Anyone else notice the complete lack of personality in NewVe

Post » Tue Dec 13, 2011 11:30 am

*snip*


Um, any danger of you not attributing quotes to me that I didn't make?
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Veronica Flores
 
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Post » Tue Dec 13, 2011 5:53 am

Although I like New Vegas, it just didn't give across the same feel as Fallout 3.

I mean, its hard to describe, but I felt in awe as I approached Rivet City from alone the river bank, having to dodge bullets from Super Mutants hanging out along the route.

Although, when I did see Freeside and New Vegas I was quite impressed, but it just didn't capture me as well as FO3....still a damn good game though!
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jadie kell
 
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Post » Tue Dec 13, 2011 7:18 am

Although I like New Vegas, it just didn't give across the same feel as Fallout 3.

I mean, its hard to describe, but I felt in awe as I approached Rivet City from alone the river bank, having to dodge bullets from Super Mutants hanging out along the route.

Although, when I did see Freeside and New Vegas I was quite impressed, but it just didn't capture me as well as FO3....still a damn good game though!

Meh, only Tenpenny Tower was aweing to me, but that's because it gleamed in the sun like a marble pillar of pre-war civility. Rivet City is a scapheap.
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Cody Banks
 
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Post » Tue Dec 13, 2011 9:48 am

Just look at HC mode, and that it is optional instead of mandatory.


Given how unsatisfactorily it was implemented in NV, that was definitely no bad thing.
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Roddy
 
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Post » Tue Dec 13, 2011 4:26 pm

Perhaps I condensed my comment too much, sorry. What I mean is - the way I see it, a game is not a good RPG if the only choices you get are nice/indifferent/jerkass responses in dialogue, while the events of the main storyline play out the same regardless. LIke - no matter what I said or did the Enclave remained hostile, the Brotherhood took the purifier, Raven Rock still got destroyed etc.

The story of an RPG should be fluid - adapting to the player's choices, not preset, right? I don't think I'm saying anything preposterous here, stop me if I am :confused:

Anyway, this is just my opinion, it's why I try to precede my comments with an 'I think' usually. I play a lot of action games and shooters where the premise is 'they bad, you kill' and I'm chill with that, but when I play an RPG I expect something else entirely.


Sounds better old boy, I honestly felt like questioning you on your view myself but I can say that that is most definately my own too :D.
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NAtIVe GOddess
 
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Post » Tue Dec 13, 2011 2:28 am

Nothing was spectacular to me in Fallout 3.
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mike
 
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Post » Tue Dec 13, 2011 6:41 am

A town full of kids......

WHAT?!
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Elizabeth Falvey
 
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Post » Tue Dec 13, 2011 3:05 pm


The entire Legion trying to kill me everywhere I go (including sending repeated assassination teams) for clearing Cottonwood Cove says otherwise.


I'm talking about consequences of not fulfilling quests, not the faction hostility caused by killing someone. . Actual quests, you are told to do something and don't do it. There should be consequences for this.

The assasination squads were not reliable and had a high chance of being bugged in any game, they were poorly implemented. Powder gangers assassin teams, what a joke, as if they would care enough to do anything like that. Also when someone in the game gives you a warning that if they find something out, (which happened to be true at the time) they will kill you. It should have been followed up. When another faction warns if they catch you alone they will do the same, they should carry out their threat.
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Melanie
 
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Post » Tue Dec 13, 2011 7:12 am

Um, any danger of you not attributing quotes to me that I didn't make?


I don't particularly care who says things I disagree with. It's the content of those posts that I take issue with.

That, and I'm too lazy to type out everyone's name. :P

In fact, better look out, because I'm doing it again!


I'm talking about consequences of not fulfilling quests, not the faction hostility caused by killing someone. . Actual quests, you are told to do something and don't do it. There should be consequences for this.


What quests are you referring to in particular? I mean, the only one that comes to mind is Hardin, and if you don't support him, there's not an awful lot he can do.

Powder gangers assassin teams, what a joke, as if they would care enough to do anything like that.


I should think that, after single-handedly murdering everyone in the NCRCF, they would be angry enough to hunt me. :P

Also when someone in the game gives you a warning that if they find something out, (which happened to be true at the time) they will kill you. It should have been followed up. When another faction warns if they catch you alone they will do the same, they should carry out their threat.


