So if variable ways to do things mean easier game, then Deus Ex will be/was an extremely easy game...
But really I don't understand the problems here.
You gain perks every level up- just like you gained attributes at every level up.
Choose a birthsign as you go- you've chosen a birthsign at the beginning... yeah it stuck with you and they were mostly useless. How would this make the game easier?
Over 20 Dragon shouts and upgrades, over 85 spells. Uh... so? How would this make the game easier again?
And there are restrictions. You have to choose between health magicka and stamina, you can't max out all of them (because there's no max). You have to choose 50 perks out of 280, you cannot choose all of them. You have to decide how you are going to play, you cannot hold a two hander and a spell at the same time for example.
Yeah, you can max out all of your skills, JUST LIKE BEFORE!
The days of wonderful games like Daggerfall are gone, alas.
In games these days there is no more learning curve, no more puzzles that require thought, no more failing.
Its just the way it is at this time.
The backlash will surely come and people will clamour for games with depth, breadth and challenge again.
We just have to ride the current trend of numbskullery out.
Maybe in a decade or so games will become less hello kitty and more kings quest or Daggerfall.
We can but hope.
WHAT PUZZLES?!
There were no puzzles AT ALL in Daggerfall nor in Morrowind. Those riddles in Arena hardly count either!
That door that needs a password, oh that's a giant headscratcher... you have to ask the owner of the castle to tell you the password. Oooooh, that was deep :bonk:
Not to mention they've already said there are going to be actual puzzles in the game, with traps, secret buttons and whatnot...
Get off your high horse...