Anyone else prefer to be alone? no companions

Post » Fri Dec 11, 2015 3:01 pm

I hate having companions getting in the way alerting enemies, tripping booby traps etc I love stealth, only draw back in no pack mule, a mod should add the ability to carry more.

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Stacey Mason
 
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Post » Fri Dec 11, 2015 7:31 pm

That mod is already exist on nexus. I carry all the items in the inventory without relying on the companions, but I like the companions since Piper and Cait are hilarious and Danse's voice is just too sixy to pass up.

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Josh Lozier
 
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Post » Fri Dec 11, 2015 3:00 pm

I just take them to get their personal quests. When I'm done, I just put different color dresses on them and send into my harem on spectacle island.

I see no other use for them.
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kevin ball
 
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Post » Sat Dec 12, 2015 12:49 am

They can be a nuisance, but I love some of the comments they make so it's worth it. And of course the whole pack-mule thing.

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Emily Jones
 
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Post » Fri Dec 11, 2015 9:07 pm

The lone wanderer perk was meant for not having followers around.

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Gaelle Courant
 
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Post » Fri Dec 11, 2015 10:20 pm

I resent companion AI, its just so bad........

But I keep them along for RP reasons.........

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Amy Melissa
 
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Post » Fri Dec 11, 2015 1:51 pm

They're situational. I beat Swan without a scratch the first time. Used Strong as a rage-sponge to go toe-to with him while I hid behind something and 'whanged' on Swan with a gauss rifle.

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Jonathan Windmon
 
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Post » Fri Dec 11, 2015 1:25 pm

Yes, I cannot stand companions in stealth, running into the open and shooting at red dots when I get caution. I hate the quests that require you to have a companion for that reason.
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Farrah Barry
 
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Post » Fri Dec 11, 2015 4:20 pm

RP? They keep saying the same lines hundred times a minute like talking toys. Companions were the reason my immersion was broken all the time. I just wanted them to shut up. And the same one liner about me collecting junk, every single time, few times per minute same line. They should know at this point why I need those stupid fans and telephones. It's like one line in the code to make them stop being sarcastic about it after 100h of seeing me building weapons out of junk.
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Amanda Leis
 
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Post » Fri Dec 11, 2015 1:57 pm

I frequently switch between my companions but I only have Preston, Piper, and Codsworth so far. I'm not much of a lone traveler type tbh. I like travelling companions and getting to know them even if we don't get along.
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Ridhwan Hemsome
 
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Post » Fri Dec 11, 2015 2:44 pm

I only like Piper in stealth "HAY DO YOU THINK
-whispers- oops sorry."
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Melanie
 
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Post » Fri Dec 11, 2015 1:30 pm

Normally companions in these games irritate me very quickly and I end up doing without them entirely.

The odd thing is that I find I quite like the F4 incarnation of Dogmeat. I know he's not going to get killed, so I'm quite happy to leave him to distract the deathclaws or whatever, and he doesn't seem to get in the way nearly so much as I remember.

That said, I'm not exactly trying to role-play this one, so it's not my usual sort of a play-through.

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Smokey
 
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Post » Sat Dec 12, 2015 12:46 am

I never have companions, it's the only way I ever play it. I do everything myself and all the results are down to me. It's the way I like it. B)

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Michelle Chau
 
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Post » Sat Dec 12, 2015 2:53 am

I like having dogmeat with me, but that's about it. Though after hearing some of strings commentswhile wandering around ssanctuary I'm tempted to bring him
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Dina Boudreau
 
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Post » Fri Dec 11, 2015 7:52 pm

i beat Swan on Survival with .45 pipe pistol when I was level 18 and Swan I believe is 50........he is so stupid......enemy AI is so bad in this game.

He ran into Piper while i kept shooting him in the ribs, use a molotive once and he went down..... \

Not sure why Piper is tougher than I am, even though I am wearing superior armor...... may be enemies cause normal damage to companions regardless of the difficulty level. Because he kept hacking at her and she was just refusing to go down lol.

