foot Deathclaw or even a small Radscorpion.

Look at DC and Mojave currently, they are from a basic level of society quite different, we perceive Central DC as being a hot-bed of domination between factions because the Mutants just wish to destroy humanity and the humans wish to preserve it because of its cultural superiority and the notion that to see Capitol Hill, and its neighbourhood, in order again would be a beacon for at least the Americans in general or in communication-reach.

Mojave is primarily, The Strip firstly, a tourist destination currently and I would suspect up until 2077 it would be a metropolis for tourists and thrive on such. So take an apocalypse and propogate this society 200 years up to currently and conceive what you will of its remaining function. NV for example: it is still a tourist destination, it still relies on the value of its gamblers, etc but is wary of the invading and controlling factions, think of how this would affect such a society.

That brings me round to the differences between the two, the recovery - of 200 years from The Great War - to current 2281 would I suspect be quite vast, I would go so far as to say the infrastructure and the large cultural differences in the Mojave would in fact cripple it entirely. Whereas the impact of losing, in my opinion, the mecca of capitalism that is DC would plummet America and therefore lose itself to invaders.

I am going off to a tangent here but mainly I am stressing that while I may be being pedantic in the small things, in FO the small things are what changes it for me. I never felt a deja-vu of moving onto the next game until FO3 to F:NV and I believe my previous posts explain why.

Interaction media such as dropping a cup is a completely different cup of tea - pun intended - which is irrelevant to the nature of an RPG but to put it plainly it wouldn't hurt if they just changed the skin of a few items to spruce it up, to individualise F:NV for what it is meant to be.

As for the building point, I am studying such a degree and I can tell you wholeheartedly, much to the difficulties it presents, that blueprints can not effectively be placed in any location. I understand what you are saying however I would not appreciate if they done so. To be fair to them the buildings are not the same and I applaud that since it is difficult to characterise such things in varying measures.

Reno

wow Reno i dont mean this as an insult so please dont take it as such but you seem to have put alot of thought and effort into how the different societies of the Mojave and Capitol Wastelands would vary if a Great War actually happened and while i have done this as well i havent put as much into it as you seem to so therefore i applaud you for being such a fan of the series that you take it to the extreme you have now got me to wondering about somethings in the FO Universe
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Naazhe Perezz
 
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Post » Sun Dec 11, 2011 7:23 pm

This is the one creature i'd love to see added. A giant rattlesnake in some DLC.
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RAww DInsaww
 
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Post » Sun Dec 11, 2011 11:52 am

Oh, New Brahmin skins.

Don't forget them.
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SHAWNNA-KAY
 
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Post » Sun Dec 11, 2011 7:54 am

Nightstalkers...
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anna ley
 
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Post » Sun Dec 11, 2011 6:57 am

Nightstalkers... Have been mentioned like 10 times in this thread.

Lets see the new creatures (New Models too..)

Deathclaw Alpha, DeathClaw Mother (for the new series.), Deathclaw Youth, Deathclaw Baby, Legendary Deathclaw, Nightstalker, Legendary Nightstalker, Snuffles(HE DESERVES THAT SPOT >:C), Waterpack Brahmin (New model in this game.), Cazadore, Legendary Cazadore, Lakelurk (A BIT different..), Super-mutants, Nightkin, Bighorners, Young Bighorners, Mantis, Giant Mantis, Spore Carriers, Carnivorius Plants (Forgot the name.), Fish, Ravens, Legion Mongrel, Rex (New Models), Coyote, Marcus (Unique Model.), Radscorpion Queen, Giant Ant Queen, Bark Scorpion, Vault Ghouls, Overseer, Fiend Guard Dog, Giant Rats, Geckos, Fire Geckos, Golden Geckos, AND Evolved Centaurs..

Yup, CTRL + C and CTRL + V alright.
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Big Homie
 
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Post » Sun Dec 11, 2011 1:55 pm

Oh don't be so naive, "fan-boy" is the most ill-used word alongside anology, I have my warrants against F:NV. My first few hours of NV were seeing the same ol FO3: Abraxo; Detergent; Lunchbox; Camera; harmonica; Carton of Cigarettes; Pack of Cigarettes; firehose nozzles; Cutlery; animal eggs; China; Cherry Bomb; Toaster; Clipboard; Conductor; Wrench; Fission Battery; Scrap Metal; Hammer; Wonderglue; Vacuum Cleaner; Tin can; Toy car; Surgical/Medical Misc items; Teddy bear; Ruined Books; Pool balls; Pencil; Paperweights; Paint gun; Pans; Crutches; etc, I could continue.

