Anyone else notice the complete lack of personality in NewVe

Post » Tue Dec 13, 2011 11:01 am

You know what NV lacks? Bethesda Magicka.
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Tha King o Geekz
 
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Post » Tue Dec 13, 2011 1:42 pm

You know what NV lacks? Bethesda Magicka.

Lol YES. they need to add a sprinkle of it.
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Robert Garcia
 
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Post » Tue Dec 13, 2011 11:37 am

Lol YES. they need to add a sprinkle of it.

exactly epic, i did like all the weapons, there were lots of factions, good skills and perk system, reputation system and better repair system, but sadly no interesting terrain, not many settlements, too many tents and shacks on the map, no cover anywhere for fighting or avoiding enemies, not one tree except near jacobstown, actually the deserts around new vegas have lots of trees up in the mountain areas so they should of have a couple more settlements like jacobstown instead of all those dry lake beds, one dry lake bed would of been enough, i've driven to las vegas a few times, i don't remember seeing a lot of dry lake beds there are areas like that but to make 1/4 of the map dry lake beds isn't very realistic, thats just a way of putting a huge area in the map then not have to spend much time doing anything with it, just make it flat, stick a few ants in it and BAM !, thats a 1/4 of the map done right there.
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Kellymarie Heppell
 
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Post » Tue Dec 13, 2011 2:06 am

exactly epic, i did like all the weapons, there were lots of factions, good skills and perk system, reputation system and better repair system, but sadly no interesting terrain, not many settlements, too many tents and shacks on the map, no cover anywhere for fighting or avoiding enemies, not one tree except near jacobstown, actually the deserts around new vegas have lots of trees up in the mountain areas so they should of have a couple more settlements like jacobstown instead of all those dry lake beds, one dry lake bed would of been enough, i've driven to las vegas a few times, i don't remember seeing a lot of dry lake beds there are areas like that but to make 1/4 of the map dry lake beds isn't very realistic, thats just a way of putting a huge area in the map then not have to spend much time doing anything with it, just make it flat, stick a few ants in it and BAM !, thats a 1/4 of the map done right there.

I like the rep system but sometimes i dont. Karma doesnt count for jack[censored] in FNV. so i dont care about it either. I wish it actually snowed in Jackobstown to make everything more realistic. Just a few things like that could make the game better.
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marie breen
 
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Post » Tue Dec 13, 2011 11:04 am

I was being snarkastic.
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My blood
 
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Post » Tue Dec 13, 2011 4:37 pm

Bethesda Magicka

Do you want to kill the series with that thing?

Let that "magic" for TES
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Adam Porter
 
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Post » Tue Dec 13, 2011 2:18 pm

I was being snarkastic.

Yah i know because you hate/dislike bethesda.
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Rebecca Dosch
 
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Post » Tue Dec 13, 2011 6:15 am

New Vegas is far too political for my liking and not enough fun. I'm halfway through fallout 2 and I've just
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got divorced after realizing what a huge mistake I made. (thanks to the people who helped me out of that one)

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Claire Jackson
 
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Post » Tue Dec 13, 2011 11:32 am

new vegas is a snoozefest :ph34r:
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Christina Trayler
 
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Post » Tue Dec 13, 2011 12:33 pm

I must be on drugs, like SERIOUSLY I thought that I was in denial about how good New Vegas is, but some of the people on here jesus christ its like you think they prefer things to be less fun. Some people thought the WASTELAND was dull and like the Mojave? I am the type who cant stand missing a single building...and NV made me not even give a crap about exploring once I realized there was none....at least the fighting was fun in the F3 "dungeons" rather than in NV....go find some crappy shack and fight a group of flies who are nearly unbeatable without at least 20 stins....oh and they will kill your annoying companions within 2-3 hits...oh and theres no way to get your idiot companions away from there unless you...uh...dont use them in the first place.

Gotta love the "realism crowd" out there....because realism should come before having fun in a video game right? Who the f*** prefers walking around and finding NOTHING rather than finding "secret bases" here and there? Well I sure do, because when I play my games, I damn well better have no fun!!! I want it realistic...I wanna pay taxes and make mortage payments...If Fallout was supposed to be realistic...there would be no Fallout!!....The concept of Fallout is unrealistic...which is a great charm Fallout 3 had....FNV was just the same exact stuff, but way less interesting...and weapons that are almost never satisfying.

