Anyone else think the Skeletons just aren't as scary?

Post » Mon Dec 12, 2011 1:27 am

Skeevers scare the crap out of me in this game. I never see them coming.

"Oh look, a deer. I need some pelts..."
*crouch*
*notch arrow*
"Let me get a little closer.... Almost there...."
SKEEVER STOLE YOUR SWEET ROLL, B****!!!
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R.I.P
 
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Post » Mon Dec 12, 2011 9:24 am

I'm not sure about scary but I find Skyrim, as I did Oblivion, extremely creepy.
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Kortniie Dumont
 
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Post » Mon Dec 12, 2011 8:50 am

The only Daggerfall noise I remember is the monotonous rat squeaking behind a door or wall I could not find. EEEEH EEEH EEH, EEEH EEH EEH!!
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Yvonne Gruening
 
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Post » Mon Dec 12, 2011 5:23 am

If anyone here played Daggerfall then they may remember the noise that the Skeles would make when they entered the room.

It was a shriek that would always send a chill down my spine, I'm not sure why but it was horrible :-)

I wish they still made that noise.

that is all!



This post reminds me of Redeads from Ocarina of Time.
If Redeads didn't scare the piss out of you when you were 10, I dunno what's wrong with you. :cryvaultboy:
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X(S.a.R.a.H)X
 
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Post » Mon Dec 12, 2011 5:50 am

The Hagravens freak me out for some reason, I dont like getting too near them.
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Crystal Birch
 
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Post » Mon Dec 12, 2011 2:36 am

Caves and dungeons would be a lot better if they were not so well lit with candles and lanterns everywhere. Pitch black is more like it, allowing you to use a torch - torches right now are useless due to high illumination - and also work it so torches flicker and can get blown out by a gust of wind in a cave tunnel as well as on a timer so torches become spent.


Torches do expire in Skyrim, but agree, they are more or less useless in the game. In Oblivion they were useful.

Of course, in reality any tomb would be entirely pitch black and there would have to be some sort of serious game mechanic designed around lighting of torches, fires, lanterns, etc.

I was REALLY hoping that you could use a lantern in this game, since they are an item you can pick up...
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Jessica White
 
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Post » Mon Dec 12, 2011 8:37 am

Well when I'm walking through a dungeon and turn around only to see a skeleton in my face I jump, but the thing that gets me is the draugers kicking open their coffins I tend to piss myself especially since I'm wearing headphones turned up fairly loud.
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Jinx Sykes
 
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Post » Mon Dec 12, 2011 6:33 am

Well when I'm walking through a dungeon and turn around only to see a skeleton in my face I jump, but the thing that gets me is the draugers kicking open their coffins I tend to piss myself especially since I'm wearing headphones turned up fairly loud.

Thanks for this tip. So when come across coffins I can pretty much expect this to happen?
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Jessie Rae Brouillette
 
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Post » Mon Dec 12, 2011 1:37 am

Thanks for this tip. So when come across coffins I can pretty much expect this to happen?

Not every time but when I see one I prepare for it to happen but sometimes they are over to the sides, around corners or you/I are just distracted and don't see it and that's when it catches you off-guard.
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Tessa Mullins
 
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Post » Mon Dec 12, 2011 1:30 pm

Lol... Skeletons take like 1 arrow/hit to fall apart and die... They are most likely just jokes :D
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Eliza Potter
 
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Post » Mon Dec 12, 2011 12:23 pm

http://www.youtube.com/watch?v=RowCk3_KtN8

Imagine it with the volume right up, gives me the heeby jeebies!
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Scared humanity
 
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Post » Mon Dec 12, 2011 3:00 am

There really isn't anything in Skyrim that can be called scary unless you have a phobia.

It's not a horror game, nor is it real life, so it's hard to get scared :P


Bears when you are level 5 and alone and a mage are very scary. Run all the way from Ivarstead to Riften without looking back kind of scary.
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x_JeNnY_x
 
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Post » Mon Dec 12, 2011 1:05 pm

Caves and dungeons would be a lot better if they were not so well lit with candles and lanterns everywhere. Pitch black is more like it,


I would normally agree with this statement. However, after exploring the dungeons and caves that I have so far in this game, I want to be able to see in them so I can appreciate the beauty and the work that went into them.
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Tikarma Vodicka-McPherson
 
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Post » Mon Dec 12, 2011 4:52 am

The Hagravens freak me out for some reason, I dont like getting too near them.


