So much to say. I've been in the desert for a week, so I've missed a lot. First I'll address the subject of this thread.
I mean come on there were like three hundred freaking map marks on your pip boy and over half of them shouldn't have even been there in the first place. And don't get me started on the lack of good dungeon crawler style gameplay that made fallout3 so good.And you couldn't go five feet without tripping over a "Unique" weapon. And the constant flat desert wasteland theme svcked out loud. =/
I agree about the map markers. I do think both games, FONV and FO3 have personality, it just depends on what personality you like better. Having just come from the very desert location which we are discussing I am even more convinced it is a poor location choice for a game. Large areas of nothing. Great to visit and sight see though, as it's stark and gorgeous there. Anyway...
I must be on drugs, like SERIOUSLY I thought that I was in denial about how good New Vegas is, but some of the people on here jesus christ its like you think they prefer things to be less fun. Some people thought the WASTELAND was dull and like the Mojave? I am the type who cant stand missing a single building...and NV made me not even give a crap about exploring once I realized there was none....at least the fighting was fun in the F3 "dungeons" rather than in NV....go find some crappy shack and fight a group of flies who are nearly unbeatable without at least 20 stins....oh and they will kill your annoying companions within 2-3 hits...oh and theres no way to get your idiot companions away from there unless you...uh...dont use them in the first place.
Gotta love the "realism crowd" out there....because realism should come before having fun in a video game right? Who the f*** prefers walking around and finding NOTHING rather than finding "secret bases" here and there? Well I sure do, because when I play my games, I damn well better have no fun!!! I want it realistic...I wanna pay taxes and make mortage payments...If Fallout was supposed to be realistic...there would be no Fallout!!....The concept of Fallout is unrealistic...which is a great charm Fallout 3 had....FNV was just the same exact stuff, but way less interesting...and weapons that are almost never satisfying.
Hee. I don't like too much realism in my games either. I'm one of those who doesn't understand the need for realism in a game that already has so many unrealistic aspects to it. I loved how fanciful Fallout 3 was. New Vegas could use more of that. I mean, it has giant stinging wasps, and a vault full of plant people.
Despite my not minding the fanciful, they could have added more realism to the game and still made it more fun. How?...
...In a souvenier store I found this little poster that is a map of authentic Nevada ghost towns, old mining camps and old trails that still exist today and the first thing I thought was, "Why didn't they put this in FONV?". They could have used artistic license and crammed a few of them into Clark County. Can you imagine a whole ghost town to explore in FONV? Wouldn't that have been fun? There is actually an old trail just north of Goodsprings. It would have been a fun thing to discover and follow in the game. And instead of having them just there with no explanation and no story behind them, they could have had little side stories and quests go with them like they did with many of the locations in FO3 and with great detail. For I believe there is detail lacking in many of the FONV locations. So many missed opportunities with FONV.
obviously you don't like bethesda games, cause they always have dungeons, fantasy, combat and random events and encounters, all things missing from new vegas....you say its about the story and faction system? NV story wasn't great, FO3's story had lots of drama, suspense and action that was actually implemented in the quests themselves, like when the enclave show up at the purifier, or going to get the geck from vault 87 and getting kidnapped by the enclave, escaping form raven rock, following liberty prime to take back the purifer, the battle at adams air base, so FO3 story had all the elements of a good story incorporated into the game itself, not just end game slides, new vegas doesn't do that as much, the only drama, suspense and action happens at the dam at the very end, thats it, not throughout the entire game like in FO3, so your idea of a good story excludes drama, suspense and action until the very very very end when the game is basically over, probably the end game slides.
What about pacifists, AKA, people who don't want to kill anything? And, how did FO3 have a good story? I don't recall it winning any best writing awards, but New Vegas won plenty a writing award.
You must be the only person who actually thinks that FO3s story was better than New Vegas's.
The way that FO3's story was implemented I think is more interesting. Like westoftherockies said, stuff happened during the game. Not much happens during FONV's story. You run here, run there, back and forth, back and forth, without much happening. But I guess some people like this. :sadvaultboy:
The dialog in FONV is much better, and the choices are much better, I just wish some of the quests had more interesting aspects to them besides dialog. Because once you've read it, you've read it. If there isn't a challenge to going through the quest then it gets boring. Why? Because a quest with a challenge like a fight with mutants or raiders or whatever is dynamic. They will unfold differently each time. Just dialog and running back and forth in a quest isn't interesting (fun) enough to hold up to more than two or three readings, for me anyway. It's a game, there needs to be some action involved in at least half of the quests. A challenge of some sort. And it doesn't always have to be a fight. We can all read. No challenge there.
I just hope we get a combination of both games for the next Fallout game because there are aspects to both games that I like.