Bravo!! completely agree fo3 made you want to explore i loved the metro tunnels almost pitch black with the occasional ghoul groan it had a superb atmosphere fo3 instead of fallout john wayne.
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Shianne Donato
 
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Post » Tue Dec 13, 2011 6:11 am

New Vegas is far too political for my liking and not enough fun. I'm halfway through fallout 2 and I've just
Spoiler
got divorced after realizing what a huge mistake I made. (thanks to the people who helped me out of that one)


Yah i should get F2.
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Marine x
 
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Post » Tue Dec 13, 2011 4:00 am

Yah i should get F2.
Get http://www.gog.com/en/gamecard/fallout; Play http://www.gog.com/en/gamecard/fallout_2 after.

Yah i know because you hate/dislike bethesda.

A person can dislike a series' treatment by a company without hating or disliking the company; and even really liking their work on other series.
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Maeva
 
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Post » Tue Dec 13, 2011 6:23 am

fallout john wayne.


By that Logic

It was John Wayne since FO1 and FO3 was another thing

oh wait, it was
New Vegas is far too political for my liking and not enough fun.


I wondering what kind of thing is fun then

Because Fallout 3 it wasnt
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Prue
 
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Post » Tue Dec 13, 2011 9:07 am

I must be on drugs, like SERIOUSLY I thought that I was in denial about how good New Vegas is, but some of the people on here jesus christ its like you think they prefer things to be less fun. Some people thought the WASTELAND was dull and like the Mojave? I am the type who cant stand missing a single building...and NV made me not even give a crap about exploring once I realized there was none....at least the fighting was fun in the F3 "dungeons" rather than in NV....go find some crappy shack and fight a group of flies who are nearly unbeatable without at least 20 stins....oh and they will kill your annoying companions within 2-3 hits...oh and theres no way to get your idiot companions away from there unless you...uh...dont use them in the first place.

Gotta love the "realism crowd" out there....because realism should come before having fun in a video game right? Who the f*** prefers walking around and finding NOTHING rather than finding "secret bases" here and there? Well I sure do, because when I play my games, I damn well better have no fun!!! I want it realistic...I wanna pay taxes and make mortage payments...If Fallout was supposed to be realistic...there would be no Fallout!!....The concept of Fallout is unrealistic...which is a great charm Fallout 3 had....FNV was just the same exact stuff, but way less interesting...and weapons that are almost never satisfying.


I think you mix "reality" and "immersion". In a game I want to be felt that im "in" the world. And i didnt find myself immersed in FO3. I really dont now what it was.
I coudnt identify myeslf in FO3. It didnt feel like a wander through wasteland should be an encounter on animals and raiders every five minutes. That isnt the wastes.
You could understand that the citizen s in rivet city is "isolated", but in Megaton? It would be pretty easy to explore the wastes from there.
Its not like the raiders have superior equipment or numbers. You were the only one that travelled there, and that felt boring.
I meann, why would YOU be the only one that explored the wastes?

In NV the people have managed to explore the land, and settle down. You dont see alot of people on the roads there, but with NCR camps, trading caravans and gang hideouts the world just felt right.
It was beliveble.
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KiiSsez jdgaf Benzler
 
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Post » Tue Dec 13, 2011 9:29 am

There are those who are here to bash one gamesas game carry it over to all the games, usually without trying to make it too obvious. Then there are those who just hate things and make it very obvious, as a consequence I have deleted a few rude posts.
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Emily Jeffs
 
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Post » Tue Dec 13, 2011 3:53 am

Get http://www.gog.com/en/gamecard/fallout; Play http://www.gog.com/en/gamecard/fallout_2 after.


Or you can get F1,F2, and F tactics in a bundle for only 20 dollars. Does gamestop sell them because i aint much for buying things online.
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Steve Bates
 
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Post » Tue Dec 13, 2011 11:21 am

Or you can get F1,F2, and F tactics in a bundle for only 20 dollars. Does gamestop sell them because i aint much for buying things online.


Yeah, I got mine from there but it was 15 instead of 20. :)
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Ryan Lutz
 
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Post » Tue Dec 13, 2011 1:36 pm

Fallout isnt a dungeon crawler

It wasnt supposed to be a dungeon crawler

Personality? what?

Combat and dungeons =/= Personality


I'd say that if anything, dungeons detract from personality: there's nothing original or inspiring about them. NV's personality lies in its story and faction system.

And since when were there so many unique weapons? Not as many as Fallout 3 by a long shot.
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Daniel Brown
 
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Post » Tue Dec 13, 2011 2:32 am

Or you can get F1,F2, and F tactics in a bundle for only 20 dollars. Does gamestop sell them because i aint much for buying things online.


It's at Gamestop and Best Buy.
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Alex [AK]
 
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Post » Tue Dec 13, 2011 1:58 am

It's at Gamestop and Best Buy.

