Anyone else restrict themselves from using Smithing and Ench

Post » Wed Dec 07, 2011 12:36 pm

I'm doing it. Although I just started to work on enchanting a bit. I might scrap that idea though. Enjoy using the stuff I find and do not want to be over powered. I play a sniper and I do wonder if I do not work on crafting, if my weapons will have enough punch later on.
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Lady Shocka
 
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Post » Wed Dec 07, 2011 9:26 am

No.
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Chavala
 
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Post » Wed Dec 07, 2011 11:17 am

Eh, I leave those skills to the professional NPCs. Im too busy trying to get in bed with Aela.... I mean save the world to even bother focusing on those tasks.
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Susan
 
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Post » Wed Dec 07, 2011 1:05 pm

easy mode makes the game easy, play on master if u think ur skills make it too easy and stop complaining. use whatever skills u see fit its part of the game, just dont use console commands to mod the heck out of ur char. im really tired of people who play on easy mode an complain about the game eing too easy...imo certain skills lke smithing, alchemy and enchanting makes it possible to play o nthe harder difficulties...
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A Lo RIkIton'ton
 
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Post » Wed Dec 07, 2011 11:42 pm

I've put just a few points in smithing, and none in enchanting. I think Blacksmithing would have been much better if it focused on crafting new and unique items with recipes hidden through Skyrim or taught by other smiths. Enchant could definitely have also been done a lot better.
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Charleigh Anderson
 
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Post » Wed Dec 07, 2011 9:10 am

I'm going to get Dragon Armour on one account then ill restrict myself with no enchanting or smithing with a main account :D
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..xX Vin Xx..
 
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Post » Wed Dec 07, 2011 1:15 pm

I'm pretty casual about it, I don't want my combat skills to suffer. So I only occasionally craft.
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Jonathan Egan
 
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Post » Wed Dec 07, 2011 11:35 am

After reading the numerous posts on how OP they are, I've limited leveling them up. It definitely does seem to ruin the balance. I only sharpen my weapons and put weak enchantments on.
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James Rhead
 
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Post » Wed Dec 07, 2011 5:29 pm

I'm level 25 with Ebony. I might go back to Orcish though.
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Dale Johnson
 
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Post » Wed Dec 07, 2011 3:17 pm

Why would we need to limit our usage of these skills? They're not broken. Can you make 10,000 daggers just to improve your smithing? Maybe, but I'd like to know where you're getting all those materials from. The smiths only have a certain limited amount of ingots for sale anyway. I don't see any problem with the system. If you play realistically, ie. not trying to "game" the system every chance you get, it works out fine. If you try to break the system, well, there probably are ways to break it somehow, nothing is perfect. So I say just play realistically and you'll be fine and not lose any enjoyment from those systems.
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Shiarra Curtis
 
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Post » Wed Dec 07, 2011 6:38 pm

I'd like to use smithing...but I really don't think it will match with my Imperial, Manius. He's a specialist in restoration, destruction, and one handed combat so you can guess that I'm a battlemage.
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Killer McCracken
 
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Post » Wed Dec 07, 2011 7:50 pm

easy mode makes the game easy, play on master if u think ur skills make it too easy and stop complaining. use whatever skills u see fit its part of the game, just dont use console commands to mod the heck out of ur char. im really tired of people who play on easy mode an complain about the game eing too easy...


lol? It's not about the difficulty level. With 100 in enchanting, "master" difficulty makes no difference. It's still super easy. I don't have any armor on my mage, just fine clothes and amulets etc, and I met a blood dragon and a frost dragon plus two bears at the same time and killed them with ease. I'm not complaining about the difficulty levels per se, I'm complaining about one skill tree being too way too powerful. They might as well rename it "god tree"; that would be closer to what it actually is.
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Rhi Edwards
 
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Post » Wed Dec 07, 2011 9:02 pm

my first character had all the best weapons and armor in a few hours play


You don't have to lie to be cool.
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BaNK.RoLL
 
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Post » Wed Dec 07, 2011 5:50 pm

Why would we need to limit our usage of these skills? They're not broken. Can you make 10,000 daggers just to improve your smithing? Maybe, but I'd like to know where you're getting all those materials from. The smiths only have a certain limited amount of ingots for sale anyway. I don't see any problem with the system. If you play realistically, ie. not trying to "game" the system every chance you get, it works out fine. If you try to break the system, well, there probably are ways to break it somehow, nothing is perfect. So I say just play realistically and you'll be fine and not lose any enjoyment from those systems.


It's broken.

Let me tell you about exploiting the game: Exploiting the game is when you change the difficulty setting to the lowest and just stand around getting hit to increase you heavy armor skill; deliberately not hitting back. Exploiting the game is when you attract a bear and jump up on a rock, out of reach but in combat, and spam alteration spells. Exploiting the game is when you enter the dangerous wind on the courtyward by the greybeards just to lose HP under controlled terms so you can spam level your restoration skill.

It's not exploiting when you reach level 100 in enchanting and do exactly what you're supposed to do: enchant your gear (twice on every gear piece) using grand soul gems. It's just that the benefits of this far outweighs the benefits of any other skill tree.
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Rachie Stout
 
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Post » Wed Dec 07, 2011 9:08 am

lol? It's not about the difficulty level. With 100 in enchanting, "master" difficulty makes no difference. It's still super easy. I don't have any armor on my mage, just fine clothes and amulets etc, and I met a blood dragon and a frost dragon plus two bears at the same time and killed them with ease. I'm not complaining about the difficulty levels per se, I'm complaining about one skill tree being too way too powerful. They might as well rename it "god tree"; that would be closer to what it actually is.


