How is the lack of combat filler dungeons considered as "personality"?
Can someone please elaborate? :teehee:
Well, if you consider combat filler dungeons to be a "personality", I guess I can see where he's coming from.
It's just that I can't. If combat filler dungeons are personality, they're a pretty bland and uninteresting one.
That being said, the game could benefit from more dungeons, because that's the main thing that New Vegas is lacking. The quest-related gameplay is superb, but the unguided exploration aspect is pretty bad. And when it's structured as a sandbox-y type game similar to FO3, you need pointless dungeons to faff about in.