What examples are you referring to?
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m Gardner
 
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Post » Tue Dec 13, 2011 7:27 am

I'm talking about consequences of not fulfilling quests, not the faction hostility caused by killing someone. . Actual quests, you are told to do something and don't do it. There should be consequences for this.

The consequences for your actions in quests, quests that you fail having implications for a far-reaching consequence, are shown in the ending slides.
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Kayla Keizer
 
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Post » Tue Dec 13, 2011 11:30 am

Although I like New Vegas, it just didn't give across the same feel as Fallout 3.

I mean, its hard to describe, but I felt in awe as I approached Rivet City from alone the river bank, having to dodge bullets from Super Mutants hanging out along the route.

Although, when I did see Freeside and New Vegas I was quite impressed, but it just didn't capture me as well as FO3....still a damn good game though!

So the old boat in the gray world FO3 struck you with awe more that seeing the vibrant lights of Vegas in the wasteland night?
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JUDY FIGHTS
 
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Post » Tue Dec 13, 2011 2:03 pm

I'm talking about consequences of not fulfilling quests, not the faction hostility caused by killing someone. . Actual quests, you are told to do something and don't do it. There should be consequences for this.


The ending slides show you the consequences
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Solina971
 
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Post » Tue Dec 13, 2011 12:43 pm

The consequences for your actions in quests, quests that you fail having implications for a far-reaching consequence, are shown in the ending slides.


This is what I mean
Spoiler
I want you to destroy whatever you find in that bunker and report back to me.
I leave the fort without reporting back and nothing is done to stop me. I don't even have a good rep with them so this part of the game is simply boring and a big let down, the first time I went to the fort I couldn't wait to get there and see what was going to happen. Then there is Vulpes, not doing as he asked should have at least resulted in disfavour or a comment from him when meeting up with him again, but again there is no consequences for not doing as he asked.


Then there is npc threats, these are not followed up.
Spoiler
Ranger Milo I think his name is threatens to shoot me if I pop my head back over the ridge and I'm friends with the legion. This whole thing makes no sense whatsover. I do pop my head back over the ridge after making friends with them and he does nothing.

The bos, bad rep with them, if we catch you on your own topside we'll come out and have a little chat with you. Meaning with gatling lazers. Not an exact quote. Once again all talk no action and I am not talking about their regular patrols
If they were to carry out these threats it would make the game so much more interesting. Why even put it in the game if it's not going to happen.

Powder Gangers are really not the sort to risk their lives trying to kill someone who manages to wipe out their base and kill all their faction, they're more the lets get out of here sort. So I disagree there.
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Miranda Taylor
 
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Post » Tue Dec 13, 2011 7:33 am

Spoiler
A: You could imagine what the reaction would be like if they wouldn't let you leave, perhaps some people don't want to help House or Legion.
B: He wouldn't know if you did or didn't, and it wasn't really an important request, just symbolic.
C: Well, if you made friends, as in Like or Idolized, you would have made the NCR an enemy, and he would have shot you, obviously you didn't "make friends", or he would have shot you on sight.
D: Really, I suddenly die by Gauss Rifle occasionally when I pissed them off.

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Sierra Ritsuka
 
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Post » Tue Dec 13, 2011 10:42 am

Why put something in the game if its not going to happen, why make requests of such a vital nature (the fort) if its not followed up. and The bos do not follow up their threat after this conversation at all.
Spoiler
The whole point of this threat is "some of them" do not like you and will do something about it. It does not happen.
When this threat is made I can still roam around the bunker freely and topside.


I like new vegas I just think they could have made certain areas a lot more of an interesting challenge. Am I the only one who wants a challenge in their game, excitement and danger. To speak to an npc and think I'd better be careful instead of thinking yeah yeah all talk and no action.
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Mr. Allen
 
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Post » Tue Dec 13, 2011 6:47 am

Snip

When you try to leave after he gives you those instructions the gate keeper tells you that you can't leave with the platinum chip
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Krista Belle Davis
 
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Post » Tue Dec 13, 2011 6:05 am

Why put something in the game if its not going to happen, why make requests of such a vital nature (the fort) if its not followed up. and The bos do not follow up their threat after this conversation at all.