And Target, that's where I got mine, and it was $14.00 (Minus taxes)
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danni Marchant
 
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Post » Tue Dec 13, 2011 11:21 am

I'd say that if anything, dungeons detract from personality: there's nothing original or inspiring about them. NV's personality lies in its story and faction system.

And since when were there so many unique weapons? Not as many as Fallout 3 by a long shot.

obviously you don't like bethesda games, cause they always have dungeons, fantasy, combat and random events and encounters, all things missing from new vegas....you say its about the story and faction system? NV story wasn't great, FO3's story had lots of drama, suspense and action that was actually implemented in the quests themselves, like when the enclave show up at the purifier, or going to get the geck from vault 87 and getting kidnapped by the enclave, escaping form raven rock, following liberty prime to take back the purifer, the battle at adams air base, so FO3 story had all the elements of a good story incorporated into the game itself, not just end game slides, new vegas doesn't do that as much, the only drama, suspense and action happens at the dam at the very end, thats it, not throughout the entire game like in FO3, so your idea of a good story excludes drama, suspense and action until the very very very end when the game is basically over, probably the end game slides.
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Yung Prince
 
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Post » Tue Dec 13, 2011 4:00 am

obviously you don't like bethesda games, cause they always have dungeons, fantasy, combat and random events and encounters, all things missing from new vegas....you say its about the story and faction system? NV story wasn't great, FO3's story had lots of drama, suspense and action that was actually implemented in the quests themselves, like when the enclave show up at the purifier, or going to get the geck from vault 87 and getting kidnapped by the enclave, escaping form raven rock, following liberty prime to take back the purifer, the battle at adams air base, so FO3 story had all the elements of a good story incorporated into the game itself, not just end game slides, new vegas doesn't do that as much, the only drama, suspense and action happens at the dam at the very end, thats it, not throughout the entire game like in FO3, so your idea of a good story excludes drama, suspense and action until the very very very end when the game is basically over, probably the end game slides.


What about pacifists, AKA, people who don't want to kill anything? And, how did FO3 have a good story? I don't recall it winning any best writing awards, but New Vegas won plenty a writing award.

You must be the only person who actually thinks that FO3s story was better than New Vegas's.
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Tiff Clark
 
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Post » Tue Dec 13, 2011 12:11 pm

You must be the only person who actually thinks that FO3s story was better than New Vegas's.


He's not... from a purely technical point of view, as a story, it was carried better than NV. The protagonist (you) has an impetus to continue along the story line. You have the classic story structure... Act 1: Find your father, a triumph. Act 2. Father gets killed, sorrow. Act 3. Revenge.... :gun:

NV, the story peters out after Act 1 (Chase Benny down). After that, where's the impetus to continue? What reason do I have for helping any of the factions? The only faction who doesn't seem to automatically think that I am going to help them is Yes Man. There's no cohesiveness to any of the stories after that... a few fairly trivial and disjointed side missions, and then onto Hoover Dam.

The quest line of NV was better... the story was not. Bear in mind though, the distinction must be made here between story and quest line.
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Emma Parkinson
 
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Post » Tue Dec 13, 2011 4:32 am

He's not... from a purely technical point of view, as a story, it was carried better than NV. The protagonist (you) has an impetus to continue along the story line. You have the classic story structure... Act 1: Find your father, a triumph. Act 2. Father gets killed, sorrow. Act 3. Revenge.... :gun:

snip



Hmm... the thing I had a problem with in F3 was... I couldn't care less about my father. I barely new the guy for all the gameplay time I spent with him. Why the heck did he assume I gave a rat's a** about some water purifier? (I didn't, that's why I injected it with FEV, since that was the only way I could actually somehow support the Enclave, which was what I really wanted to do.)

I did not like being forced into a storyline, good or not. RPGs are supposed to give you choice, New Vegas did that well. Also, personally, there wasn't a single character in F3 I actually cared about, unlike NV, where I did want to take a certain path because I liked at least some people in that faction. I find that realistic and humane.
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Antonio Gigliotta
 
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Post » Tue Dec 13, 2011 10:01 am

NV, the story peters out after Act 1 (Chase Benny down). After that, where's the impetus to continue? What reason do I have for helping any of the factions? The only faction who doesn't seem to automatically think that I am going to help them is Yes Man. There's no cohesiveness to any of the stories after that... a few fairly trivial and disjointed side missions, and then onto Hoover Dam.

Of course there is. All the factions have been preparing end the unsettle account from the last battle, the Courier get "caught up/convinced" to accelerate things.

And it have a structure: Prologue - setting unfolded. 1st chapter - closer look to factions . 2nd chapter - get allies. 3rd chapter settle the account...just like every epic battle movie.
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Alessandra Botham
 
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