Before you wontonly claim that these are common items it does not hurt to at least create a different skin. There is something disheartening, for myself anyway, in ransacking Goodsprings to discover a lot of items are the same as FO3 - if this does not bother you at least follow my argument. New items are commonly quest items, so they're out of the argument entirely. The main new characteristics of the game are whipped up weapons that look their research was provided by wiki, a massive haul of ammo which does go back to the old FO series I admit; and a few and I stress few new enemies.


Oh good point. It's really too bad they didn't make a pot & pan look different from one side of the U.S. to the other or different styled hammers. Certainly a harmonica in Vegas is different than a harmonica in Washington. And seeing the same brand names on the same continent!? Ludicrous.

http://www.toxel.com/wp-content/uploads/2008/08/cocacolaads4.jpg.
http://i11.photobucket.com/albums/a197/tinkrbell_10/polarbear.jpg.
http://www.toxel.com/wp-content/uploads/2008/08/cocacolaads6.jpg
http://www.toxel.com/wp-content/uploads/2008/08/cocacolaads11.jpg
http://www.toxel.com/wp-content/uploads/2008/08/cocacolaads13.jpg
http://www.flatrock.org.nz/topics/older_and_under/assets/coca_cola_coffin.jpg
http://www.uh.edu/engines/cocacolafrench.jpg

Lazy advertisers... why didn't they reskin the product! :facepalm:
I swear. People will look to complain about anything.

ON TOPIC: Although the engine likely couldn't make it work, a snake would be very interesting to encounter.
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Sarah Edmunds
 
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Post » Sun Dec 11, 2011 4:48 am

I also noticed lack of a Yaoi Guai...

Or some sort of two headed bear, Seeing its the NCR's logo..

THANK YOU!!!!

Finally someone else noticing the lack of two headed cali bears!!!

We need two headed cali bears around Jacobstown!!
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Minako
 
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Post » Sun Dec 11, 2011 7:08 pm

I thought that the engine was Gamebryo, not HAVOK, (isnt HL2, TF2, and ,CS:S Using HAVOK???)

On topic: i like to see Wanamingos again
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Matt Terry
 
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Post » Sun Dec 11, 2011 6:15 pm

I thought that the engine was Gamebryo, not HAVOK, (isnt HL2, TF2, and ,CS:S Using HAVOK???)

On topic: i like to see Wanamingos again

Havok is a physics engine.
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Steven Hardman
 
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Post » Sun Dec 11, 2011 3:08 pm

Havok is a physics engine.


So, what is Gamebryo purpose then?
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joseluis perez
 
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Post » Sun Dec 11, 2011 6:27 pm

So, what is Gamebryo purpose then?

It's largely responsible for the graphics. But it probably provides lots of other features. I'm not intimate with it.
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phil walsh
 
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Post » Sun Dec 11, 2011 10:21 am

I don't think the game engine could handel snake like bodies.
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Poetic Vice
 
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Post » Sun Dec 11, 2011 5:07 pm

It could, The movement would be simple enough, But the animation for going uphill/downhill would be glitchy.
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Ernesto Salinas
 
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Post » Sun Dec 11, 2011 6:51 pm

i'm pretty sure snakes are far more difficult to animate realistically, moving with the terrain, than animals with legs
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Charlie Sarson
 
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Post » Sun Dec 11, 2011 4:09 pm

Thats what I mean, They can animate easily, BUT they won't look normal moving up/down.
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Robert
 
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Post » Sun Dec 11, 2011 5:57 pm

Thats what I mean, They can animate easily, BUT they won't look normal moving up/down.


Not only that, the snake would be trapped in an layer of ground that you couldn't see then */* you're done.... lol
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Shannon Lockwood
 
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Post » Sun Dec 11, 2011 10:24 am

Yes sir I like it. More of this would be fantastic. A mutant bunnie with antlers would certainly scare me more than generic looking demon things. Unless deathclaws are really evolved from squrels (how tha monkey toco do you spell squrell squarel? good grief rofl :P)...now that would be funny....i mean terrifiying..scary yes.


No antlers needed. Just use the bunny from Monty Python and the Holy Grail.


"Look at the bones!" :P
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Dezzeh
 
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Post » Sun Dec 11, 2011 4:12 am

Nightstalkers... Have been mentioned like 10 times in this thread.

Lets see the new creatures (New Models too..)