So? Enchanting always was god like. That's the fun. If you've reached a certain level, expect to be powerful. I didn't notice people complaining about Morrowind.
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Britney Lopez
 
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Post » Wed Dec 07, 2011 9:41 am

yes, I don;t do it at all really (level 25)
have been collecting stuff though, especially for the enchanting
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Joey Bel
 
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Post » Wed Dec 07, 2011 9:21 pm

People would complain it wasn't strong enough if it were the other way around. Enchanting is powerful and it should be. If you reach 100 in Enchanting you should hit god mode for your enchantments. Especially if it's perked up. I find nothing wrong with the way it is.
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Leanne Molloy
 
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Post » Wed Dec 07, 2011 5:01 pm

Then you haven't reached 100 in enchanting, otherwise you wouldn't be saying that.


I have a 71 level character, 100 in all 3 skills with perks in the relevant places.

While found or quest items are not quite as strong as double enchanted equipment, they are still viable and some have very unique effects that is not available for enchanting.

Having +160% damage for one-handed/two-handed/archery/destruction potions provide an incredible damage boost. Shop brought ones are only 50%? No match there.
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Blessed DIVA
 
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Post » Wed Dec 07, 2011 1:32 pm

lol? It's not about the difficulty level. With 100 in enchanting, "master" difficulty makes no difference. It's still super easy. I don't have any armor on my mage, just fine clothes and amulets etc, and I met a blood dragon and a frost dragon plus two bears at the same time and killed them with ease. I'm not complaining about the difficulty levels per se, I'm complaining about one skill tree being too way too powerful. They might as well rename it "god tree"; that would be closer to what it actually is.


how does it not make any sense that if want gg (godly gear)you master the arts of their creation and make them yourself? id like to see a youtube of that fight, make sure you show the difficultly before you fight...
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Scotties Hottie
 
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Post » Wed Dec 07, 2011 8:41 pm

So? Enchanting always was god like. That's the fun. If you've reached a certain level, expect to be powerful. I didn't notice people complaining about Morrowind.


I've played for about 15 hours and I'm level 30.... It feels like I've gotten nowhere with the story. I've got like... 5 shouts. I don't wanna play the 200 hours or so that I've got left feeling like a God.
I didn't know enchanting was gonna be this overpowered. If I'd known, I've never even considered choosing it. Now it feels like I've gotta create a new character to play the game like it's supposed to be played.

All I'm saying is that instead of being able to get 100 % spell resistance from your gear with enchanting (making some of the alteration perks useless btw), you should only be able to get maybe 15% spell resistance. Sounds reasonable...? lol. And instead of making your destruction spells cost zero mana (...) the magicka cost should be reduced by like 10-20%...

Enchanting should be a tree like all the others; good to invest in, but you can just as well invest in other trees.
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Suzie Dalziel
 
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Post » Wed Dec 07, 2011 12:19 pm

how does it not make any sense that if want gg (godly gear)you master the arts of their creation and make them yourself? id like to see a youtube of that fight, make sure you show the difficultly before you fight...

'
I could film it if I have to, but it's unnecessary. The trick is to enchant your gear with spell resistance (while using potions from alchemy that boosts your enchanting by 20+ %) and less magicka cost for destruction spells. I have 100 % spell resistance and destro spells costs 0 magicka. In other words... The dragons can't harm me, and the bears are pushed away by unrelenting force and staggers every time they get hit by dual casted incineration. Knowing this, you should probably not doubt me. What I'm saying is; it's really easy to do it yourself. So if you feel like doing a "god mode" character, try it out yourself. Use some snowberries and blue butterfly wings for the alchemy potion for better enchantments.
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Wayland Neace
 
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Post » Wed Dec 07, 2011 2:47 pm

Basically the things which break game are +% enchants. The complete cheeze is enchanting while under influence of + enchant potions (which in turn are created using +% alchemy gear) .You can become invincible god if using that setup . Now take of all that fancy +%,resist gear and see how it goes? -not so great ehh?
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^~LIL B0NE5~^
 
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Post » Wed Dec 07, 2011 1:22 pm

I have a 71 level character, 100 in all 3 skills with perks in the relevant places.

While found or quest items are not quite as strong as double enchanted equipment, they are still viable and some have very unique effects that is not available for enchanting.

Having +160% damage for one-handed/two-handed/archery/destruction potions provide an incredible damage boost. Shop brought ones are only 50%? No match there.


Yes, alchemy potions are good, but having 160% more damage for destruction spells can't be compared to having destro spells without magicka cost.

Also (but this is exploiting the game)... I suppose this is common knowledge among players since it's really easy to figure out, but if you (spoiler warning btw) use alchemy to make fortify enchanting potions, and then drink the potion and enchant gear to get stronger potions from alchemy, and then go back to the alchemy table and make better fortify enchanting potions, and then go back to the enchanting table.... etc.... You can make infinitely strong enchantments... That's how I got 0 magicka cost for destro spells on my robe alone...
But I won't complain about that since it's exploiting. I chose to do that, knowing that you're not supposed to do it.
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Eve Booker
 
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Post » Wed Dec 07, 2011 2:37 pm

Basically the things which break game are +% enchants. The complete cheeze is enchanting while under influence of + enchant potions (which in turn are created using +% alchemy gear) .You can become invincible god if using that setup . Now take of all that fancy +%,resist gear and see how it goes? -not so great ehh?


lol you said it a minute before I did, well; just goes to show how easy it is to figure out. There shouldn't be "fortify enchantment" potions imo.
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Mason Nevitt
 
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Post » Wed Dec 07, 2011 10:45 pm

then your talking about the alchemy-enchant loop and not just enchanting.....
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Kortknee Bell
 
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