» Mon Dec 12, 2011 6:12 am
I loved and hated the noise they made. It was so freakishly loud that even when I turned the volume down to almost nothing I would find myself actually yelling "SHUT THE [censored] UP!" at my computer every single time I ran into one.
The noise itself - assuming they'd fix the volume and make it less physically painful to those of us with acute hearing - was awesome, though, and I think it'd definitely help make the undead feel more terrifying. Skeletons really weren't scary in Oblivion or Skyrim. Morrowind's were ok, but I think that was moreso the atmosphere of Morrowind's tombs.
On a side note, draugr scared the bejesus out of me in Morrowind, and I still occasionally jump when I'm caught off guard in Bloodmoon. Something about the way they moved was just scary beyond belief. Really wish they'd have been more like that than the clumsy zombies they are now.