Deathclaw Alpha, DeathClaw Mother (for the new series.), Deathclaw Youth, Deathclaw Baby, Legendary Deathclaw, Nightstalker, Legendary Nightstalker, Snuffles(HE DESERVES THAT SPOT >:C), Waterpack Brahmin (New model in this game.), Cazadore, Legendary Cazadore, Lakelurk (A BIT different..), Super-mutants, Nightkin, Bighorners, Young Bighorners, Mantis, Giant Mantis, Spore Carriers, Carnivorius Plants (Forgot the name.), Fish, Ravens, Legion Mongrel, Rex (New Models), Coyote, Marcus (Unique Model.), Radscorpion Queen, Giant Ant Queen, Bark Scorpion, Vault Ghouls, Overseer, Fiend Guard Dog, Giant Rats, Geckos, Fire Geckos, Golden Geckos, AND Evolved Centaurs..

Yup, CTRL + C and CTRL + V alright.


Reno = pwnd
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Georgia Fullalove
 
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Post » Sun Dec 11, 2011 3:32 pm

Nightstalkers... Have been mentioned like 10 times in this thread.

Lets see the new creatures (New Models too..)

Deathclaw Alpha, DeathClaw Mother (for the new series.), Deathclaw Youth, Deathclaw Baby, Legendary Deathclaw, Nightstalker, Legendary Nightstalker, Snuffles(HE DESERVES THAT SPOT >:C), Waterpack Brahmin (New model in this game.), Cazadore, Legendary Cazadore, Lakelurk (A BIT different..), Super-mutants, Nightkin, Bighorners, Young Bighorners, Mantis, Giant Mantis, Spore Carriers, Carnivorius Plants (Forgot the name.), Fish, Ravens, Legion Mongrel, Rex (New Models), Coyote, Marcus (Unique Model.), Radscorpion Queen, Giant Ant Queen, Bark Scorpion, Vault Ghouls, Overseer, Fiend Guard Dog, Giant Rats, Geckos, Fire Geckos, Golden Geckos, AND Evolved Centaurs..

Yup, CTRL + C and CTRL + V alright.


Well you didn't really read my posts correctly, I did not expand on the animals in the species because I knew this would create too much of an argument and it is too late in the night for me to really expand currently. Lets see, I already stated that Deathclaws are by and large the exact same physical status as FO3 so you can ignore that species entirely - besides you can not argue that adding a mother and an Alpha ( which are the equivalent of Legendary ) as new content because it is really expanding a species unneccessarily with a value of 1 quantity in the game. I am going to ignore the Legendary comments because they seem to be massively out of context in a bestiary system. I am also going to ignore your additions of Cazadors, Bighorners, Mantis, etc because if you had read my posts - clearly you have not - you will see I accounted for these.

You state Super-Mutants, they are hardly different to FO3; Fish and Ravens and Plants I don't know why are in this category really; Unique models are pointless because they are unique. If I included FO3 unique models I think this argument would be won already. Queens/Kings/Legendaries/Babies are hardly an addition to a bestiary considering they are just maginifed, reduced models of the pre-existing thing.

So out of your entire bestiary account I bolden those that do count:

Deathclaw Youth, Deathclaw Baby, Legendary Deathclaw, Nightstalker, Legendary Nightstalker, Snuffles, Waterpack Brahmin Cazadore, Legendary Cazadore, Lakelurk, Super-mutants, Nightkin, Bighorners, Young Bighorners, Mantis, Giant Mantis, Spore Carriers, Carnivorius Plants (Forgot the name.), Fish, Ravens, Legion Mongrel, Rex (New Models), Coyote, Marcus, Radscorpion Queen, Giant Ant Queen, Bark Scorpion, Vault Ghouls, Overseer, Fiend Guard Dog, Giant Rats, Geckos, Fire Geckos, Golden Geckos, AND Evolved Centaurs

The ones I have left out are primarily pointless in this argument since Legendary; Unique; etc you only meet once, I am talking about the bestiary. I am finding it difficult to even respond to your argument because you have simply not followed mine. You have bluntly, as you have said, copy/paste everything and anything from the wiki that even has a different spelling than does in FO3.

That being said is the flaw your post, let me explain http://fallout.wikia.com/wiki/Radscorpion_queen; http://fallout.wikia.com/wiki/Giant_Radscorpion; and http://fallout.wikia.com/wiki/Bark_scorpion. The queen is a magninified version of the Giant Radscorpion, the Bark is a skinned version of the radscorpion. Lets try http://fallout.wikia.com/wiki/Evolved_centaur; http://fallout.wikia.com/wiki/File:EvolvedCentaurMoe.jpg and http://fallout.wikia.com/wiki/File:FO3_Centaur.jpg. Moe and Evolved are the same, I have an inkling a unique was meant to be for Moe but they scrapped it, Evolved is Moe is the same as FO3.

The irony is these are from your source.
I have already stated that over 50% of F:NV grouped bestiary is akin or not dissimilar to those in FO3, and I have thoroughly explained my reasoning in previous posts.

