Anyone else think Conjuration needs tweeking for the next TE

Post » Sun Jun 17, 2012 6:23 am

This is meant as a constructive thread and not as a moan. I think too often people post threads that sound like criticism and makes TES sound a failed game when in fact it is the best rpg on the market to-date. This isn't meant as criticism but just an idea for future advances.

My point is against Conjured weapons. Conjuration is ideally a skill used by a mage and not by that of a warrior. A warrior may choose to use it but as they progress in weapon and smithing skills, conjuration become useless and a waste of perk points. In all reality it is pointless for any real warrior to pursue.

On the other side of the coin it makes perfect sense for a mage to use conjuration meaning that they are able to magically conjure up weapons when needed. The problem arises when the mage goes to use the weapon. To use a conjured bow, you need to have perked in archery to get its full potential. Likewise with axes & swords (sensibly there is no blunt - leave the hard hitters to the warrior)

Bretons are the race that are the supposedly experts in conjuration. You would expect that if you ever went to High Rock, you'd find a large number of Breton natives wielding conjured weapons at your character. Bretons also get bonus in alteration (suggesting the inclination of wearing cloths or robes over armor), and they get restoration, illusion, alchemy & speech but nothing in archery or one / two handed combat.

If we are conjuring weapons, does it not make sense that the skill bonus for that weapons come with it (as though possessed by the weapon during its duration)? Mages not perked up in strength etc as they progress through the levels will be able to match that or a warrior. As they hadn't spent the points into strength but instead they would have put them into magicka, they'd caste an alteration spell to give them the equivalent of armor, then they'd conjure a weapon to give the equivalent in attack. If they run out of magicka and the spells wears off they'd be in serious need of a magicka potions as they'd become the feeble non-physically trained mage they are.

Alteration is a great success as it gives full bonuses to characters that are not in armor making it extremely useful to a robe wearing mage and it becomes something less of a necessary to an armor wearing warrior. Would it not make sense to do something similar to conjured weapons?
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Sun Jun 17, 2012 3:30 pm

Well, I think the point of conjuring weapons is for the magic+combat style player. Traditionaly spell swords, battle mages ect. You use your magic to summon a weightless, fairly powerful bound weapon; then use your combat skills with that weapon to strike down your oponents.

I imagine a pure mage would use conjuration more for the summons than bound weapons. An interesting note however... I belive in morrowind (i could be wrong, but I'm pretty sure) bound weapons did come with a constant skill boost for their parent skill.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sun Jun 17, 2012 4:39 pm

Well, I think the point of conjuring weapons is for the magic+combat style player.

I can see it being an added advantage to such a player, but not as its main purpose. That's like destruction being used as a secondary attack to a sword could be an advantage to a similar player but I'd hardly say that's the sole purpose of destruction magic attack spells.


Bretons are the race that are the supposedly experts in conjuration. You would expect that if you ever went to High Rock, you'd find a large number of Breton natives wielding conjured weapons at your character. Bretons also get bonus in alteration (suggesting the inclination of wearing cloths or robes over armor), and they get restoration, illusion, alchemy & speech but nothing in archery or one / two handed combat.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Sun Jun 17, 2012 3:30 pm

I can see it being an added advantage to such a player, but not as its main purpose. That's like destruction being used as a secondary attack to a sword could be an advantage to a similar player but I'd hardly say that's the sole purpose of destruction magic attack spells.

Most of the Lore reguarding Breton's skill in conjuration seems to refer to summoning more than bound weapons... Also, in previous games your class could give you a bonus to combat skills. (battlemage, spellsword ect.) wich helped balance this.

However, I would like to see a return of weapons being able to carry constant effect enchantment. Morrowind did this with bound weapons as far as I remeber, and I think it was a good move.

I still see bound weapons as a magic+combat technique however. If you don't intend to raise combat skills you shouldn't realy use bound weapons.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sun Jun 17, 2012 12:52 pm

well i use a high elf pure mage and still pull out bound weapons from time to time, its useful if my magic, is low my potions are gone, and my highborn power has been used up, but im still fighting and since i play pure mage i only carry around staves (and one of those ghost weapons since the horse back combat came into effect just to feel magical while doing it) this may be a little less prevalent now since im a master wizard in conjuration and destruction, with a whole lot of magic, but earlier on in the game i certianly needed bound weapons now and again, now i may usually conjure a dremora lord when im low on magic, but even now i needed a bound weapon when i fought off a group of bandits and my dremora was preoccupied, there is nothing wrong with the bound weapons in either effectiveness or being a mage, they are just a tool to be used, just like every other spell out there.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sun Jun 17, 2012 5:44 pm

All magic needs tweaking like this in my own opinion. I'd like to see bound armor come back too, as well as other summon spells, but that's just personal preference.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sun Jun 17, 2012 6:21 pm

yeah morrowind gave skill boosts to bound weapons, was a good way to train in a weapon skill.
bound armor does need to come back, i have no idea why that left.
im surprised no mage ever made a summon lockpick once the lockpicking spell left the world after the oblivion crisis.......
i have missed the summoning an army option, why did they get cut down to one summon instead of one of each summon?
i dont think its tech related as you can fight multiple artronochs but cant summon 3 for yourself.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sun Jun 17, 2012 7:37 pm

Uh... they are not useful for pure mages as this spell is not made for pure mages.

You are a battlemage/spellsword, who can use blade and spell at the same time, this spell is perfect.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sun Jun 17, 2012 9:29 am

Uh... they are not useful for pure mages as this spell is not made for pure mages.

You are a battlemage/spellsword, who can use blade and spell at the same time, this spell is perfect.

It is useful for pure mages, actually. They're low cost so they serve as your last line of defense once you've drained all other resources.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm


Return to The Elder Scrolls Series Discussion