Maybe for you, but they shot at me when i was walking to Jacobstown.
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HARDHEAD
 
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Post » Tue Dec 13, 2011 1:03 pm

Nothing was spectacular to me in Fallout 3.

what are you talking about, the FO3 story had lot of epic moments throughout the game, the gnr battle with the behemoth and sarah lyons, going into vault, the enclave showing up at project purity while you're in the pipe, going into vault 87 for the geck then getting kidnapped, taking back the purifier with the robot, the enclave showing up all over the map, going to adams air base, those were all parts of the main story and there was plenty of action, drama and suspense, the only time anything cool happens in new vegas is at the very end of the game at the dam.
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Kelly Upshall
 
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Post » Tue Dec 13, 2011 7:29 am

Yeah, epic memorable story, for you my friend, for you.
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Veronica Flores
 
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Post » Tue Dec 13, 2011 2:05 pm

I mean come on there were like three hundred freaking map marks on your pip boy and over half of them shouldn't have even been there in the first place. And don't get me started on the lack of good dungeon crawler style gameplay that made fallout3 so good.And you couldn't go five feet without tripping over a "Unique" weapon. And the constant flat desert wasteland theme svcked out loud. =/



ABSOLUTELY! Recently replayed GotY FO3 and was amazed by all the the non-mapped spots and intersting random encounters I found compared to the worthless-other-than-fast-travel wastes of time in NV.

Dungeon crawls in FO3 seemed monotonus until NV. On my last playthroug I enhoyed most of them
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Toby Green
 
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Post » Tue Dec 13, 2011 3:08 pm

what are you talking about, the FO3 story had lot of epic moments throughout the game, the gnr battle with the behemoth and sarah lyons, going into vault, the enclave showing up at project purity while you're in the pipe, going into vault 87 for the geck then getting kidnapped, taking back the purifier with the robot, the enclave showing up all over the map, going to adams air base, those were all parts of the main story and there was plenty of action, drama and suspense, the only time anything cool happens in new vegas is at the very end of the game at the dam.



All that happened to me in the GNR fight was, the BoS got killed, Sarah getting repeatedly knocked around the courtyard unconscious, all the while me plunking away at it from the second story of the inaccessible building I killed it myself with a hunting rifle with out taking one hit. Looted the bodies of the BoS and promptly sold it for some caps. Nicely done BoS! XD Wow you get to see a Vertibird land from the pipe yay! XD Vault 87 was just like any other Vault you go into pretty much in FO3. The ambush was lame, mostly because it happens so slowly I could have avoided it easily. Plus plot hole! How does the Enclave get in? They didn't go through Lamp light or all the kids would have been dead, you can get in the front gate as there mutants and super high rads! Optimus was just over the top cheese. In my game he even killed Lyons pride Sarah only surviving due to immortality. Way to go BOS again! I never got any of the DLC since they break the game even further.

Vault 34, 11, and 22 beat 87 and any other Vault in FO3 hands down. The fight for Vault 3 was just as much "action" as fighting your way out of the purifier to me, since Enclave took just as much effort to kill. Cracking the Fortification hill was way more fun that watching optimus make his slow walk, atleast I was doing something in that fight. Killing Ceaser and hearing Boone say "Thumbs down, you son of a [censored]!" was 10x better. Making Yes man throw Oliver off the dam was another one. Also tricking Oliver into thinking I was helping him until reveling I'm backing house at the very end was http://tangentgirls.com/gallery/d/13999-1/ScreenShot34.jpg.

I haven't even finished a game supporting legion yet too!
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Penny Wills
 
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Post » Tue Dec 13, 2011 7:52 am

Edit: had a bit of a vent there... I want Fallout to be Fallout, is that so much to ask?


I wanted the same thing for Mass Effect and Dragon Age Origins but i got Mass Effect 2 and Dragon age 2 which was definately NOT what i wanted. I think it is the common mistake of developers in that never ending quest to make a game that appeals to the widest audience, which is counter productive. What made you successful was core elements of game play, when you remove the core elements of game play as Bioware did with the "Twos" you may appeal to a different segment of the market. This however comes at a cost to the core fans who made you successful in the first place, like a dog chasing its tail it looks busy enough, but in the end it gets no where and is dizzy and tired. You loose some fans and gain some, which is not a big deal until you realize that you start the drift from a pond where you are one of the big fish, to the ocean where you are bait. So unlike Bioware lets hope that Bethesda remembers its roots, if so this should be a good time for them as on of the few true RPG game makers that has not sold out yet. I hope that they stay true, namely player choice a strong mod community and the openness of the mod ability, if so Skyrim should be worth every penny.

