anyone else noticed the enemy had a name?

Post » Sat Nov 28, 2015 7:17 am

in the attack on the paul rever guys one of the enemys had a name so do you thank its possiable to be on the attacking side?

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An Lor
 
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Post » Sat Nov 28, 2015 4:09 am

Givin bethesda's past where as we could be evil or good, i would say yes. Im hopping we can maybe side with raiders and the likes in 4. Would be cool to attack settlements pirate style!
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carrie roche
 
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Post » Sat Nov 28, 2015 4:27 am

And the revaluation was crushed
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Jordan Fletcher
 
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Post » Fri Nov 27, 2015 11:40 pm

Perhaps raiders would join your settlement based if you had bad karma or helped them with raids.

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Minako
 
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Post » Sat Nov 28, 2015 6:46 am

That's exactly what i was Wiz
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Sun of Sammy
 
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Post » Fri Nov 27, 2015 6:06 pm

That's exactly what i want Wiz.
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JeSsy ArEllano
 
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Post » Fri Nov 27, 2015 11:00 pm

lots of enemies in all of the FO gams have names

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Marina Leigh
 
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Post » Sat Nov 28, 2015 7:01 am

This.

Enemies have names too. Not all enemies, of course, but, just like Skyrim, and the other Bethesda games, there will be generic named enemies, and then there will be some that are key to side quests, atmosphere, and the main quest that have names, and even back stories tot heir character.

One scenario, for instance, that could justify names of enemies is a Bounty Hunter side quest. It'd be a little confusing if you had to hunt down "raider", as opposed to something like some fiends named Cook Cook, Violet, and Driver Nephi.

There will quite certainly be automatic all-the-time named enemies that you can never ever be friends with in the game.

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Sami Blackburn
 
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Post » Fri Nov 27, 2015 5:02 pm

Named characters aren't necessarily friendly. Look at Evergreen Mills: plenty of named characters, all but one hostile. I really do hope that raiders won't all be hostile this time around. It just doesn't make sense that they'd try to kill everybody they encounter.

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Natasha Callaghan
 
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