LOL, that's funny because I walked past a small shack with some Hagraven called "Moira", and although she was clearly there to assign some sort of quest to me, I overreacted and immediately blasted her with everything I had... oopsie!
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James Wilson
 
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Post » Mon Dec 12, 2011 1:34 pm

Bonelords in Morrowind were quite creepy at times.
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Victoria Vasileva
 
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Post » Mon Dec 12, 2011 4:54 pm

While on the topic of monsters from past TES games, am I the only one who thinks Mannimarco looked better as a http://images.uesp.net/5/59/DF-King_of_Worms.png than he did rendered in http://images.uesp.net/thumb/6/6e/OB-npc-Mannimarco.jpg/600px-OB-npc-Mannimarco.jpg
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Jeff Turner
 
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Post » Mon Dec 12, 2011 7:49 am

While on the topic of monsters from past TES games, am I the only one who thinks Mannimarco looked better as a http://images.uesp.net/5/59/DF-King_of_Worms.png than he did rendered in http://images.uesp.net/thumb/6/6e/OB-npc-Mannimarco.jpg/600px-OB-npc-Mannimarco.jpg

If you're talking about how awesome he looks, then yea. I like the sprite better. Though the 3D model has much more detail, it has nothing to show off in comparison.
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lolli
 
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Post » Mon Dec 12, 2011 2:23 pm

Daggerfallftw.
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Abel Vazquez
 
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Post » Mon Dec 12, 2011 1:35 pm

Skeleton warriors, for me, are really epitomized by the Children of the Hydra in Jason and the Argonauts.

Scary, and tough.

I don't think they should be stupidly weak. It would be nice if they had a "reanimate" feature, where, after being killed, they could rise once or twice more in combat to make things more interesting.

Anyhow, Children of the Hydra:

http://www.youtube.com/watch?v=5yYeZMx1Y7U
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GPMG
 
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Post » Mon Dec 12, 2011 5:39 am

I do love how the skeles fall apart when you kill them!
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Andy durkan
 
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Post » Mon Dec 12, 2011 4:43 am

I think theyre creepy. Along with the bone rattle they have a heavy breathing noise.
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Kayla Bee
 
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Post » Mon Dec 12, 2011 6:24 am

Skeletons have never been scary. But those freaking zombies from Oblivion? Eugh...
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Vickytoria Vasquez
 
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Post » Mon Dec 12, 2011 2:23 pm

Skeletons have never been scary. But those freaking zombies from Oblivion? Eugh...


Draugr don't scare me. Yes, they give me the oh [censored] moment. But that isn't fear, that's oh [censored] this guy is powerful.

Zombies in Oblivion though. They give me the creepers. Absolute creepers. The sound of their squishy flesh, the moany, the way they look. One time playing a mage character in Oblivion I turned around a threw a fireball at my own conjured dread zombies because I forgot he was behind me. It gave me quite the scare.
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Farrah Lee
 
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Post » Mon Dec 12, 2011 12:51 pm

I like them as they are now. Would be better if they swarmed more often though
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Natalie Harvey
 
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Post » Mon Dec 12, 2011 3:25 pm

Skeletons have never been scary for me. They're much less scary than zombies on the scariness scale, and zombies aren't that scary for anything but a lone, unarmed person surrounded by a group of them.

I think it's because my first depictions of skeletal fiends was probably in the old clash of titans or some such movie, where they looked silly the way they moved given the limited technology of the time. I'm sure it looked amazing when it first came out, but I had already seen stuff like Star Wars and Jurassic Park by that time.

I like how they are in Skyrim, because it makes no sense for a mere pile of dry bones to be so strong. They would also only weigh like 10 pounds. Well, I'm exaggerating, but basically they'd be easy to destroy if not knock around. I think the next step should just be to do away with skeletons.

Then zombies, because a sack or rotting flesh is only marginally better than a pile of dry bones. Give us some really scary enemies to populate all these caves and crypts.

Though I will say the only time I've nearly jumped out of my seat in Skyrim was when I turned the corner in a dungeon and a Skeever flew at my face. Yes, a skeever, but I had no idea it was there and as soon as I turned the corner its nasty open jaws were literally filling my screen.

Edit: I also find it kind of funny that skeletons can generally wield weapons and use armor when they have no muscles and no brains, whereas zombies generally don't have any weapons and armor and they might still have at least some of their brains intact. I just think it'd be best to put these fantasy tropes to rest. At least giants and "dire" creatures like dire wolves make some sense. Take something dangerous and make it bigger (even if physics say it wouldn't actually work, but this is fantasy).
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Nathan Maughan
 
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