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Melanie Steinberg
 
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Post » Fri Dec 11, 2015 8:58 pm

I have Dogmeat with me...

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Tyler F
 
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Post » Fri Dec 11, 2015 6:46 pm

I personally like going it alone for the most part. Simply because its a personal preference, and for Bethesda's case, the companion AI is utter garbage and at its worse in Fallout 4. Baffling how it still remains to be [censored] after so many games.

However, I've recently come to travel with Curie for the sake of her character alone and as a pack mule. I always leave her waiting somewhere while I do the fighting. But once I get maximum relationship with her, I'll be sending her back to Red Rocket and going back to traveling alone.

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Brooke Turner
 
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Post » Sat Dec 12, 2015 1:06 am

As someone who's always used sneak a lot in Beth games, I've generally avoided companions. Not using them on this playthrough. But all the mentions of situational comments/etc make me want to try some on my next character.

(The whole "pack mule" thing seems annoying. There's already so much inventory micromanagement, adding another layer - moving stuff back & forth from companion - just seems like a pain.)

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Mr. Allen
 
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Post » Fri Dec 11, 2015 3:21 pm

After a couple of hours with dogmeat, I sent him to Sanctuary and turned down all the other companions automatically. Went solo and never looked back, companions just get in the way, slow you down or are just distracting. I found them to be unnecessary.

I'm not even going to guess where dogmeat was storing that minigun.

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FoReVeR_Me_N
 
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Post » Sat Dec 12, 2015 1:38 am

I hate companions. Early game I took Dogmeat with me and I was always tripping over him, just standing in my way all the time.

And when he didn't stood in my way or blocking doorways he was in the back making molerat, mirelurk and other enemy sounds and startling me for no reason. So he had an early retirement. Now i just use him at red Rocket to aim at him and see how many attack point I have at a gun I just modded.

Recently I had a mission with Bos member Danse to infiltrate a facility. He just went ahead and begin tanking like 20 synths at the same time....now how do I play stealth if he runs around alerting all the enemies ?

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Isabella X
 
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Post » Fri Dec 11, 2015 3:55 pm

I think quest NPCs are a bit scripted in how they move through their quest dungeons, so a companion might not behave the same way.

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Kyra
 
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Post » Sat Dec 12, 2015 2:14 am

I am a bit conflicted about bringing along a companion or not.

It is nice to have the extra fire support, but they can easily get in the way. Many times when I am attempting to snipe my companion gets into my line of fire and many times I have shot them instead of my target. And they often foil my attempts to sneak by. I suppose I, like many other players, are waiting for a companion mod similar to the Skyrim Ultimate Follower Overhaul (UFO).

The follower that has annoyed me the least so far is Piper, but that is probably because I have spent the least of time with her (6 hours maybe). I have not done many quests so my other followers are Dogmeat, Codsworth and Preston. I kinda feel sorry for her, because the 1st time I traveled outside of Diamond City (in the Fens) I ran into a Suicide Super Mutant. It made a beeline towards her even though we were sneaking... I decided to give her a stimpak.

Perhaps I'll travel alone after I unlock most of her dialog.

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Jarrett Willis
 
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Post » Fri Dec 11, 2015 1:08 pm

I love that line. I also like her different comments when I pick up random junk.

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Taylah Illies
 
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Post » Fri Dec 11, 2015 8:18 pm

I like companions, but it is situational. I haven't made my stealth character yet but when I do definitely not going to have companions - companions are very anti-stealth.

Also, I do swap them out now and again because their repetitive lines get old. Piper is the most fun so far.
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Evaa
 
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Post » Fri Dec 11, 2015 1:39 pm


Danse wasn't a companion on that quest. The quest itself is heavily scripted and extremely linear in level design, reasons why Danse is the one taking the lead as you follow along.
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Ashley Hill
 
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