At least have the courtesy to read all of them before misconstruing what I have said.

Reno
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Euan
 
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Post » Sun Dec 11, 2011 2:11 pm

I'm refering to new models, Not something with an added name

Also the supermutants, If you look at them side by side with a picture of FO3 mutants, You should notice an extreme difference, I did not bother to look at your older posts previous to the one I replied to because I was too lazy to go back several pages (If they go back that far...) JUST to look at something to form an argument.

The fish/Ravens are in the category because they are actual models (The Ravens at least.) that can be killed so I count them as new, And I am not trying to argue, I'm trying to show you the new Models that were not directly "Copy/Paste" like you said before, SO I just felt like bringing up new models. I don't feel like making a wall of text so I'm going to leave it at this.
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Laurenn Doylee
 
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Post » Sun Dec 11, 2011 8:05 am

Snakes would indeed be awesome.

Unfortunately they're impossible in the engine for the same reason that all the elementals in Oblivion had to be humanoid rather than big amorphous bonfires: The engine only supports legged motion.

Unlike some other games it can support any regular number of legs, 2, 4, and 6 are all represented in-game, even one-legged motion is supported (securitrons) but no-legged slithering would cause a real issue for the engine I assume.

The devs could animate any locomotion they wanted, legs aren't an issue. But the game does seem to have terrain detection issues, so I suggest mutant worms, a la Tremors, then it wouldn't matter when they clip through the ground.


The game engine has no real limitation for limbs legs or otherwise even if you excede the Body Part Index that only limits what you can assign as targetable body parts.

There is a leg IK system but that only works for Bipedal and it only functions across 3 node chains (Thigh-Calf-Foot) trying to enable this for more then 2 limbs or trying to assign it across chains over 3 nodes causes it to be disabled.

There is also a In-Scene Tilting system that tilts Actors based on topology as this is the ONLY way to correctly tilt 3+ legged animals with terrain and it works no differently for crawling creatures my Slimes and CLawling Feral Ghouls in SSP work perfectly even tough they are drug across the ground and a Snake would be no different.

i'm pretty sure snakes are far more difficult to animate realistically, moving with the terrain, than animals with legs


This is correct, its was exceedingly difficult to animate the snakes I created for Oblivion as had to forgo the correct slithering method snakes use and just animate a forward facing slithering movement scheme but it was not a direct issue with the anims or the game animation engine -> it was a problem with a secondary effect I attached to the snakes that left trails in the sands of my WorldSpace other then that they looked and functioned fine in Oblivion and my conversion to FO3 they worked fine within the new systems I even included spawners for snakes in SSP I just never added them because I never got around to creating the Textures to make them look like snakes you would find around the DC area, I have yet to even look up what snake species exist around DC or Nevada.

I still want to when I get the time to add these into SSP for FO3 and I will add them into my FONV version if I ever breakdown from my hatred of having to deal with Steam and creating my own method of unencrypting the game so I do not have to use that trash and purchase FONV, saddly I would have to create my own loader for NVSE as well wich does not appeal to me either.
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Spaceman
 
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Post » Sun Dec 11, 2011 6:19 am

Adding new skins for preexisting junk items would have been a waste of time when they already had such a short development cycle. New Vegas uses the same engine as Fallout 3 and was released less than two years after it, of course they're going to reuse some of the assets. It would have taken them ages to completely change everything just for the sake of changing it. Perhaps having more unique creatures we didn't see in FO3 would have been nice, yes, but implying they showed no creativity whatsoever and copy/pasted everything from FO3 is wholly asinine.

And no, fan-boy isn't "ill-used" where this forum is concerned: most of the posts bashing New Vegas are made by the same group of people who go thread to thread nitpicking every flaw they can come up with, all the while extolling the virtues of FO3 and singing its praises while completely ignoring the fact that most of the flaws they moan and complain about here were present there as well. In other words, textbook fan-boyism.
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Jesus Lopez
 
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Post » Sun Dec 11, 2011 4:36 am

Well, they kind've do exist. And the tarantulas. And the moles. And the flies.

Everything got so irradiated that certain animals' genes just got split together, I guess. Cazadores are made from tarantualas and moths, I think. The thing they really missed was some sort of startling animal similar to the yao guai.
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Brιonα Renae
 
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Post » Sun Dec 11, 2011 3:11 pm

Giant tarantula>mutated snake

Yes, this. They have Radscorpions, how can they ignore the other major desert arachnid? Although, as an arachnophobe, realistic looking giant tarantulas would freak me out. I'd have to DL a mod to take them out.
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GRAEME
 
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