I never played FO1 or 2, and the only Bethesda game i played was Oblivion GOTY but seeing what Bethesda allowed the player and the mod community to do i ran full tilt into FO3 and FONV including all DLC for all. I am anticipating Skyrim and was also anticipating Hunted i am on the fence about Hunted as the PCs are static and unchangable but as quality games ARE REALLY hard to find i may ignore my reservations and go for it. It is not money that concerns me nor does hardware requirements if i need an upgrade to play the game so be it, if a game is good i will do this stuff no question if not as is the case with DA2 i will wait to catch it on a Steam "blow out the dissappointments" sale.

Back on topic i thought NV had personality maybe not as much as FO3, but a bit more than Oblivion, I think i like FONV for what it brings and that is the hardcoe mode. The game has so much more personality and consequence than the others because the player has more choices. Companions, do you use them and risk loosing them? If you do use them how, as pack mules or let them be free and deal with the consequence of thier potential demise. Drinking from a toilet because your suffering dehydration sickness and the whole yuk factor. Crafting and the wonderful depth it provides to both player build, environmental concerns, and tactics as in do i really need to go in there?

Sorry bout the wall of text i do feel it is important to frame what one says in the propper context to avoid misunderstandings.
Asai
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casey macmillan
 
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Post » Tue Dec 13, 2011 4:24 pm

In New Vegas theirs sup-post to be allot of people a vibrant city, and towns but it really didn't seem like it.I got the comic book that came with the special edition, and on it the front and back of the comic cover theirs a drawing of the strip that is filled with probably 100 people doing all sorts of different things just in this one little peace of the strip, I don't know the number for sure because i'm not going to count all, But this cover was the first thing I saw when I opened the box, I thought the game was going to be like that or thats really what they where going for with this game.And I thought their idea was F*$#&^n great. But they really couldn't pull it off. I'm not dumb I know their was no way they could ever put all those people on the strip at the same time,but giving them more lines other then, "this heat out here make me wish for a nuclear winter" would had help some. I HATE!!!! that line :gun: . But really don't think it was Obsidians fault it was more of the fault of the situation they where in. That made NV what it is.If only they could had done the game exactly the way they wanted it to be it would have been great other then ok.
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Valerie Marie
 
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Post » Tue Dec 13, 2011 6:16 am

I get the feeling a lot of the "anti-FO3" crowd would be cheering it on had it been written by Obsidian, and would be lamenting FNV as a failure if it had been written by Bethesda. Total intransigence. "There was no part of FO3 that was good". Ridiculous. Adds nothing to the forums, especially given that half the threads become poisoned with this crap.

Is it too hard to admit that you enjoyed all the Fallout games in different ways? I'm certainly not too proud to admit it.

I have enjoyed them all. All have their good points... and their bad! And yes, I thought Optimus Prime was fun. Big giant laser beam shooting robot rampaging through a ruined Washington? Hell yeah!

Maybe I just don't take my gaming as seriously as some of you.... :dry:
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Daddy Cool!
 
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Post » Tue Dec 13, 2011 3:58 am

I get the feeling a lot of the "anti-FO3" crowd would be cheering it on had it been written by Obsidian, and would be lamenting FNV as a failure if it had been written by Bethesda. Total intransigence. "There was no part of FO3 that was good". Ridiculous. Adds nothing to the forums, especially given that half the threads become poisoned with this crap.

Is it too hard to admit that you enjoyed all the Fallout games in different ways? I'm certainly not too proud to admit it.

I have enjoyed them all. All have their good points... and their bad! And yes, I thought Optimus Prime was fun. Big giant laser beam shooting robot rampaging through a ruined Washington? Hell yeah!

Maybe I just don't take my gaming as seriously as some of you.... :dry:

I agree in my opinion they both have their goods and bads.
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gemma
 
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