If they did that then the rage threads would just be about how they tagged EW and can't find a gun. It's *is* half the case though, as the really useful ones are quite rare.
For the record. This isn't so much a "rage" thread, as a "moderately discontent" thread.
As I've come to discover, energy weapons are a mixed bag. Some of the weapons are useful is some situations (pulse cannon vs robots), some are totally useless (pretty much anything with lasers).
The problem seems to be is that as a general rule, they rely too heavily on crits. If you don't have a high critical chance, you can forget about energy weapons being useful in anything but specialized circumstances. The problem with this, is that by the time most players discover this, its too late to change the direction of the character development.
What I would like to see is a moderately higher general damage and slightly less powerful crits. This would bring them more in line with regular guns in the sense that they would have a more generalized application.
Also, energy weapons historically have been an "end game" investment. You invest the points into something that doesn't come into fruition until later on. I think most people expected it to be this way in NV, and were a little surprised when they hit level 25 and still had trouble doing any significant damage with energy weapons.